(svn r23092) -Codechange: create a non-pixel version of some of the Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight

This commit is contained in:
rubidium 2011-11-04 10:20:24 +00:00
parent 7757a2ed40
commit a36551dbb4
7 changed files with 126 additions and 30 deletions

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@ -63,16 +63,16 @@ TileIndex GetOtherBridgeEnd(TileIndex tile)
}
/**
* Get the height ('z') of a bridge in pixels.
* Get the height ('z') of a bridge.
* @param tile the bridge ramp tile to get the bridge height from
* @return the height of the bridge in pixels
* @return the height of the bridge.
*/
uint GetBridgePixelHeight(TileIndex t)
uint GetBridgeHeight(TileIndex t)
{
uint h;
Slope tileh = GetTilePixelSlope(t, &h);
Slope tileh = GetTileSlope(t, &h);
Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));
/* one height level extra for the ramp */
return h + TILE_HEIGHT + ApplyPixelFoundationToSlope(f, &tileh);
return h + 1 + ApplyFoundationToSlope(f, &tileh);
}

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@ -89,7 +89,16 @@ TileIndex GetNorthernBridgeEnd(TileIndex t);
TileIndex GetSouthernBridgeEnd(TileIndex t);
TileIndex GetOtherBridgeEnd(TileIndex t);
uint GetBridgePixelHeight(TileIndex tile);
uint GetBridgeHeight(TileIndex tile);
/**
* Get the height ('z') of a bridge in pixels.
* @param tile the bridge ramp tile to get the bridge height from
* @return the height of the bridge in pixels
*/
static inline uint GetBridgePixelHeight(TileIndex tile)
{
return GetBridgeHeight(tile) * TILE_HEIGHT;
}
/**
* Remove the bridge over the given axis.

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@ -94,12 +94,12 @@ static SnowLine *_snow_line = NULL;
* @param s The #Slope to modify.
* @return Increment to the tile Z coordinate.
*/
uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
uint ApplyFoundationToSlope(Foundation f, Slope *s)
{
if (!IsFoundation(f)) return 0;
if (IsLeveledFoundation(f)) {
uint dz = TILE_HEIGHT + (IsSteepSlope(*s) ? TILE_HEIGHT : 0);
uint dz = 1 + (IsSteepSlope(*s) ? 1 : 0);
*s = SLOPE_FLAT;
return dz;
}
@ -114,7 +114,7 @@ uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
return 0;
}
uint dz = IsSteepSlope(*s) ? TILE_HEIGHT : 0;
uint dz = IsSteepSlope(*s) ? 1 : 0;
Corner highest_corner = GetHighestSlopeCorner(*s);
switch (f) {
@ -290,10 +290,10 @@ uint GetSlopePixelZ(int x, int y)
* @param corner The corner.
* @return Z position of corner relative to TileZ.
*/
int GetSlopePixelZInCorner(Slope tileh, Corner corner)
int GetSlopeZInCorner(Slope tileh, Corner corner)
{
assert(!IsHalftileSlope(tileh));
return ((tileh & SlopeWithOneCornerRaised(corner)) != 0 ? TILE_HEIGHT : 0) + (tileh == SteepSlope(corner) ? TILE_HEIGHT : 0);
return ((tileh & SlopeWithOneCornerRaised(corner)) != 0 ? 1 : 0) + (tileh == SteepSlope(corner) ? 1 : 0);
}
/**
@ -337,11 +337,11 @@ void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
* @param z returns the z of the foundation slope. (Can be NULL, if not needed)
* @return The slope on top of the foundation.
*/
Slope GetFoundationPixelSlope(TileIndex tile, uint *z)
Slope GetFoundationSlope(TileIndex tile, uint *z)
{
Slope tileh = GetTilePixelSlope(tile, z);
Slope tileh = GetTileSlope(tile, z);
Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh);
uint z_inc = ApplyPixelFoundationToSlope(f, &tileh);
uint z_inc = ApplyFoundationToSlope(f, &tileh);
if (z != NULL) *z += z_inc;
return tileh;
}

