(svn r19638) -Change: log the _date and _date_fract in the desync log for saved games

This commit is contained in:
rubidium 2010-04-14 20:29:39 +00:00
parent 0f656010c8
commit a6f46657ab
1 changed files with 1 additions and 1 deletions

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@ -1884,7 +1884,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
if (mode == SL_SAVE) { // SAVE game
DEBUG(desync, 1, "save: %s", filename);
DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename);
_sl.write_bytes = WriteMem;
_sl.excpt_uninit = UnInitMem;