(svn r8698) -Codechange: enumify the returns of VehicleEnterTile

This commit is contained in:
rubidium 2007-02-13 10:26:53 +00:00
parent eab6dd9898
commit a419f4aeda
11 changed files with 67 additions and 51 deletions

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@ -361,10 +361,7 @@ typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
* other bits that can be set? */
/** @see VehicleEnterTileStatus to see what the return values mean */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);

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@ -1946,7 +1946,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
int length;
// this routine applies only to trains in depot tiles
if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return 0;
if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return VETSB_CONTINUE;
/* depot direction */
dir = GetRailDepotDirection(tile);
@ -1965,7 +1965,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
if (_fractcoords_behind[dir] == fract_coord) {
/* make sure a train is not entering the tile from behind */
return 8;
return VETSB_CANNOT_ENTER;
} else if (_fractcoords_enter[dir] == fract_coord) {
if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) {
/* enter the depot */
@ -1976,7 +1976,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
v->tile = tile;
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
return 4;
return VETSB_ENTERED_WORMHOLE;
}
} else if (fract_coord_leave == fract_coord) {
if (DiagDirToDir(dir) == v->direction) {
@ -1988,7 +1988,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
}
}
return 0;
return VETSB_CONTINUE;
}

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@ -1016,13 +1016,13 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
v->u.road.frame == 11 &&
_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
VehicleEnterDepot(v);
return 4;
return VETSB_ENTERED_WORMHOLE;
}
break;
default: break;
}
return 0;
return VETSB_CONTINUE;
}

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@ -1340,7 +1340,7 @@ static void RoadVehController(Vehicle *v)
return;
}
if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Vehicle has just entered a bridge or tunnel */
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
@ -1388,7 +1388,7 @@ again:
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
r = VehicleEnterTile(v, tile, x, y);
if (r & 8) {
if (HASBIT(r, VETS_CANNOT_ENTER)) {
/* Vehicle cannot enter the tile */
if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
v->cur_speed = 0;
@ -1416,7 +1416,7 @@ again:
}
}
if (!(r & 4)) {
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
/* Set vehicle to first frame on new tile */
v->tile = tile;
v->u.road.state = (byte)dir;
@ -1457,7 +1457,7 @@ again:
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
r = VehicleEnterTile(v, v->tile, x, y);
if (r & 8) {
if (HASBIT(r, VETS_CANNOT_ENTER)) {
/* Vehicle cannot enter the tile */
v->cur_speed = 0;
return;
@ -1599,7 +1599,7 @@ again:
/* Check tile position conditions - i.e. stop position in depot,
* entry onto bridge or into tunnel */
r = VehicleEnterTile(v, v->tile, x, y);
if (r & 8) {
if (HASBIT(r, VETS_CANNOT_ENTER)) {
/* Vehicle cannot continue */
v->cur_speed = 0;
return;
@ -1607,7 +1607,7 @@ again:
/* Move to next frame unless vehicle arrived at a stop position
* in a depot or entered a tunnel/bridge */
if ((r & 4) == 0) v->u.road.frame++;
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);

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@ -700,7 +700,7 @@ static void ShipController(Vehicle *v)
} else {
/* isnot inside depot */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x8) goto reverse_direction;
if (HASBIT(r, VETS_CANNOT_ENTER)) goto reverse_direction;
/* A leave station order only needs one tick to get processed, so we can
* always skip ahead. */
@ -780,9 +780,9 @@ static void ShipController(Vehicle *v)
/* Call the landscape function and tell it that the vehicle entered the tile */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r&0x8) goto reverse_direction;
if (HASBIT(r, VETS_CANNOT_ENTER)) goto reverse_direction;
if (!(r&0x4)) {
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
v->tile = gp.new_tile;
v->u.ship.state = TrackToTrackBits(track);
}

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@ -2260,7 +2260,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
if (DiagDirToAxis(dir) != AXIS_X) intswap(x, y);
if (y == TILE_SIZE / 2) {
if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
if (x == 12) return 2 | (station_id << 8); /* enter station */
if (x == 12) return VETSB_ENTERED_STATION | (station_id << VETS_STATION_ID_OFFSET); /* enter station */
if (x < 12) {
uint16 spd;
@ -2279,7 +2279,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
/* Check if station is busy or if there are no free bays. */
if (rs->IsEntranceBusy() || !rs->HasFreeBay()) return 8;
if (rs->IsEntranceBusy() || !rs->HasFreeBay()) return VETSB_CANNOT_ENTER;
v->u.road.state += 32;
@ -2293,7 +2293,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
}
}
return 0;
return VETSB_CONTINUE;
}
/* this function is called for one station each tick */

