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(svn r19638) -Change: log the _date and _date_fract in the desync log for saved games
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@ -1884,7 +1884,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
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/* General tactic is to first save the game to memory, then use an available writer
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* to write it to file, either in threaded mode if possible, or single-threaded */
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if (mode == SL_SAVE) { // SAVE game
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DEBUG(desync, 1, "save: %s", filename);
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DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename);
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_sl.write_bytes = WriteMem;
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_sl.excpt_uninit = UnInitMem;
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