From a84dcf7682e1fcf4a28e0d08f5a98bac968fa79a Mon Sep 17 00:00:00 2001 From: truelight Date: Fri, 13 Jul 2007 14:51:55 +0000 Subject: [PATCH] (svn r10546) -Fix [FS#1026]: you can now have both Available Train as Available Ship window open --- src/build_vehicle_gui.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 111cced0b9..0c3c5d8a5c 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1055,12 +1055,17 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) { buildvehicle_d *bv; Window *w; + /* We want to be able to open both Available Train as Available Ships, + * so if tile == 0 (Available XXX Window), use 'type' as unique number. + * As it always is a low value, it won't collide with any real tile + * number. */ + uint num = (tile == 0) ? (int)type : tile; assert(IsPlayerBuildableVehicleType(type)); - DeleteWindowById(WC_BUILD_VEHICLE, tile); + DeleteWindowById(WC_BUILD_VEHICLE, num); - w = AllocateWindowDescFront(&_build_vehicle_desc, tile); + w = AllocateWindowDescFront(&_build_vehicle_desc, num); if (w == NULL) return;