(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code

This commit is contained in:
rubidium 2011-11-04 10:31:13 +00:00
parent 1dc685aeea
commit a8c4efcff4
3 changed files with 9 additions and 9 deletions

View File

@ -230,7 +230,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
/* So, now the surface is checked... check the slope of said surface. */
int allowed_z;
if (GetTilePixelSlope(tile, (uint*)&allowed_z) != SLOPE_FLAT) allowed_z += TILE_HEIGHT;
if (GetTileSlope(tile, (uint*)&allowed_z) != SLOPE_FLAT) allowed_z++;
TILE_AREA_LOOP(t, ta) {
uint16 callback = CALLBACK_FAILED;
@ -643,7 +643,7 @@ void GenerateObjects()
TileIndex tile = RandomTile();
uint h;
if (IsTileType(tile, MP_CLEAR) && GetTilePixelSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= 4 && !IsBridgeAbove(tile)) {
TileIndex t = tile;
if (CircularTileSearch(&t, 9, HasTransmitter, NULL)) continue;
@ -680,7 +680,7 @@ void GenerateObjects()
for (int j = 0; j < 19; j++) {
uint h;
if (IsTileType(tile, MP_CLEAR) && GetTilePixelSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= 2 && !IsBridgeAbove(tile)) {
BuildObject(OBJECT_LIGHTHOUSE, tile);
IncreaseGeneratingWorldProgress(GWP_OBJECT);
lighthouses_to_build--;

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@ -306,8 +306,8 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
}
/* check elevation compared to town */
uint z = GetTilePixelZ(tile);
uint z2 = GetTilePixelZ(t->xy);
uint z = GetTileZ(tile);
uint z2 = GetTileZ(t->xy);
if (z < z2) {
if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
} else if (z > z2) {
@ -665,7 +665,7 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z
if (ret.Failed()) return ret;
uint z;
Slope tileh = GetTilePixelSlope(tile, &z);
Slope tileh = GetTileSlope(tile, &z);
/* Prohibit building if
* 1) The tile is "steep" (i.e. stretches two height levels).
@ -677,7 +677,7 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z
}
CommandCost cost(EXPENSES_CONSTRUCTION);
int flat_z = z + GetSlopeMaxPixelZ(tileh);
int flat_z = z + GetSlopeMaxZ(tileh);
if (tileh != SLOPE_FLAT) {
/* Forbid building if the tile faces a slope in a invalid direction. */
for (DiagDirection dir = DIAGDIR_BEGIN; dir != DIAGDIR_END; dir++) {

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@ -1935,7 +1935,7 @@ static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, uint z, boo
if (!CanBuildHouseHere(tile, town, noslope)) return false;
/* if building on slopes is allowed, there will be flattening foundation (to tile max z) */
if (GetTileMaxPixelZ(tile) != z) return false;
if (GetTileMaxZ(tile) != z) return false;
return true;
}
@ -2139,7 +2139,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
houses[num++] = (HouseID)i;
}
uint maxz = GetTileMaxPixelZ(tile);
uint maxz = GetTileMaxZ(tile);
TileIndex baseTile = tile;
while (probability_max > 0) {