mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26804) -Feature: Allow hiding of non-interesting engines in the build vehicle GUI.
This commit is contained in:
parent
dcc67681ad
commit
a49744b50c
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@ -58,13 +58,13 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
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NWidget(NWID_SPACER), SetFill(1, 1),
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
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EndContainer(),
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EndContainer(),
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@ -81,6 +81,7 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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@ -93,6 +94,7 @@ static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not
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bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
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byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
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bool _engine_sort_last_order[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
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bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
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static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.
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/**
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@ -915,8 +917,13 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
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/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
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const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
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const Engine *e = Engine::Get(engine);
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bool hidden = HasBit(e->company_hidden, _local_company);
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StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
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TextColour tc = (engine == selected_id) ? TC_WHITE : (TC_NO_SHADE | (hidden ? TC_GREY : TC_BLACK));
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SetDParam(0, engine);
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DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
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DrawString(text_left, text_right, y + normal_text_y_offset, str, tc);
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DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
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if (show_count) {
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SetDParam(0, num_engines);
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@ -958,6 +965,7 @@ struct BuildVehicleWindow : Window {
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} filter; ///< Filter to apply.
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bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
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byte sort_criteria; ///< Current sort criterium.
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bool show_hidden_engines; ///< State of the 'show hidden engines' button.
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bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
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EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
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EngineID rename_engine; ///< Engine being renamed.
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@ -977,6 +985,7 @@ struct BuildVehicleWindow : Window {
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this->sort_criteria = _engine_sort_last_criteria[type];
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this->descending_sort_order = _engine_sort_last_order[type];
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this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
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switch (type) {
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default: NOT_REACHED();
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@ -1006,6 +1015,9 @@ struct BuildVehicleWindow : Window {
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NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
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widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
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widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
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widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
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widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
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widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
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widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
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@ -1014,6 +1026,11 @@ struct BuildVehicleWindow : Window {
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widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
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widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
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widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
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widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
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widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
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widget->SetLowered(this->show_hidden_engines);
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this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
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@ -1110,6 +1127,7 @@ struct BuildVehicleWindow : Window {
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* when engines become obsolete and are removed */
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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const RailVehicleInfo *rvi = &e->u.rail;
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@ -1153,6 +1171,7 @@ struct BuildVehicleWindow : Window {
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
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if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
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@ -1171,6 +1190,7 @@ struct BuildVehicleWindow : Window {
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
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*this->eng_list.Append() = eid;
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@ -1195,6 +1215,7 @@ struct BuildVehicleWindow : Window {
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* when planes become obsolete and are removed */
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
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/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
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@ -1248,12 +1269,24 @@ struct BuildVehicleWindow : Window {
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this->SetDirty();
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break;
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case WID_BV_SHOW_HIDDEN_ENGINES:
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this->show_hidden_engines ^= true;
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_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
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this->eng_list.ForceRebuild();
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this->SetWidgetLoweredState(widget, this->show_hidden_engines);
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this->SetDirty();
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break;
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case WID_BV_LIST: {
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uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
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size_t num_items = this->eng_list.Length();
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this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
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this->SetDirty();
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if (click_count > 1 && !this->listview_mode) this->OnClick(pt, WID_BV_BUILD, 1);
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if (_ctrl_pressed) {
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this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
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} else if (click_count > 1 && !this->listview_mode) {
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this->OnClick(pt, WID_BV_BUILD, 1);
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}
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break;
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}
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@ -1265,6 +1298,14 @@ struct BuildVehicleWindow : Window {
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ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
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break;
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case WID_BV_SHOW_HIDE: {
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const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
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if (e != NULL) {
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DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
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}
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break;
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}
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case WID_BV_BUILD: {
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EngineID sel_eng = this->sel_engine;
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if (sel_eng != INVALID_ENGINE) {
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@ -1323,6 +1364,16 @@ struct BuildVehicleWindow : Window {
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case WID_BV_CARGO_FILTER_DROPDOWN:
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SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
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break;
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case WID_BV_SHOW_HIDE: {
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const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
