(svn r9760) -Codechange: remove the need for saving some vehicle variables.

This commit is contained in:
rubidium 2007-05-01 16:35:14 +00:00
parent 2ccee752fd
commit a4e045a3fb
12 changed files with 140 additions and 101 deletions

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@ -132,6 +132,7 @@ struct Aircraft : public Vehicle {
const char *GetTypeString() { return "aircraft"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
};
#endif /* AIRCRAFT_H */

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@ -33,6 +33,35 @@
#include "spritecache.h"
#include "cargotype.h"
void Aircraft::UpdateDeltaXY(Direction direction)
{
uint32 x;
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
switch (this->subtype) {
default: NOT_REACHED();
case AIR_AIRCRAFT:
case AIR_HELICOPTER:
switch (this->u.air.state) {
case ENDTAKEOFF:
case LANDING:
case HELILANDING:
case FLYING: x = MKIT(24, 24, -1, -1); break;
default: x = MKIT( 2, 2, -1, -1); break;
}
this->z_height = 5;
break;
case AIR_SHADOW: this->z_height = 1; x = MKIT(2, 2, 0, 0); break;
case AIR_ROTOR: this->z_height = 1; x = MKIT(2, 2, -1, -1); break;
}
#undef MKIT
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
}
/** this maps the terminal to its corresponding state and block flag
* currently set for 10 terms, 4 helipads */
static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
@ -287,15 +316,8 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->z_pos = GetSlopeZ(x, y);
v->z_pos = u->z_pos + 1;
v->x_offs = v->y_offs = -1;
// u->delta_x = u->delta_y = 0;
v->sprite_width = v->sprite_height = 2;
v->z_height = 5;
u->sprite_width = u->sprite_height = 2;
u->z_height = 1;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_SHADOW;
@ -323,9 +345,11 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->engine_type = p1;
v->subtype = (avi->subtype & AIR_CTOL ? AIR_AIRCRAFT : AIR_HELICOPTER);
v->UpdateDeltaXY(INVALID_DIR);
v->value = value;
u->subtype = AIR_SHADOW;
u->UpdateDeltaXY(INVALID_DIR);
/* Danger, Will Robinson!
* If the aircraft is refittable, but cannot be refitted to
@ -411,9 +435,6 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
w->x_pos = v->x_pos;
w->y_pos = v->y_pos;
w->z_pos = v->z_pos + 5;
w->x_offs = w->y_offs = -1;
w->sprite_width = w->sprite_height = 2;
w->z_height = 1;
w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE;
w->spritenum = 0xFF;
w->subtype = AIR_ROTOR;
@ -421,6 +442,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
w->random_bits = VehicleRandomBits();
/* Use rotor's air.state to store the rotor animation frame */
w->u.air.state = HRS_ROTOR_STOPPED;
w->UpdateDeltaXY(INVALID_DIR);
VehiclePositionChanged(w);
}
@ -1510,14 +1532,10 @@ static void AircraftEntersTerminal(Vehicle *v)
v->BeginLoading();
}
static void AircraftLand(Vehicle *v)
{
v->sprite_width = v->sprite_height = 2;
}
static void AircraftLandAirplane(Vehicle *v)
{
AircraftLand(v);
v->UpdateDeltaXY(INVALID_DIR);
if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) {
SndPlayVehicleFx(SND_17_SKID_PLANE, v);
}
@ -1676,8 +1694,8 @@ static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_StartTakeOff(Vehicle *v, const AirportFTAClass *apc)
{
v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
v->u.air.state = ENDTAKEOFF;
v->UpdateDeltaXY(INVALID_DIR);
}
static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *apc)
@ -1690,8 +1708,9 @@ static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *a
static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *apc)
{
const Player* p = GetPlayer(v->owner);
v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
v->u.air.state = FLYING;
v->UpdateDeltaXY(INVALID_DIR);
/* get the next position to go to, differs per airport */
AircraftNextAirportPos_and_Order(v);
@ -1749,8 +1768,9 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
{
AircraftLandAirplane(v); // maybe crash airplane
v->u.air.state = ENDLANDING;
AircraftLandAirplane(v); // maybe crash airplane
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
/* only the vehicle owner needs to calculate the rest (locally) */
@ -1767,8 +1787,8 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass *apc)
{
AircraftLand(v); // helicopters don't crash
v->u.air.state = HELIENDLANDING;
v->UpdateDeltaXY(INVALID_DIR);
}
static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *apc)

