(svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate.

This commit is contained in:
KUDr 2007-06-24 13:22:41 +00:00
parent ef4c335cb4
commit a7d5363e65
1 changed files with 0 additions and 8 deletions

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@ -773,14 +773,6 @@ static VehicleTickProc* _vehicle_tick_procs[] = {
void CallVehicleTicks()
{
#ifdef ENABLE_NETWORK
/* hotfix for desync problem:
* for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */
if (_networking) {
YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
}
#endif //ENABLE_NETWORK
_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
Station *st;