mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r18133) -Codechange: pass the 'maximum' left/right positions to Draw*Image
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@ -69,18 +69,26 @@ void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
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}
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection)
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/**
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* Draws an image of an aircraft
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
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{
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SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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DrawSprite(v->GetImage(DIR_W), pal, x + 25, y + 10);
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DrawSprite(v->GetImage(DIR_W), pal, left + 25, y + 10);
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if (v->subtype == AIR_HELICOPTER) {
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const Aircraft *a = Aircraft::From(v);
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SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
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if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
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DrawSprite(rotor_sprite, PAL_NONE, x + 25, y + 5);
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DrawSprite(rotor_sprite, PAL_NONE, left + 25, y + 5);
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}
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if (v->index == selection) {
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DrawFrameRect(x - 1, y - 1, x + 58, y + 21, COLOUR_WHITE, FR_BORDERONLY);
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DrawFrameRect(left - 1, y - 1, left + 58, y + 21, COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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@ -263,7 +263,7 @@ struct DepotWindow : Window {
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free_wagon = u->IsFreeWagon();
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uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
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DrawTrainImage(u, x + 24 + x_space, sprite_y - 1, this->sel, this->hscroll.GetCapacity() - x_space, this->hscroll.GetPosition());
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DrawTrainImage(u, x + 24 + x_space, x + 24 + this->hscroll.GetCapacity() - 1, sprite_y - 1, this->sel, this->hscroll.GetPosition());
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
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@ -271,11 +271,11 @@ struct DepotWindow : Window {
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break;
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}
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, this->sel, ROADVEHINFO_DEFAULT_VEHICLE_WIDTH); break;
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case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, this->sel); break;
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, x + 24 + ROADVEHINFO_DEFAULT_VEHICLE_WIDTH - 1, sprite_y, this->sel); break;
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case VEH_SHIP: DrawShipImage( v, x + 19, right, sprite_y - 1, this->sel); break;
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
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DrawAircraftImage(v, x + 12,
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DrawAircraftImage(v, x + 12, right,
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y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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this->sel);
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} break;
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@ -123,27 +123,28 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
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/**
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* Draws an image of a road vehicle chain
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* @param v Front vehicle
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* @param x x Position to start at
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* @param y y Position to draw at
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* @param selection Selected vehicle to draw a border around
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* @param max_width Number of pixels space for drawing
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width)
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void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
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{
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const RoadVehicle *u = RoadVehicle::From(v);
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int max_width = right - left + 1;
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int x_pos = 0;
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for (; u != NULL && x_pos < max_width; u = u->Next()) {
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Point offset;
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int width = u->GetDisplayImageWidth(&offset);
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SpriteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
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DrawSprite(u->GetImage(DIR_W), pal, x + x_pos + offset.x, y + 6 + offset.y);
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DrawSprite(u->GetImage(DIR_W), pal, left + x_pos + offset.x, y + 6 + offset.y);
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x_pos += width;
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}
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if (v->index == selection) {
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DrawFrameRect(x - 1, y - 1, x - 1 + x_pos, y + 12, COLOUR_WHITE, FR_BORDERONLY);
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DrawFrameRect(left - 1, y - 1, left - 1 + x_pos, y + 12, COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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@ -19,12 +19,20 @@
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#include "table/strings.h"
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
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/**
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* Draws an image of a ship
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
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{
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DrawSprite(v->GetImage(DIR_W), GetVehiclePalette(v), x + 32, y + 10);
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DrawSprite(v->GetImage(DIR_W), GetVehiclePalette(v), left + 32, y + 10);
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if (v->index == selection) {
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DrawFrameRect(x - 5, y - 1, x + 67, y + 21, COLOUR_WHITE, FR_BORDERONLY);
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DrawFrameRect(left - 5, y - 1, left + 67, y + 21, COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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@ -61,21 +61,22 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
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/**
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* Draws an image of a whole train
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* @param v Front vehicle
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* @param x x Position to start at
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* @param y y Position to draw at
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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* @param max_width Number of pixels space for drawing
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* @param skip Number of pixels to skip at the front (for scrolling)
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* @param skip Number of pixels to skip at the front (for scrolling)
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*/
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void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_width, int skip)
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip)
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{
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DrawPixelInfo tmp_dpi, *old_dpi;
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/* Position of highlight box */
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int highlight_l = 0;
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int highlight_r = 0;
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int max_width = right - left + 1;
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if (!FillDrawPixelInfo(&tmp_dpi, x, y, max_width, 14)) return;
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if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return;
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old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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@ -777,20 +777,20 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y)
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/**
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* Draws an image of a vehicle chain
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* @param v Front vehicle
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* @param x x Position to start at
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* @param y y Position to draw at
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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* @param max_width Number of pixels space for drawing
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* @param skip Number of pixels to skip at the front (for scrolling)
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* @param skip Number of pixels to skip at the front (for scrolling)
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*/
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static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
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static void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip)
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{
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switch (v->type) {
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case VEH_TRAIN: DrawTrainImage(Train::From(v), x, y, selection, max_width, skip); break;
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case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, max_width); break;
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case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
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case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
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case VEH_TRAIN: DrawTrainImage(Train::From(v), left, right, y, selection, skip); break;
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case VEH_ROAD: DrawRoadVehImage(v, left, right, y, selection); break;
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case VEH_SHIP: DrawShipImage(v, left, right, y, selection); break;
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case VEH_AIRCRAFT: DrawAircraftImage(v, left, right, y, selection); break;
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default: NOT_REACHED();
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}
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}
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@ -844,7 +844,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
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SetDParam(0, v->GetDisplayProfitThisYear());
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SetDParam(1, v->GetDisplayProfitLastYear());
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DrawVehicleImage(v, text_left, y + FONT_HEIGHT_SMALL - 1, selected_vehicle, text_right - text_left + 1, 0);
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DrawVehicleImage(v, text_left, text_right, y + FONT_HEIGHT_SMALL - 1, selected_vehicle, 0);
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DrawString(text_left, text_right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
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if (v->name != NULL) {
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@ -1490,7 +1490,7 @@ struct VehicleDetailsWindow : Window {
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case VLD_WIDGET_MIDDLE_DETAILS:
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/* For other vehicles, at the place of the matrix. */
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DrawVehicleImage(v, r.left + 3, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, r.right - r.left + 1 - 6, 0);
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DrawVehicleImage(v, r.left + 3, r.right - 3, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
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DrawVehicleDetails(v, r.left + 75, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), this->tab);
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break;
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@ -70,10 +70,10 @@ static inline bool ValidVLWFlags(uint16 flags)
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int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
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void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_width, int skip);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width);
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip);
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void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
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void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
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void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
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