Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.

This makes it easier to add other TrueType font rendering engines.
This commit is contained in:
Michael Lutz 2018-11-25 01:32:48 +01:00 committed by Owen Rudge
parent f8fb9fda6b
commit a8b6e9f23c
3 changed files with 244 additions and 181 deletions

View File

@ -199,16 +199,16 @@ bool SpriteFontCache::GetDrawGlyphShadow()
/* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_TRUETYPE_TABLES_H
#if defined(WITH_FREETYPE)
/** Font cache for fonts that are based on a freetype font. */
class FreeTypeFontCache : public FontCache {
private:
FT_Face face; ///< The font face associated with this font.
FreeTypeSettings _freetype;
static const byte FACE_COLOUR = 1;
static const byte SHADOW_COLOUR = 2;
/** Font cache for fonts that are based on a TrueType font. */
class TrueTypeFontCache : public FontCache {
protected:
int req_size; ///< Requested font size.
int used_size; ///< Used font size.
@ -239,31 +239,233 @@ private:
GlyphEntry *GetGlyphPtr(GlyphID key);
void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
void SetFontSize(FontSize fs, FT_Face face, int pixels);
virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0;
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0;
public:
FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
~FreeTypeFontCache();
TrueTypeFontCache(FontSize fs, int pixels);
virtual ~TrueTypeFontCache();
virtual int GetFontSize() const { return this->used_size; }
virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
virtual void ClearFontCache();
virtual const Sprite *GetGlyph(GlyphID key);
virtual const void *GetFontTable(uint32 tag, size_t &length);
virtual void ClearFontCache();
virtual uint GetGlyphWidth(GlyphID key);
virtual bool GetDrawGlyphShadow();
virtual bool IsBuiltInFont() { return false; }
};
/**
* Create a new TrueTypeFontCache.
* @param fs The font size that is going to be cached.
* @param pixels The number of pixels this font should be high.
*/
TrueTypeFontCache::TrueTypeFontCache(FontSize fs, int pixels) : FontCache(fs), req_size(pixels), glyph_to_sprite(nullptr)
{
}
/**
* Free everything that was allocated for this font cache.
*/
TrueTypeFontCache::~TrueTypeFontCache()
{
this->ClearFontCache();
for (auto &iter : this->font_tables) {
free(iter.second.second);
}
}
/**
* Reset cached glyphs.
*/
void TrueTypeFontCache::ClearFontCache()
{
if (this->glyph_to_sprite == nullptr) return;
for (int i = 0; i < 256; i++) {
if (this->glyph_to_sprite[i] == nullptr) continue;
for (int j = 0; j < 256; j++) {
if (this->glyph_to_sprite[i][j].duplicate) continue;
free(this->glyph_to_sprite[i][j].sprite);
}
free(this->glyph_to_sprite[i]);
}
free(this->glyph_to_sprite);
this->glyph_to_sprite = nullptr;
Layouter::ResetFontCache(this->fs);
}
TrueTypeFontCache::GlyphEntry *TrueTypeFontCache::GetGlyphPtr(GlyphID key)
{
if (this->glyph_to_sprite == nullptr) return nullptr;
if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) return nullptr;
return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
}
void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
{
if (this->glyph_to_sprite == nullptr) {
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
}
if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) {
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs);
this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
}
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs);
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
}
static void *AllocateFont(size_t size)
{
return MallocT<byte>(size);
}
/* Check if a glyph should be rendered with anti-aliasing. */
static bool GetFontAAState(FontSize size)
{
/* AA is only supported for 32 bpp */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
switch (size) {
default: NOT_REACHED();
case FS_NORMAL: return _freetype.medium.aa;
case FS_SMALL: return _freetype.small.aa;
case FS_LARGE: return _freetype.large.aa;
case FS_MONO: return _freetype.mono.aa;
}
}
bool TrueTypeFontCache::GetDrawGlyphShadow()
{
return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
}
uint TrueTypeFontCache::GetGlyphWidth(GlyphID key)
{
if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);
GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph == nullptr || glyph->sprite == nullptr) {
this->GetGlyph(key);
glyph = this->GetGlyphPtr(key);
}
return glyph->width;
}
const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key)
{
if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyph(key);
/* Check for the glyph in our cache */
GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph != nullptr && glyph->sprite != nullptr) return glyph->sprite;
if (key == 0) {
GlyphID question_glyph = this->MapCharToGlyph('?');
if (question_glyph == 0) {
/* The font misses the '?' character. Use built-in sprite.
* Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */
#define CPSET { 0, 0, 0, 0, 1 }
#define CP___ { 0, 0, 0, 0, 0 }
static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = {
CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___,
CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___,
CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___,
CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
};
#undef CPSET
#undef CP___
static const SpriteLoader::Sprite builtin_questionmark = {
10, // height
8, // width
0, // x_offs
0, // y_offs
ST_FONT,
builtin_questionmark_data
};
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
assert(spr != nullptr);
GlyphEntry new_glyph;
new_glyph.sprite = spr;
new_glyph.width = spr->width + (this->fs != FS_NORMAL);
this->SetGlyphPtr(key, &new_glyph, false);
return new_glyph.sprite;
} else {
/* Use '?' for missing characters. */
this->GetGlyph(question_glyph);
glyph = this->GetGlyphPtr(question_glyph);
this->SetGlyphPtr(key, glyph, true);
return glyph->sprite;
}
}
return this->InternalGetGlyph(key, GetFontAAState(this->fs));
}
const void *TrueTypeFontCache::GetFontTable(uint32 tag, size_t &length)
{
const FontTable::iterator iter = this->font_tables.Find(tag);
if (iter != this->font_tables.data() + this->font_tables.size()) {
length = iter->second.first;
return iter->second.second;
}
const void *result = this->InternalGetFontTable(tag, length);
this->font_tables.Insert(tag, SmallPair<size_t, const void *>(length, result));
return result;
}
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_TRUETYPE_TABLES_H
/** Font cache for fonts that are based on a freetype font. */
class FreeTypeFontCache : public TrueTypeFontCache {
private:
FT_Face face; ///< The font face associated with this font.
void SetFontSize(FontSize fs, FT_Face face, int pixels);
virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);
public:
FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
~FreeTypeFontCache();
virtual void ClearFontCache();
virtual GlyphID MapCharToGlyph(WChar key);
virtual const void *GetFontTable(uint32 tag, size_t &length);
virtual const char *GetFontName() { return face->family_name; }
virtual bool IsBuiltInFont() { return false; }
};
FT_Library _library = nullptr;
FreeTypeSettings _freetype;
static const byte FACE_COLOUR = 1;
static const byte SHADOW_COLOUR = 2;
/**
* Create a new FreeTypeFontCache.
@ -271,7 +473,7 @@ static const byte SHADOW_COLOUR = 2;
* @param face The font that has to be loaded.
* @param pixels The number of pixels this font should be high.
*/
FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), req_size(pixels), glyph_to_sprite(nullptr)
FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : TrueTypeFontCache(fs, pixels), face(face)
{
assert(face != nullptr);
@ -410,10 +612,6 @@ FreeTypeFontCache::~FreeTypeFontCache()
FT_Done_Face(this->face);
this->face = nullptr;
this->ClearFontCache();
for (auto &iter : this->font_tables) {
free(iter.second.second);
}
}
/**
@ -424,130 +622,14 @@ void FreeTypeFontCache::ClearFontCache()
/* Font scaling might have changed, determine font size anew if it was automatically selected. */
if (this->face != nullptr) this->SetFontSize(this->fs, this->face, this->req_size);
if (this->glyph_to_sprite == nullptr) return;
for (int i = 0; i < 256; i++) {
if (this->glyph_to_sprite[i] == nullptr) continue;
for (int j = 0; j < 256; j++) {
if (this->glyph_to_sprite[i][j].duplicate) continue;
free(this->glyph_to_sprite[i][j].sprite);
}
free(this->glyph_to_sprite[i]);
}
free(this->glyph_to_sprite);
this->glyph_to_sprite = nullptr;
Layouter::ResetFontCache(this->fs);
}
FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)
{
if (this->glyph_to_sprite == nullptr) return nullptr;
if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) return nullptr;
return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
this->TrueTypeFontCache::ClearFontCache();
}
void FreeTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
{
if (this->glyph_to_sprite == nullptr) {
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
}
if (this->glyph_to_sprite[GB(key, 8, 8)] == nullptr) {
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs);
this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
}
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs);
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
}
static void *AllocateFont(size_t size)
{
return MallocT<byte>(size);
}
/* Check if a glyph should be rendered with antialiasing */
static bool GetFontAAState(FontSize size)
{
/* AA is only supported for 32 bpp */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
switch (size) {
default: NOT_REACHED();
case FS_NORMAL: return _freetype.medium.aa;
case FS_SMALL: return _freetype.small.aa;
case FS_LARGE: return _freetype.large.aa;
case FS_MONO: return _freetype.mono.aa;
}
}
const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
{
if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyph(key);
/* Check for the glyph in our cache */
GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph != nullptr && glyph->sprite != nullptr) return glyph->sprite;
FT_GlyphSlot slot = this->face->glyph;
bool aa = GetFontAAState(this->fs);
GlyphEntry new_glyph;
if (key == 0) {
GlyphID question_glyph = this->MapCharToGlyph('?');
if (question_glyph == 0) {
/* The font misses the '?' character. Use built-in sprite.
* Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */
#define CPSET { 0, 0, 0, 0, 1 }
#define CP___ { 0, 0, 0, 0, 0 }
static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = {
CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___,
CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___,
CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___,
CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
};
#undef CPSET
#undef CP___
static const SpriteLoader::Sprite builtin_questionmark = {
10, // height
8, // width
0, // x_offs
0, // y_offs
ST_FONT,
builtin_questionmark_data
};
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
assert(spr != nullptr);
new_glyph.sprite = spr;
new_glyph.width = spr->width + (this->fs != FS_NORMAL);
this->SetGlyphPtr(key, &new_glyph, false);
return new_glyph.sprite;
} else {
/* Use '?' for missing characters. */
this->GetGlyph(question_glyph);
glyph = this->GetGlyphPtr(question_glyph);
this->SetGlyphPtr(key, glyph, true);
return glyph->sprite;
}
}
FT_Load_Glyph(this->face, key, aa ? FT_LOAD_TARGET_NORMAL : FT_LOAD_TARGET_MONO);
FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
@ -591,6 +673,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
}
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.width = slot->advance.x >> 6;
@ -600,25 +683,6 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
}
bool FreeTypeFontCache::GetDrawGlyphShadow()
{
return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
}
uint FreeTypeFontCache::GetGlyphWidth(GlyphID key)
{
if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);
GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph == nullptr || glyph->sprite == nullptr) {
this->GetGlyph(key);
glyph = this->GetGlyphPtr(key);
}
return glyph->width;
}
GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
{
assert(IsPrintable(key));
@ -630,14 +694,8 @@ GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
return FT_Get_Char_Index(this->face, key);
}
const void *FreeTypeFontCache::GetFontTable(uint32 tag, size_t &length)
const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length)
{
const FontTable::iterator iter = this->font_tables.Find(tag);
if (iter != this->font_tables.data() + this->font_tables.size()) {
length = iter->second.first;
return iter->second.second;
}
FT_ULong len = 0;
FT_Byte *result = nullptr;
@ -647,14 +705,15 @@ const void *FreeTypeFontCache::GetFontTable(uint32 tag, size_t &length)
result = MallocT<FT_Byte>(len);
FT_Load_Sfnt_Table(this->face, tag, 0, result, &len);
}
length = len;
this->font_tables.Insert(tag, SmallPair<size_t, const void *>(length, result));
length = len;
return result;
}
#endif /* WITH_FREETYPE */
#endif /* defined(WITH_FREETYPE) */
/**
* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
* @param monospace Whether to initialise the monospace or regular fonts.

