From a7a7e2d3cc1c2220765510140810c442a27a4a4b Mon Sep 17 00:00:00 2001 From: michi_cc Date: Tue, 9 Sep 2008 18:47:53 +0000 Subject: [PATCH] (svn r14284) -Fix (r13958): Trains would not look ahead and extend their reservation on a waypoint tile in all cases. --- src/train_cmd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 328c39e881..3c01f435a6 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2325,8 +2325,8 @@ static void CheckNextTrainTile(Vehicle *v) /* Don't do any look-ahead if path_backoff_interval is 255. */ if (_settings_game.pf.path_backoff_interval == 255) return; - /* Exit if we reached our destination or are inside a depot. */ - if ((v->tile == v->dest_tile && !v->current_order.IsType(OT_GOTO_STATION)) || v->u.rail.track & TRACK_BIT_DEPOT) return; + /* Exit if we reached our destination depot or are inside a depot. */ + if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || v->u.rail.track & TRACK_BIT_DEPOT) return; /* Exit if we are on a station tile and are going to stop. */ if (IsRailwayStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return; /* Exit if the current order doesn't have a destination, but the train has orders. */