mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r962) Fixed a problem with the new order system due to missing '{}' (another place)
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@ -172,20 +172,22 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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switch(GET_TILETYPE(tile)) {
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case MP_RAILWAY:
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if (v->type == VEH_Train && _map_owner[tile] == _local_player) {
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if ((_map5[tile]&0xFC)==0xC0)
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if ((_map5[tile]&0xFC)==0xC0) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_UNLOAD;
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order.station = GetDepotByTile(tile);
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return order;
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}
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}
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break;
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case MP_STREET:
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if ((_map5[tile] & 0xF0) == 0x20 && v->type == VEH_Road && _map_owner[tile] == _local_player)
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if ((_map5[tile] & 0xF0) == 0x20 && v->type == VEH_Road && _map_owner[tile] == _local_player) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_UNLOAD;
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order.station = GetDepotByTile(tile);
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return order;
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}
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break;
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case MP_STATION:
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@ -195,7 +197,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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order.flags = OF_UNLOAD | OF_NON_STOP;
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order.station = _map2[tile];
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return order;
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}
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}
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break;
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case MP_WATER:
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