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@ -116,7 +116,6 @@ static void DisasterVehicleUpdateImage(Vehicle *v)
v->cur_image = img;
}
/** Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable
* and owned by nobody */
static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Direction direction, byte subtype)
@ -128,11 +127,7 @@ static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Directio
v->tile = TileVirtXY(x, y);
v->direction = direction;
v->subtype = subtype;
v->x_offs = -1;
v->y_offs = -1;
v->sprite_width = 2;
v->sprite_height = 2;
v->z_height = 5;
v->UpdateDeltaXY(INVALID_DIR);
v->owner = OWNER_NONE;
v->vehstatus = VS_UNCLICKABLE;
v->u.disaster.image_override = 0;
@ -1065,3 +1060,12 @@ void StartupDisasters()
{
ResetDisasterDelay();
}
void DisasterVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = -1;
this->y_offs = -1;
this->sprite_width = 2;
this->sprite_height = 2;
this->z_height = 5;
}

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@ -1109,7 +1109,7 @@ static const SaveLoad _player_desc[] = {
SLE_VAR(Player, player_color, SLE_UINT8),
SLE_VAR(Player, player_money_fraction, SLE_UINT8),
SLE_VAR(Player, avail_railtypes, SLE_UINT8),
SLE_CONDVAR(Player, avail_railtypes, SLE_UINT8, 0, 57),
SLE_VAR(Player, block_preview, SLE_UINT8),
SLE_VAR(Player, cargo_types, SLE_UINT16),

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@ -40,6 +40,7 @@ struct RoadVehicle : public Vehicle {
const char *GetTypeString() { return "road vehicle"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
};
#endif /* ROADVEH_H */

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@ -169,7 +169,6 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopeZ(x, y);
v->z_height = 6;
v->u.road.state = RVSB_IN_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
@ -492,9 +491,9 @@ void RoadVehicle::MarkDirty()
MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
}
static void UpdateRoadVehDeltaXY(Vehicle *v)
void RoadVehicle::UpdateDeltaXY(Direction direction)
{
#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
static const uint32 _delta_xy_table[8] = {
MKIT(3, 3, -1, -1),
MKIT(3, 7, -1, -3),
@ -506,11 +505,13 @@ static void UpdateRoadVehDeltaXY(Vehicle *v)
MKIT(7, 3, -3, -1),
};
#undef MKIT
uint32 x = _delta_xy_table[v->direction];
v->x_offs = GB(x, 0, 8);
v->y_offs = GB(x, 8, 8);
v->sprite_width = GB(x, 16, 8);
v->sprite_height = GB(x, 24, 8);
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->z_height = 6;
}
static void ClearCrashedStation(Vehicle *v)
@ -566,7 +567,7 @@ static void RoadVehSetRandomDirection(Vehicle *v)
v->direction = ChangeDir(v->direction, delta[r & 3]);
BeginVehicleMove(v);
UpdateRoadVehDeltaXY(v);
v->UpdateDeltaXY(v->direction);
v->cur_image = GetRoadVehImage(v, v->direction);
SetRoadVehPosition(v, v->x_pos, v->y_pos);
}
@ -1345,7 +1346,7 @@ static void RoadVehController(Vehicle *v)
v->u.road.frame = RVC_DEPOT_START_FRAME;
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v,x,y);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
@ -1381,7 +1382,7 @@ static void RoadVehController(Vehicle *v)
if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Vehicle has just entered a bridge or tunnel */
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v,gp.x,gp.y);
return;
}
@ -1469,7 +1470,7 @@ again:
}
v->cur_image = GetRoadVehImage(v, newdir);
UpdateRoadVehDeltaXY(v);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return;
}
@ -1509,7 +1510,7 @@ again:
}
v->cur_image = GetRoadVehImage(v, newdir);
UpdateRoadVehDeltaXY(v);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
return;
}
@ -1539,7 +1540,7 @@ again:
if (old_dir != v->u.road.state) {
/* The vehicle is in a road stop */
v->cur_image = GetRoadVehImage(v, new_dir);
UpdateRoadVehDeltaXY(v);
v->UpdateDeltaXY(v->direction);
SetRoadVehPosition(v, v->x_pos, v->y_pos);
/* Note, return here means that the frame counter is not incremented
* for vehicles changing direction in a road stop. This causes frames to
@ -1659,7 +1660,7 @@ again:
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
v->UpdateDeltaXY(v->direction);
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
}

