(svn r17643) -Codechange: Code style for variables in depot gui.

This commit is contained in:
alberth 2009-09-26 16:06:54 +00:00
parent 06040213b4
commit a47138ad34
1 changed files with 8 additions and 11 deletions

View File

@ -318,14 +318,12 @@ struct DepotWindow : Window {
void DrawDepotWindow() void DrawDepotWindow()
{ {
TileIndex tile = this->window_number;
int x, y, maxval;
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
uint16 rows_in_display = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_ROW_START, MAT_ROW_BITS); uint16 rows_in_display = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_ROW_START, MAT_ROW_BITS);
uint16 boxes_in_each_row = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_COL_START, MAT_COL_BITS); uint16 boxes_in_each_row = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_COL_START, MAT_COL_BITS);
/* setup disabled buttons */ /* setup disabled buttons */
TileIndex tile = this->window_number;
this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company), this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
DEPOT_WIDGET_STOP_ALL, DEPOT_WIDGET_STOP_ALL,
DEPOT_WIDGET_START_ALL, DEPOT_WIDGET_START_ALL,
@ -367,8 +365,8 @@ struct DepotWindow : Window {
this->DrawWidgets(); this->DrawWidgets();
uint16 num = this->vscroll.GetPosition() * boxes_in_each_row; uint16 num = this->vscroll.GetPosition() * boxes_in_each_row;
maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row)); int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
int x, y;
for (x = 2, y = 15; num < maxval; y += this->resize.step_height, x = 2) { // Draw the rows for (x = 2, y = 15; num < maxval; y += this->resize.step_height, x = 2) { // Draw the rows
byte i; byte i;
@ -402,10 +400,7 @@ struct DepotWindow : Window {
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{ {
uint xt, row, xm = 0, ym = 0; uint xt, xm = 0, ym = 0;
int pos, skip = 0;
uint16 boxes_in_each_row = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_COL_START, MAT_COL_BITS);
if (this->type == VEH_TRAIN) { if (this->type == VEH_TRAIN) {
xt = 0; xt = 0;
x -= 23; x -= 23;
@ -417,10 +412,11 @@ struct DepotWindow : Window {
ym = (y - 14) % this->resize.step_height; ym = (y - 14) % this->resize.step_height;
} }
row = (y - 14) / this->resize.step_height; uint row = (y - 14) / this->resize.step_height;
if (row >= this->vscroll.GetCapacity()) return MODE_ERROR; if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt; uint16 boxes_in_each_row = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_COL_START, MAT_COL_BITS);
int pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) { if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) {
if (this->type == VEH_TRAIN) { if (this->type == VEH_TRAIN) {
@ -432,6 +428,7 @@ struct DepotWindow : Window {
} }
} }
int skip = 0;
if ((int)this->vehicle_list.Length() > pos) { if ((int)this->vehicle_list.Length() > pos) {
*veh = this->vehicle_list[pos]; *veh = this->vehicle_list[pos];
skip = this->hscroll.GetPosition(); skip = this->hscroll.GetPosition();