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@ -3022,12 +3022,11 @@ static void TrainController(Vehicle *v, bool update_image)
if (IsFrontEngine(v) && !TrainCheckIfLineEnds(v)) return;
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x8) {
//debug("%x & 0x8", r);
if (HASBIT(r, VETS_ENTERED_WORMHOLE)) {
goto invalid_rail;
}
if (r & 0x2) {
TrainEnterStation(v, r >> 8);
if (HASBIT(r, VETS_ENTERED_STATION)) {
TrainEnterStation(v, r >> VETS_STATION_ID_OFFSET);
return;
}
@ -3101,8 +3100,7 @@ static void TrainController(Vehicle *v, bool update_image)
/* Call the landscape function and tell it that the vehicle entered the tile */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x8) {
//debug("%x & 0x8", r);
if (HASBIT(r, VETS_CANNOT_ENTER)) {
goto invalid_rail;
}
@ -3113,7 +3111,7 @@ static void TrainController(Vehicle *v, bool update_image)
if (IsFrontEngine(v)) v->load_unload_time_rem = 0;
if (!(r&0x4)) {
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
v->tile = gp.new_tile;
if (GetTileRailType(gp.new_tile, FindFirstTrack(chosen_track)) != GetTileRailType(gp.old_tile, FindFirstTrack(v->u.rail.track))) {
@ -3141,7 +3139,7 @@ static void TrainController(Vehicle *v, bool update_image)
SetSpeedLimitOnBridge(v);
if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 0x4)) {
if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
v->x_pos = gp.x;
v->y_pos = gp.y;
VehiclePositionChanged(v);

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@ -1262,7 +1262,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
{
int z = GetSlopeZ(x, y) - v->z_pos;
if (myabs(z) > 2) return 8;
if (myabs(z) > 2) return VETSB_CANNOT_ENTER;
if (IsTunnel(tile)) {
byte fc;
@ -1280,13 +1280,13 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
}
return 0;
return VETSB_CONTINUE;
}
if (fc == _tunnel_fractcoord_2[dir]) {
v->tile = tile;
v->u.rail.track = TRACK_BIT_WORMHOLE;
v->vehstatus |= VS_HIDDEN;
return 4;
return VETSB_ENTERED_WORMHOLE;
}
}
@ -1296,7 +1296,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
v->u.rail.track = (TrackBits)_exit_tunnel_track[dir];
assert(v->u.rail.track);
v->vehstatus &= ~VS_HIDDEN;
return 4;
return VETSB_ENTERED_WORMHOLE;
}
} else if (v->type == VEH_Road) {
fc = (x & 0xF) + (y << 4);
@ -1310,9 +1310,9 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
v->tile = tile;
v->u.road.state = 0xFF;
v->vehstatus |= VS_HIDDEN;
return 4;
return VETSB_ENTERED_WORMHOLE;
} else {
return 0;
return VETSB_CONTINUE;
}
}
@ -1326,7 +1326,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
v->u.road.state = _road_exit_tunnel_state[dir];
v->u.road.frame = _road_exit_tunnel_frame[dir];
v->vehstatus &= ~VS_HIDDEN;
return 4;
return VETSB_ENTERED_WORMHOLE;
}
}
} else if (IsBridge(tile)) { // XXX is this necessary?
@ -1344,10 +1344,10 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
if (DirToDiagDir(v->direction) == dir) {
switch (dir) {
default: NOT_REACHED();
case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
case DIAGDIR_NE: if ((x & 0xF) != 0) return VETSB_CONTINUE; break;
case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
case DIAGDIR_NW: if ((y & 0xF) != 0) return VETSB_CONTINUE; break;
}
if (v->type == VEH_Train) {
v->u.rail.track = TRACK_BIT_WORMHOLE;
@ -1356,25 +1356,25 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
} else {
v->u.road.state = 0xFF;
}
return 4;
return VETSB_ENTERED_WORMHOLE;
} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
v->tile = tile;
if (v->type == VEH_Train) {
if (v->u.rail.track == 0x40) {
v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
return 4;
return VETSB_ENTERED_WORMHOLE;
}
} else {
if (v->u.road.state == 0xFF) {
v->u.road.state = _road_exit_tunnel_state[dir];
v->u.road.frame = 0;
return 4;
return VETSB_ENTERED_WORMHOLE;
}
}
return 0;
return VETSB_CONTINUE;
}
}
return 0;
return VETSB_CONTINUE;
}
extern const TileTypeProcs _tile_type_tunnelbridge_procs = {

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@ -2769,10 +2769,11 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
default: return INVALID_TRACKDIR;
}
}
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
* other bits that can be set? */
/**
* Returns some meta-data over the to be entered tile.
* @see VehicleEnterTileStatus to see what the bits in the return value mean.
*/
uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
{
return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);

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@ -7,6 +7,26 @@
#include "order.h"
#include "rail.h"
/** The returned bits of VehicleEnterTile. */
enum VehicleEnterTileStatus {
VETS_ENTERED_STATION = 1, ///< The vehicle entered a station
VETS_ENTERED_WORMHOLE = 2, ///< The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/tunnel)
VETS_CANNOT_ENTER = 3, ///< The vehicle cannot enter the tile
/**
* Shift the VehicleEnterTileStatus this many bits
* to the right to get the station ID when
* VETS_ENTERED_STATION is set
*/
VETS_STATION_ID_OFFSET = 8,
/** Bit sets of the above specified bits */
VETSB_CONTINUE = 0, ///< The vehicle can continue normally
VETSB_ENTERED_STATION = 1 << VETS_ENTERED_STATION, ///< The vehicle entered a station
VETSB_ENTERED_WORMHOLE = 1 << VETS_ENTERED_WORMHOLE, ///< The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/tunnel)
VETSB_CANNOT_ENTER = 1 << VETS_CANNOT_ENTER, ///< The vehicle cannot enter the tile
};
enum {
VEH_Train,
VEH_Road,

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@ -742,7 +742,7 @@ static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID
static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
return 0;
return VETSB_CONTINUE;
}