From a67cf6bae1ffdea7d5451160c8cfa0df691eb963 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 21 Aug 2011 12:47:45 +0000 Subject: [PATCH] (svn r22787) -Codechange: rename genworld redraw constant --- src/genworld.h | 4 ++-- src/genworld_gui.cpp | 2 +- src/gfx.cpp | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/genworld.h b/src/genworld.h index 95de2f81be..ed57d103d6 100644 --- a/src/genworld.h +++ b/src/genworld.h @@ -22,8 +22,8 @@ enum LandscapeGenerator { LG_TERRAGENESIS = 1, ///< TerraGenesis Perlin landscape generator }; -static const uint GENERATE_NEW_SEED = UINT_MAX; ///< Create a new random seed -static const uint GENWORLD_REDRAW_TIMEOUT = 200; ///< Timeout between redraws +static const uint GENERATE_NEW_SEED = UINT_MAX; ///< Create a new random seed +static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws /** Modes for GenerateWorld */ enum GenWorldMode { diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 8f464ca116..07210de577 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -1365,7 +1365,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin } /* Don't update the screen too often. So update it once in every once in a while... */ - if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < GENWORLD_REDRAW_TIMEOUT) return; + if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return; /* Percentage is about the number of completed tasks, so 'current - 1' */ _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total; diff --git a/src/gfx.cpp b/src/gfx.cpp index eb75ff91ea..c088014672 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1561,8 +1561,8 @@ void DrawDirtyBlocks() _modal_progress_work_mutex->EndCritical(); /* Wait a while and update _realtime_tick so we are given the rights */ - CSleep(GENWORLD_REDRAW_TIMEOUT); - _realtime_tick += GENWORLD_REDRAW_TIMEOUT; + CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT); + _realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT; _modal_progress_paint_mutex->BeginCritical(); _modal_progress_work_mutex->BeginCritical(); }