(svn r3604) Remove two unnecessary local variables

This commit is contained in:
tron 2006-02-14 07:32:45 +00:00
parent b5b4491471
commit a2acfb51ed
1 changed files with 27 additions and 27 deletions

View File

@ -675,22 +675,22 @@ static void StartScenario(void)
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
{
byte ogm = _game_mode;
int r;
_game_mode = newgm;
r = SaveOrLoad(filename, mode);
if (r == SL_REINIT) {
switch (ogm) {
case GM_MENU: LoadIntroGame(); break;
case GM_EDITOR: MakeNewEditorWorld(); break;
default: MakeNewGame(); break;
}
return false;
} else if (r != SL_OK) {
_game_mode = ogm;
return false;
} else {
return true;
switch (SaveOrLoad(filename, mode)) {
case SL_OK: return true;
case SL_REINIT:
switch (ogm) {
case GM_MENU: LoadIntroGame(); break;
case GM_EDITOR: MakeNewEditorWorld(); break;
default: MakeNewGame(); break;
}
return false;
default:
_game_mode = ogm;
return false;
}
}
@ -916,7 +916,6 @@ static void HandleKeyScrolling(void)
void GameLoop(void)
{
int m;
ThreadMsg message;
if ((message = OTTD_PollThreadEvent()) != 0) ProcessSentMessage(message);
@ -932,23 +931,24 @@ void GameLoop(void)
if (_dirkeys) HandleKeyScrolling();
// make a screenshot?
if ((m=_make_screenshot) != 0) {
_make_screenshot = 0;
switch(m) {
case 1: // make small screenshot
UndrawMouseCursor();
ShowScreenshotResult(MakeScreenshot());
break;
case 2: // make large screenshot
ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * TILE_PIXELS, 0, (MapMaxX() + MapMaxY()) * TILE_PIXELS, (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1, 0));
break;
if (_make_screenshot != 0) {
switch (_make_screenshot) {
case 1: // make small screenshot
UndrawMouseCursor();
ShowScreenshotResult(MakeScreenshot());
break;
case 2: // make large screenshot
ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * TILE_PIXELS, 0, (MapMaxX() + MapMaxY()) * TILE_PIXELS, (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1, 0));
break;
}
_make_screenshot = 0;
}
// switch game mode?
if ((m=_switch_mode) != SM_NONE) {
if (_switch_mode != SM_NONE) {
SwitchMode(_switch_mode);
_switch_mode = SM_NONE;
SwitchMode(m);
}
IncreaseSpriteLRU();