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(svn r11721) -Fix: do not disable NewGRFs for 'eternity' during games.
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@ -5607,6 +5607,17 @@ void LoadNewGRF(uint load_index, uint file_index)
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ResetNewGRFData();
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/*
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* Reset the status of all files, so we can 'retry' to load them.
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* This is needed when one for example rearranges the NewGRFs in-game
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* and a previously disabled NewGRF becomes useable. If it would not
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* be reset, the NewGRF would remain disabled even though it should
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* have been enabled.
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*/
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for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
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if (c->status != GCS_NOT_FOUND) c->status = GCS_UNKNOWN;
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}
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/* Load newgrf sprites
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* in each loading stage, (try to) open each file specified in the config
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* and load information from it. */
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