(svn r2807) Fix two major bugs in the threaded save code:

- Do not dereference a local variable which no longer exists; this lead to random crashes when saving
- (Win32) Do not close a handle before it is used last
There are still many major problems (race conditions and resulting memory corruption/crashes) left
This commit is contained in:
tron 2005-08-05 08:24:12 +00:00
parent 647fe2e866
commit a86e9689df
5 changed files with 3 additions and 19 deletions

View File

@ -279,6 +279,5 @@ void DeterminePaths(void);
void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *));
bool CreateOTTDThread(void *func, void *param);
void CloseOTTDThread(void);
void JoinOTTDThread(void);
#endif /* FUNCTIONS_H */

6
os2.c
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@ -647,12 +647,6 @@ bool CreateOTTDThread(void *func, void *param)
return(true);
}
void CloseOTTDThread(void)
{
_endthread();
return;
}
void JoinOTTDThread(void)
{
if (thread1 == 0)

View File

@ -1292,7 +1292,6 @@ static bool SaveFileToDisk(void *ptr)
fclose(_sl.fh);
SaveFileDone();
if (*(bool*)ptr) CloseOTTDThread();
return true;
}
@ -1364,7 +1363,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
if (mode == SL_SAVE) { /* SAVE game */
bool threaded = true;
fmt = GetSavegameFormat("memory"); // write to memory
_sl.write_bytes = fmt->writer;
@ -1381,10 +1379,9 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
SlWriteFill(); // flush the save buffer
/* Write to file */
if (_network_server || !CreateOTTDThread(&SaveFileToDisk, &threaded)) {
if (_network_server || !CreateOTTDThread(&SaveFileToDisk, NULL)) {
DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");
threaded = false;
SaveFileToDisk(&threaded);
SaveFileToDisk(NULL);
}
} else { /* LOAD game */

2
unix.c
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@ -530,8 +530,6 @@ bool CreateOTTDThread(void *func, void *param)
return pthread_create(&thread1, NULL, func, param) == 0;
}
void CloseOTTDThread(void) {return;}
void JoinOTTDThread(void)
{
if (thread1 == 0) return;

View File

@ -1204,16 +1204,12 @@ bool CreateOTTDThread(void *func, void *param)
return hThread != NULL;
}
void CloseOTTDThread(void)
{
if (!CloseHandle(hThread)) DEBUG(misc, 0) ("Failed to close thread?...");
}
void JoinOTTDThread(void)
{
if (hThread == NULL) return;
WaitForSingleObject(hThread, INFINITE);
if (!CloseHandle(hThread)) DEBUG(misc, 0) ("Failed to close thread handle!");
}