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@ -41,6 +41,7 @@ struct Ship: public Vehicle {
const char *GetTypeString() { return "ship"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
};
#endif /* SHIP_H */

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@ -334,30 +334,32 @@ static void HandleShipLoading(Vehicle *v)
InvalidateVehicleOrder(v);
}
static void UpdateShipDeltaXY(Vehicle *v, int dir)
void Ship::UpdateDeltaXY(Direction direction)
{
#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
static const uint32 _delta_xy_table[8] = {
MKIT( -3, -3, 6, 6),
MKIT(-16, -3, 32, 6),
MKIT( -3, -3, 6, 6),
MKIT( -3, -16, 6, 32),
MKIT( -3, -3, 6, 6),
MKIT(-16, -3, 32, 6),
MKIT( -3, -3, 6, 6),
MKIT( -3, -16, 6, 32),
MKIT( 6, 6, -3, -3),
MKIT( 6, 32, -3, -16),
MKIT( 6, 6, -3, -3),
MKIT(32, 6, -16, -3),
MKIT( 6, 6, -3, -3),
MKIT( 6, 32, -3, -16),
MKIT( 6, 6, -3, -3),
MKIT(32, 6, -16, -3),
};
#undef MKIT
uint32 x = _delta_xy_table[dir];
v->x_offs = GB(x, 0, 8);
v->y_offs = GB(x, 8, 8);
v->sprite_width = GB(x, 16, 8);
v->sprite_height = GB(x, 24, 8);
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->z_height = 6;
}
void RecalcShipStuff(Vehicle *v)
{
UpdateShipDeltaXY(v, v->direction);
v->UpdateDeltaXY(v->direction);
v->cur_image = GetShipImage(v, v->direction);
v->MarkDirty();
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
@ -788,7 +790,7 @@ static void ShipController(Vehicle *v)
v->z_pos = GetSlopeZ(gp.x, gp.y);
getout:
UpdateShipDeltaXY(v, dir);
v->UpdateDeltaXY(dir);
v->cur_image = GetShipImage(v, dir);
VehiclePositionChanged(v);
EndVehicleMove(v);
@ -873,11 +875,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->y_pos = y;
v->z_pos = GetSlopeZ(x, y);
v->z_height = 6;
v->sprite_width = 6;
v->sprite_height = 6;
v->x_offs = -3;
v->y_offs = -3;
v->UpdateDeltaXY(v->direction);
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = svi->image_index;

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@ -245,6 +245,7 @@ struct Train : public Vehicle {
const char *GetTypeString() { return "train"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
};
#endif /* TRAIN_H */