View File

@ -68,6 +68,10 @@
#include "void_map.h"
#include "station_base.h"
#if defined(WITH_FREETYPE)
#define HAS_TRUETYPE_FONT
#endif
#include "table/strings.h"
#include "table/settings.h"

View File

@ -144,35 +144,35 @@ var = _rightclick_emulate
def = false
[SDTG_STR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""small_font""
type = SLE_STRB
var = _freetype.small.font
def = nullptr
[SDTG_STR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""medium_font""
type = SLE_STRB
var = _freetype.medium.font
def = nullptr
[SDTG_STR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""large_font""
type = SLE_STRB
var = _freetype.large.font
def = nullptr
[SDTG_STR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""mono_font""
type = SLE_STRB
var = _freetype.mono.font
def = nullptr
[SDTG_VAR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""small_size""
type = SLE_UINT
var = _freetype.small.size
@ -181,7 +181,7 @@ min = 0
max = 72
[SDTG_VAR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""medium_size""
type = SLE_UINT
var = _freetype.medium.size
@ -190,7 +190,7 @@ min = 0
max = 72
[SDTG_VAR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""large_size""
type = SLE_UINT
var = _freetype.large.size
@ -199,7 +199,7 @@ min = 0
max = 72
[SDTG_VAR]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""mono_size""
type = SLE_UINT
var = _freetype.mono.size
@ -208,25 +208,25 @@ min = 0
max = 72
[SDTG_BOOL]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""small_aa""
var = _freetype.small.aa
def = false
[SDTG_BOOL]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""medium_aa""
var = _freetype.medium.aa
def = false
[SDTG_BOOL]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""large_aa""
var = _freetype.large.aa
def = false
[SDTG_BOOL]
ifdef = WITH_FREETYPE
ifdef = HAS_TRUETYPE_FONT
name = ""mono_aa""
var = _freetype.mono.aa
def = false