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Change: Allow to build dock on clearable watered object tiles (#8514)
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@ -2500,7 +2500,7 @@ CommandCost CmdBuildDock(DoCommandFlag flags, TileIndex tile, StationID station_
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TileIndex tile_cur = tile + TileOffsByDiagDir(direction);
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if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) {
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if (!HasTileWaterGround(tile_cur) || !IsTileFlat(tile_cur)) {
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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@ -2509,8 +2509,10 @@ CommandCost CmdBuildDock(DoCommandFlag flags, TileIndex tile, StationID station_
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/* Get the water class of the water tile before it is cleared.*/
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WaterClass wc = GetWaterClass(tile_cur);
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bool add_cost = !IsWaterTile(tile_cur);
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ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile_cur);
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if (ret.Failed()) return ret;
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if (add_cost) cost.AddCost(ret);
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tile_cur += TileOffsByDiagDir(direction);
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if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) {
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