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@ -535,7 +535,6 @@ static void AddArticulatedParts(Vehicle **vl)
u->x_pos = v->x_pos;
u->y_pos = v->y_pos;
u->z_pos = v->z_pos;
u->z_height = v->z_height;
u->u.rail.track = v->u.rail.track;
u->u.rail.railtype = v->u.rail.railtype;
u->build_year = v->build_year;
@ -608,7 +607,6 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
v->y_pos = y;
v->z_pos = GetSlopeZ(x, y);
v->owner = _current_player;
v->z_height = 6;
v->u.rail.track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
@ -681,7 +679,6 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
u->x_pos = v->x_pos;
u->y_pos = v->y_pos;
u->z_pos = v->z_pos;
u->z_height = 6;
u->u.rail.track = TRACK_BIT_DEPOT;
u->vehstatus = v->vehstatus & ~VS_STOPPED;
u->subtype = 0;
@ -763,7 +760,6 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopeZ(x, y);
v->z_height = 6;
v->u.rail.track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;
@ -1463,9 +1459,9 @@ int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return cost;
}
static void UpdateTrainDeltaXY(Vehicle *v, Direction direction)
void Train::UpdateDeltaXY(Direction direction)
{
#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
static const uint32 _delta_xy_table[8] = {
MKIT(3, 3, -1, -1),
MKIT(3, 7, -1, -3),
@ -1479,16 +1475,16 @@ static void UpdateTrainDeltaXY(Vehicle *v, Direction direction)
#undef MKIT
uint32 x = _delta_xy_table[direction];
v->x_offs = GB(x, 0, 8);
v->y_offs = GB(x, 8, 8);
v->sprite_width = GB(x, 16, 8);
v->sprite_height = GB(x, 24, 8);
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->z_height = 6;
}
static void UpdateVarsAfterSwap(Vehicle *v)
{
UpdateTrainDeltaXY(v, v->direction);
v->UpdateDeltaXY(v->direction);
v->cur_image = GetTrainImage(v, v->direction);
BeginVehicleMove(v);
VehiclePositionChanged(v);
@ -2149,7 +2145,7 @@ static bool CheckTrainStayInDepot(Vehicle *v)
v->vehstatus &= ~VS_HIDDEN;
v->cur_speed = 0;
UpdateTrainDeltaXY(v, v->direction);
v->UpdateDeltaXY(v->direction);
v->cur_image = GetTrainImage(v, v->direction);
VehiclePositionChanged(v);
UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
@ -3061,7 +3057,7 @@ static void TrainController(Vehicle *v, bool update_image)
/* update image of train, as well as delta XY */
Direction newdir = GetNewVehicleDirection(v, gp.x, gp.y);
UpdateTrainDeltaXY(v, newdir);
v->UpdateDeltaXY(newdir);
if (update_image) v->cur_image = GetTrainImage(v, newdir);
v->x_pos = gp.x;
@ -3157,7 +3153,7 @@ static void ChangeTrainDirRandomly(Vehicle *v)
if (!(v->vehstatus & VS_HIDDEN)) {
v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
BeginVehicleMove(v);
UpdateTrainDeltaXY(v, v->direction);
v->UpdateDeltaXY(v->direction);
v->cur_image = GetTrainImage(v, v->direction);
/* Refrain from updating the z position of the vehicle when on
a bridge, because AfterSetTrainPos will put the vehicle under

