(svn r15233) -Fix (r15231): compilation with SDL broken on win32

This commit is contained in:
glx 2009-01-23 17:32:01 +00:00
parent 48125a6d5f
commit a3dc092ebc
2 changed files with 2 additions and 1 deletions

View File

@ -48,6 +48,7 @@ void SdlClose(uint32 x);
int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
int (SDLCALL *SDL_VideoModeOK)(int, int, int, Uint32);
};
extern SDLProcs sdl_proc;

View File

@ -119,7 +119,7 @@ static void GetVideoModes()
if (modes == (void*)-1) {
int n = 0;
for (uint i = 0; i < lengthof(_default_resolutions); i++) {
if (SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) {
if (SDL_CALL SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) {
_resolutions[n] = _default_resolutions[i];
if (++n == lengthof(_resolutions)) break;
}