(svn r11721) -Fix: do not disable NewGRFs for 'eternity' during games.

This commit is contained in:
rubidium 2007-12-29 23:49:48 +00:00
parent 06d578d07e
commit a3b19fd50c
1 changed files with 11 additions and 0 deletions

View File

@ -5607,6 +5607,17 @@ void LoadNewGRF(uint load_index, uint file_index)
ResetNewGRFData();
/*
* Reset the status of all files, so we can 'retry' to load them.
* This is needed when one for example rearranges the NewGRFs in-game
* and a previously disabled NewGRF becomes useable. If it would not
* be reset, the NewGRF would remain disabled even though it should
* have been enabled.
*/
for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
if (c->status != GCS_NOT_FOUND) c->status = GCS_UNKNOWN;
}
/* Load newgrf sprites
* in each loading stage, (try to) open each file specified in the config
* and load information from it. */