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@ -35,11 +35,41 @@ byte HighestSnowLine();
byte LowestSnowLine();
void ClearSnowLine();
int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlope(TileIndex tile, uint *z);
uint GetPartialPixelZ(int x, int y, Slope corners);
uint GetSlopePixelZ(int x, int y);
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
int GetSlopePixelZInCorner(Slope tileh, Corner corner);
Slope GetFoundationPixelSlope(TileIndex tile, uint *z);
/**
* Determine the Z height of a corner relative to TileZ.
*
* @pre The slope must not be a halftile slope.
*
* @param tileh The slope.
* @param corner The corner.
* @return Z position of corner relative to TileZ.
*/
static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
{
return GetSlopeZInCorner(tileh, corner) * TILE_HEIGHT;
}
/**
* Get slope of a tile on top of a (possible) foundation
* If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
*
* @param tile The tile of interest.
* @param z returns the z of the foundation slope. (Can be NULL, if not needed)
* @return The slope on top of the foundation.
*/
static inline Slope GetFoundationPixelSlope(TileIndex tile, uint *z)
{
Slope s = GetFoundationSlope(tile, z);
if (z != NULL) *z *= TILE_HEIGHT;
return s;
}
/**
* Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
@ -84,7 +114,20 @@ static inline Point InverseRemapCoords(int x, int y)
return pt;
}
uint ApplyPixelFoundationToSlope(Foundation f, Slope *s);
uint ApplyFoundationToSlope(Foundation f, Slope *s);
/**
* Applies a foundation to a slope.
*
* @pre Foundation and slope must be valid combined.
* @param f The #Foundation.
* @param s The #Slope to modify.
* @return Increment to the tile Z coordinate.
*/
static inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
{
return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
}
void DrawFoundation(TileInfo *ti, Foundation f);
bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);

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@ -159,11 +159,22 @@ static inline Corner GetHalftileSlopeCorner(Slope s)
* @param s The #Slope.
* @return Relative height of highest corner.
*/
static inline uint GetSlopeMaxPixelZ(Slope s)
static inline uint GetSlopeMaxZ(Slope s)
{
if (s == SLOPE_FLAT) return 0;
if (IsSteepSlope(s)) return 2 * TILE_HEIGHT;
return TILE_HEIGHT;
if (IsSteepSlope(s)) return 2;
return 1;
}
/**
* Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
*
* @param s The #Slope.
* @return Relative height of highest corner.
*/
static inline uint GetSlopeMaxPixelZ(Slope s)
{
return GetSlopeMaxZ(s) * TILE_HEIGHT;
}
/**

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@ -18,13 +18,13 @@
* @param h If not \c NULL, pointer to storage of z height
* @return Slope of the tile, except for the HALFTILE part
*/
Slope GetTilePixelSlope(TileIndex tile, uint *h)
Slope GetTileSlope(TileIndex tile, uint *h)
{
assert(tile < MapSize());
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() ||
(_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) {
if (h != NULL) *h = TileHeight(tile) * TILE_HEIGHT;
if (h != NULL) *h = TileHeight(tile);
return SLOPE_FLAT;
}
@ -54,7 +54,7 @@ Slope GetTilePixelSlope(TileIndex tile, uint *h)
if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;
if (h != NULL) *h = min * TILE_HEIGHT;
if (h != NULL) *h = min;
return (Slope)r;
}
@ -64,7 +64,7 @@ Slope GetTilePixelSlope(TileIndex tile, uint *h)
* @param tile Tile to compute height of
* @return Minimum height of the tile
*/
uint GetTilePixelZ(TileIndex tile)
uint GetTileZ(TileIndex tile)
{
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
@ -73,7 +73,7 @@ uint GetTilePixelZ(TileIndex tile)
h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
return h * TILE_HEIGHT;
return h;
}
/**
@ -81,7 +81,7 @@ uint GetTilePixelZ(TileIndex tile)
* @param t Tile to compute height of
* @return Maximum height of the tile
*/
uint GetTileMaxPixelZ(TileIndex t)
uint GetTileMaxZ(TileIndex t)
{
if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return 0;
@ -90,5 +90,5 @@ uint GetTileMaxPixelZ(TileIndex t)
h = max(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
h = max(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
return h * TILE_HEIGHT;
return h;
}

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@ -226,9 +226,42 @@ static inline void SetAnimationFrame(TileIndex t, byte frame)
_me[t].m7 = frame;
}
Slope GetTilePixelSlope(TileIndex tile, uint *h);
uint GetTilePixelZ(TileIndex tile);
uint GetTileMaxPixelZ(TileIndex tile);
Slope GetTileSlope(TileIndex tile, uint *h = NULL);
uint GetTileZ(TileIndex tile);
uint GetTileMaxZ(TileIndex tile);
/**
* Return the slope of a given tile
* @param tile Tile to compute slope of
* @param h If not \c NULL, pointer to storage of z height
* @return Slope of the tile, except for the HALFTILE part
*/
static inline Slope GetTilePixelSlope(TileIndex tile, uint *h)
{
Slope s = GetTileSlope(tile, h);
if (h != NULL) *h *= TILE_HEIGHT;
return s;
}
/**
* Get bottom height of the tile
* @param tile Tile to compute height of
* @return Minimum height of the tile
*/
static inline uint GetTilePixelZ(TileIndex tile)
{
return GetTileZ(tile) * TILE_HEIGHT;
}
/**
* Get top height of the tile
* @param t Tile to compute height of
* @return Maximum height of the tile
*/
static inline uint GetTileMaxPixelZ(TileIndex tile)
{
return GetTileMaxZ(tile) * TILE_HEIGHT;
}
/**