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if (e != NULL && e->IsHidden(_local_company)) {
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SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
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} else {
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SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
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}
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break;
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}
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}
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}
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@ -1345,6 +1396,13 @@ struct BuildVehicleWindow : Window {
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*size = maxdim(*size, d);
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break;
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}
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case WID_BV_SHOW_HIDE:
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*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
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*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
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size->width += padding.width;
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size->height += padding.height;
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break;
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}
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}
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@ -1366,6 +1424,8 @@ struct BuildVehicleWindow : Window {
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this->GenerateBuildList();
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this->vscroll->SetCount(this->eng_list.Length());
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this->SetWidgetDisabledState(WID_BV_SHOW_HIDE, this->sel_engine == INVALID_ENGINE);
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this->DrawWidgets();
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if (!this->IsShaded()) {
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@ -35,6 +35,7 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
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extern bool _engine_sort_direction;
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extern byte _engine_sort_last_criteria[];
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extern bool _engine_sort_last_order[];
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extern bool _engine_sort_show_hidden_engines[];
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extern const StringID _engine_sort_listing[][12];
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extern EngList_SortTypeFunction * const _engine_sort_functions[][11];
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@ -248,6 +248,17 @@ STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll b
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STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
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STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
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# Show engines button
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabling this button, the hidden aircraft are also displayed
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# Query window
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STR_BUTTON_DEFAULT :{BLACK}Default
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STR_BUTTON_CANCEL :{BLACK}Cancel
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@ -3365,10 +3376,10 @@ STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_
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STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
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STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
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STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
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STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
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STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information
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STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information
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STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
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STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
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STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click for toggling hiding of the ship type
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STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click for toggling hiding of the aircraft type
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STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
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STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
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@ -3390,6 +3401,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename r
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STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
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STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
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STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Hide
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STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Hide
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STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Hide
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STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Hide
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STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Display
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STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Display
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STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Display
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STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Display
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STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the train vehicle type
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STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the road vehicle type
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STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the ship type
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STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the aircraft type
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STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
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STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
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STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
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@ -4851,6 +4877,7 @@ STR_COMPANY_NAME :{COMPANY}
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STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
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STR_DEPOT_NAME :{DEPOT}
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STR_ENGINE_NAME :{ENGINE}
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STR_HIDDEN_ENGINE_NAME :{ENGINE} (hidden)
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STR_GROUP_NAME :{GROUP}
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STR_INDUSTRY_NAME :{INDUSTRY}
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STR_PRESIDENT_NAME :{PRESIDENT_NAME}
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@ -242,10 +242,12 @@ void SQGSWindow_Register(Squirrel *engine)
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_ASSENDING_DESCENDING, "WID_BV_SORT_ASSENDING_DESCENDING");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_DROPDOWN, "WID_BV_SORT_DROPDOWN");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_CARGO_FILTER_DROPDOWN, "WID_BV_CARGO_FILTER_DROPDOWN");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SHOW_HIDDEN_ENGINES, "WID_BV_SHOW_HIDDEN_ENGINES");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_LIST, "WID_BV_LIST");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SCROLLBAR, "WID_BV_SCROLLBAR");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_PANEL, "WID_BV_PANEL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD, "WID_BV_BUILD");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SHOW_HIDE, "WID_BV_SHOW_HIDE");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD_SEL, "WID_BV_BUILD_SEL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_RENAME, "WID_BV_RENAME");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_PANEL, "WID_C_PANEL");
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@ -978,10 +978,12 @@ public:
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WID_BV_SORT_ASSENDING_DESCENDING = ::WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction.
|
||||
WID_BV_SORT_DROPDOWN = ::WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown.
|
||||
WID_BV_CARGO_FILTER_DROPDOWN = ::WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown.
|
||||
WID_BV_SHOW_HIDDEN_ENGINES = ::WID_BV_SHOW_HIDDEN_ENGINES, ///< Toggle whether to display the hidden vehicles.
|
||||
WID_BV_LIST = ::WID_BV_LIST, ///< List of vehicles.
|
||||
WID_BV_SCROLLBAR = ::WID_BV_SCROLLBAR, ///< Scrollbar of list.
|
||||
WID_BV_PANEL = ::WID_BV_PANEL, ///< Button panel.
|
||||
WID_BV_BUILD = ::WID_BV_BUILD, ///< Build panel.
|
||||
WID_BV_SHOW_HIDE = ::WID_BV_SHOW_HIDE, ///< Button to hide or show the selected engine.
|
||||
WID_BV_BUILD_SEL = ::WID_BV_BUILD_SEL, ///< Build button.
|
||||
WID_BV_RENAME = ::WID_BV_RENAME, ///< Rename button.
|
||||
};
|
||||
|
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|
@ -18,10 +18,12 @@ enum BuildVehicleWidgets {
|
|||
WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction.
|
||||
WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown.
|
||||
WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown.
|
||||
WID_BV_SHOW_HIDDEN_ENGINES, ///< Toggle whether to display the hidden vehicles.
|
||||
WID_BV_LIST, ///< List of vehicles.
|
||||
WID_BV_SCROLLBAR, ///< Scrollbar of list.
|
||||
WID_BV_PANEL, ///< Button panel.
|
||||
WID_BV_BUILD, ///< Build panel.
|
||||
WID_BV_SHOW_HIDE, ///< Button to hide or show the selected engine.
|
||||
WID_BV_BUILD_SEL, ///< Build button.
|
||||
WID_BV_RENAME, ///< Rename button.
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue