Codechange: Use track functions.

This commit is contained in:
J0an Josep 2019-01-15 22:37:32 +01:00 committed by PeterN
parent a18b0eba5b
commit a5836874ef
2 changed files with 2 additions and 2 deletions

View File

@ -59,7 +59,7 @@ public:
/* handle special case - when next tile is destination tile */
if (tile == v->dest_tile) {
/* convert tracks to trackdirs */
TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8));
TrackdirBits trackdirs = TrackBitsToTrackdirBits(tracks);
/* limit to trackdirs reachable from enterdir */
trackdirs &= DiagdirReachesTrackdirs(enterdir);

View File

@ -464,7 +464,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
if (v->dest_tile == 0 || DistanceManhattan(tile, v->dest_tile) > SHIP_MAX_ORDER_DISTANCE + 5) {
/* No destination or destination too far, don't invoke pathfinder. */
track = TrackBitsToTrack(v->state);
if (track != TRACK_X && track != TRACK_Y) track = TrackToOppositeTrack(track);
if (!IsDiagonalTrack(track)) track = TrackToOppositeTrack(track);
if (!HasBit(tracks, track)) {
/* Can't continue in same direction so pick first available track. */
if (_settings_game.pf.forbid_90_deg) {