(svn r7315) -Fix: Have the first engine in the list be selected once again when the window is opened

and remove a useless loop that tested if selected engine is still in list (moved to list
 generation).
This commit is contained in:
Darkvater 2006-12-01 00:26:42 +00:00
parent f40eccae9b
commit a7ff2cc7c7
2 changed files with 26 additions and 33 deletions

View File

@ -279,11 +279,16 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void GenerateBuildAircraftList(Window *w)
{
EngineID eid;
EngineID eid, sel_id;
buildvehicle_d *bv = &WP(w, buildvehicle_d);
EngList_RemoveAll(&bv->eng_list);
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
sel_id = INVALID_ENGINE;
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
if (IsEngineBuildable(eid, VEH_Aircraft)) {
const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
@ -299,8 +304,12 @@ static void GenerateBuildAircraftList(Window *w)
case ALL: break;
}
EngList_Add(&bv->eng_list, eid);
if (eid == bv->sel_engine) sel_id = eid;
}
}
bv->sel_engine = sel_id;
}
static void GenerateBuildList(Window *w)
@ -330,22 +339,10 @@ static inline uint16 GetEngineArrayLength(const Window *w)
static void DrawBuildAircraftWindow(Window *w)
{
buildvehicle_d *bv = &WP(w, buildvehicle_d);
const buildvehicle_d *bv = &WP(w, buildvehicle_d);
SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
if (bv->sel_engine != INVALID_ENGINE) {
int i;
bool found = false;
int num_planes = GetEngineArrayLength(w);
for (i = 0; i < num_planes; i++) {
if (bv->sel_engine != GetEngineArray(w)[i]) continue;
found = true;
break;
}
if (!found) bv->sel_engine = INVALID_ENGINE;
}
SetVScrollCount(w, GetEngineArrayLength(w));
DrawWindowWidgets(w);
@ -504,4 +501,6 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
}
GenerateBuildList(w);
/* Select the first plane in the list as default when opening the window */
if (EngList_Count(&bv->eng_list) > 0) bv->sel_engine = bv->eng_list[0];
}

View File

@ -375,7 +375,7 @@ static void engine_drawing_loop(const EngineList *engines, int x, int *y, Engine
static void GenerateBuildList(Window *w)
{
EngineID eid;
EngineID eid, sel_id;
int num_engines = 0;
int num_wagons = 0;
buildvehicle_d *bv = &WP(w, buildvehicle_d);
@ -384,8 +384,11 @@ static void GenerateBuildList(Window *w)
EngList_RemoveAll(&bv->eng_list);
// make a list of all available cars
for (eid = 0; eid < NUM_TRAIN_ENGINES; eid++) {
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
for (sel_id = INVALID_ENGINE, eid = 0; eid < NUM_TRAIN_ENGINES; eid++) {
const Engine *e = GetEngine(eid);
const RailVehicleInfo *rvi = RailVehInfo(eid);
@ -398,8 +401,12 @@ static void GenerateBuildList(Window *w)
} else {
num_wagons++;
}
if (eid == bv->sel_engine) sel_id = eid;
}
bv->sel_engine = sel_id;
// make engines first, and then wagons, sorted by ListPositionOfEngine()
_internal_sort_order = false;
EngList_Sort(&bv->eng_list, TrainEnginesThenWagonsSorter);
@ -420,25 +427,10 @@ static void DrawTrainBuildWindow(Window *w)
int y = 27;
EngineID selected_id = bv->sel_engine;
int max = w->vscroll.pos + w->vscroll.cap;
uint16 scrollcount = 0;
SetWindowWidgetDisabledState(w, BUILD_TRAIN_WIDGET_BUILD, w->window_number == 0); // Disable unless we got a depot to build in
/* Make sure that the selected engine is still in the list*/
if (bv->sel_engine != INVALID_ENGINE) {
int i;
bool found = false;
for (i = 0; i < num_engines; i++) {
if (bv->sel_engine != bv->eng_list[i]) continue;
found = true;
break;
}
if (!found) bv->sel_engine = INVALID_ENGINE;
}
scrollcount = EngList_Count(&bv->eng_list);
SetVScrollCount(w, scrollcount);
SetVScrollCount(w, EngList_Count(&bv->eng_list));
SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES);
DrawWindowWidgets(w);
@ -469,6 +461,8 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
bv->sort_criteria = _last_sort_criteria;
bv->descending_sort_order = _last_sort_order;
GenerateBuildList(w);
/* Select the first engine in the list as default when opening the window */
if (EngList_Count(&bv->eng_list) > 0) bv->sel_engine = bv->eng_list[0];
break;
case WE_INVALIDATE_DATA: