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(svn r23103) -Codechange: replace TileHeight(x) * TILE_HEIGHT by TilePixelHeight(x)
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@ -758,9 +758,9 @@ static bool MakeWorldScreenshot()
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const ScreenshotFormat *sf;
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/* We need to account for a hill or high building at tile 0,0. */
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int extra_height_top = TileHeight(0) * TILE_HEIGHT + 150;
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int extra_height_top = TilePixelHeight(0) + 150;
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/* If there is a hill at the bottom don't create a large black area. */
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int reclaim_height_bottom = TileHeight(MapSize() - 1) * TILE_HEIGHT;
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int reclaim_height_bottom = TilePixelHeight(MapSize() - 1);
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vp.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
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vp.left = 0;
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