(svn r2741) -Feature: [OSX] added a window to display asserts on OSX (Tobin)

This commit is contained in:
bjarni 2005-07-28 21:47:41 +00:00
parent 8677020a8b
commit a2a5593fcc
4 changed files with 32 additions and 3 deletions

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@ -2,5 +2,18 @@
#define MACOS_H
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
#endif /* MACOS_H */
// Since MacOS X users will never see an assert unless they started the game from a terminal
// we're using a custom assert(e) macro.
#undef assert
#ifdef NDEBUG
#define assert(e) ((void)0)
#else
#define assert(e) \
(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
#endif
#endif /* MACOS_H */

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@ -13,3 +13,14 @@ void ShowMacDialog ( const char *title, const char *message, const char *buttonL
NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
}
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression )
{
const char *buffer =
[[NSString stringWithFormat:@"An assertion has failed and OpenTTD must quit.\n%s in %s (line %d)\n\"%s\"\n\nYou should report this error the OpenTTD developers if you think you found a bug.",
function, file, line, expression] cStringUsingEncoding:NSASCIIStringEncoding];
NSLog(@"%s", buffer);
ShowMacDialog( "Assertion Failed", buffer, "Quit" );
// abort so that a debugger has a chance to notice
abort();
}

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@ -20,10 +20,16 @@
#endif
#include <stdio.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
// MacOS X will use an NSAlert to display failed assertaions since they're lost unless running from a terminal
#if !defined(__APPLE__)
#include <assert.h>
#else
#include "os/macosx/macos.h"
#endif
#if defined(UNIX) || defined(__MINGW32__)
# include <sys/types.h>
#endif

1
unix.c
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@ -43,7 +43,6 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
//the mac implementation needs this file included in the same file as main()
#include <SDL.h>
#endif
#include "os/macosx/macos.h"
#endif
static char *_fios_path;