Codechange: Use initializer_list and range-for for OpenTTD title. (#12430)

Replaces C-style array and looping.
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Peter Nelson 2024-04-05 21:52:50 +01:00 committed by GitHub
parent 2cc700d606
commit a866166673
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1 changed files with 7 additions and 7 deletions

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@ -256,18 +256,18 @@ struct MainWindow : Window
{
this->DrawWidgets();
if (_game_mode == GM_MENU) {
static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
static const std::initializer_list<SpriteID> title_sprites = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
uint letter_spacing = ScaleGUITrad(10);
int name_width = (lengthof(title_sprites) - 1) * letter_spacing;
int name_width = static_cast<int>(std::size(title_sprites) - 1) * letter_spacing;
for (uint i = 0; i < lengthof(title_sprites); i++) {
name_width += GetSpriteSize(title_sprites[i]).width;
for (const SpriteID &sprite : title_sprites) {
name_width += GetSpriteSize(sprite).width;
}
int off_x = (this->width - name_width) / 2;
for (uint i = 0; i < lengthof(title_sprites); i++) {
DrawSprite(title_sprites[i], PAL_NONE, off_x, ScaleGUITrad(50));
off_x += GetSpriteSize(title_sprites[i]).width + letter_spacing;
for (const SpriteID &sprite : title_sprites) {
DrawSprite(sprite, PAL_NONE, off_x, ScaleGUITrad(50));
off_x += GetSpriteSize(sprite).width + letter_spacing;
}
}
}