(svn r20848) -Add: _loaded_newgrf_features.used_liveries to keep track which liveries are used by some vehicle resp. which are not used at all.

This commit is contained in:
frosch 2010-09-25 21:59:22 +00:00
parent 611e986226
commit a54b711dc1
2 changed files with 30 additions and 0 deletions

View File

@ -46,6 +46,7 @@
#include "smallmap_gui.h"
#include "genworld.h"
#include "gui.h"
#include "vehicle_func.h"
#include "table/strings.h"
#include "table/build_industry.h"
@ -7062,6 +7063,7 @@ void ResetNewGRFData()
_misc_grf_features = 0;
_loaded_newgrf_features.has_2CC = false;
_loaded_newgrf_features.used_liveries = 1 << LS_DEFAULT;
_loaded_newgrf_features.has_newhouses = false;
_loaded_newgrf_features.has_newindustries = false;
_loaded_newgrf_features.shore = SHORE_REPLACE_NONE;
@ -7261,6 +7263,33 @@ static void FinaliseEngineArray()
e->info.string_id = STR_NEWGRF_INVALID_ENGINE;
}
}
/* Skip wagons, there livery is defined via the engine */
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
LiveryScheme ls = GetEngineLiveryScheme(e->index, INVALID_ENGINE, NULL);
SetBit(_loaded_newgrf_features.used_liveries, ls);
/* Note: For ships and roadvehicles we assume that they cannot be refitted between passenger and freight */
if (e->type == VEH_TRAIN) {
SetBit(_loaded_newgrf_features.used_liveries, LS_FREIGHT_WAGON);
switch (ls) {
case LS_STEAM:
case LS_DIESEL:
case LS_ELECTRIC:
case LS_MONORAIL:
case LS_MAGLEV:
SetBit(_loaded_newgrf_features.used_liveries, LS_PASSENGER_WAGON_STEAM + ls - LS_STEAM);
break;
case LS_DMU:
case LS_EMU:
SetBit(_loaded_newgrf_features.used_liveries, LS_PASSENGER_WAGON_DIESEL + ls - LS_DMU);
break;
default: NOT_REACHED();
}
}
}
}
}

View File

@ -148,6 +148,7 @@ enum ShoreReplacement {
struct GRFLoadedFeatures {
bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
uint64 used_liveries; ///< Bitmask of #LiveryScheme used by the defined engines.
bool has_newhouses; ///< Set if there are any newhouses loaded.
bool has_newindustries; ///< Set if there are any newindustries loaded.
ShoreReplacement shore; ///< It which way shore sprites were replaced.