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@ -224,6 +224,8 @@ void AfterLoadVehicles()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
v->UpdateDeltaXY(v->direction);
v->first = NULL;
if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE;
}
@ -1443,9 +1445,8 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type)
v->x_pos = x;
v->y_pos = y;
v->z_pos = z;
v->z_height = v->sprite_width = v->sprite_height = 1;
v->x_offs = v->y_offs = 0;
v->tile = 0;
v->UpdateDeltaXY(INVALID_DIR);
v->vehstatus = VS_UNCLICKABLE;
_effect_init_procs[type](v);
@ -2644,13 +2645,13 @@ extern const SaveLoad _common_veh_desc[] = {
SLE_VAR(Vehicle, z_pos, SLE_UINT8),
SLE_VAR(Vehicle, direction, SLE_UINT8),
SLE_VAR(Vehicle, cur_image, SLE_UINT16),
SLE_CONDVAR(Vehicle, cur_image, SLE_UINT16, 0, 57),
SLE_VAR(Vehicle, spritenum, SLE_UINT8),
SLE_VAR(Vehicle, sprite_width, SLE_UINT8),
SLE_VAR(Vehicle, sprite_height, SLE_UINT8),
SLE_VAR(Vehicle, z_height, SLE_UINT8),
SLE_VAR(Vehicle, x_offs, SLE_INT8),
SLE_VAR(Vehicle, y_offs, SLE_INT8),
SLE_CONDVAR(Vehicle, sprite_width, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, sprite_height, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, z_height, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, x_offs, SLE_INT8, 0, 57),
SLE_CONDVAR(Vehicle, y_offs, SLE_INT8, 0, 57),
SLE_VAR(Vehicle, engine_type, SLE_UINT16),
SLE_VAR(Vehicle, max_speed, SLE_UINT16),
@ -2818,11 +2819,11 @@ static const SaveLoad _special_desc[] = {
SLE_VAR(Vehicle, z_pos, SLE_UINT8),
SLE_VAR(Vehicle, cur_image, SLE_UINT16),
SLE_VAR(Vehicle, sprite_width, SLE_UINT8),
SLE_VAR(Vehicle, sprite_height, SLE_UINT8),
SLE_VAR(Vehicle, z_height, SLE_UINT8),
SLE_VAR(Vehicle, x_offs, SLE_INT8),
SLE_VAR(Vehicle, y_offs, SLE_INT8),
SLE_CONDVAR(Vehicle, sprite_width, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, sprite_height, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, z_height, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, x_offs, SLE_INT8, 0, 57),
SLE_CONDVAR(Vehicle, y_offs, SLE_INT8, 0, 57),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
@ -2853,11 +2854,11 @@ static const SaveLoad _disaster_desc[] = {
SLE_VAR(Vehicle, z_pos, SLE_UINT8),
SLE_VAR(Vehicle, direction, SLE_UINT8),
SLE_VAR(Vehicle, x_offs, SLE_INT8),
SLE_VAR(Vehicle, y_offs, SLE_INT8),
SLE_VAR(Vehicle, sprite_width, SLE_UINT8),
SLE_VAR(Vehicle, sprite_height, SLE_UINT8),
SLE_VAR(Vehicle, z_height, SLE_UINT8),
SLE_CONDVAR(Vehicle, x_offs, SLE_INT8, 0, 57),
SLE_CONDVAR(Vehicle, y_offs, SLE_INT8, 0, 57),
SLE_CONDVAR(Vehicle, sprite_width, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, sprite_height, SLE_UINT8, 0, 57),
SLE_CONDVAR(Vehicle, z_height, SLE_UINT8, 0, 57),
SLE_VAR(Vehicle, owner, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, dest), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
@ -3000,3 +3001,13 @@ void Vehicle::LeaveStation()
current_order.flags = 0;
GetStation(this->last_station_visited)->loading_vehicles.remove(this);
}
void SpecialVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = 0;
this->y_offs = 0;
this->sprite_width = 1;
this->sprite_height = 1;
this->z_height = 1;
}

View File

@ -358,6 +358,13 @@ struct Vehicle {
* Marks the vehicles to be redrawn and updates cached variables
*/
virtual void MarkDirty() {}
/**
* Updates the x and y offsets and the size of the sprite used
* for this vehicle.
* @param direction the direction the vehicle is facing
*/
virtual void UpdateDeltaXY(Direction direction) {}
};
/**
@ -383,6 +390,7 @@ struct SpecialVehicle : public Vehicle {
virtual ~SpecialVehicle() {}
const char *GetTypeString() { return "special vehicle"; }
void UpdateDeltaXY(Direction direction);
};
/**
@ -401,6 +409,7 @@ struct DisasterVehicle : public Vehicle {
virtual ~DisasterVehicle() {}
const char *GetTypeString() { return "disaster vehicle"; }
void UpdateDeltaXY(Direction direction);
};
/**
@ -410,9 +419,6 @@ struct DisasterVehicle : public Vehicle {
* v = new (v) Train();
*
* As side-effect the vehicle type is set correctly.
*
* An invalid vehicle must never be used; all (virtual) functions from
* Vehicle should assert (NOT_REACHED).
*/
struct InvalidVehicle : public Vehicle {
/** Initializes the Vehicle to a invalid vehicle */
@ -422,7 +428,6 @@ struct InvalidVehicle : public Vehicle {
virtual ~InvalidVehicle() {}
const char *GetTypeString() { return "invalid vehicle"; }
void MarkDirty() { NOT_REACHED(); }
};
#define is_custom_sprite(x) (x >= 0xFD)