(svn r4038) -backport (3966, 3972 and 4019) -Fix: [OSX 10.3 and newer] [ 1157244 ] Can't save game if name contains german umlauts (loading savegames with certain chars still look a bit odd)

This commit is contained in:
bjarni 2006-03-22 21:40:26 +00:00
parent 90feff4982
commit a9032183df
6 changed files with 80 additions and 10 deletions

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@ -475,6 +475,12 @@ LIBS += $(shell $(LIBPNG-CONFIG) --L_opts $(PNGCONFIG_FLAGS))
endif
endif
ifdef OSX
ifndef JAGUAR
LIBS += -liconv
endif
endif
# enables/disables assert()
ifdef DISABLE_ASSERTS
CFLAGS += -DNDEBUG

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@ -11,13 +11,10 @@
#ifdef ENABLE_NETWORK
#ifdef __APPLE__
#include <AvailabilityMacros.h>
#if (MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_2)
#if defined(__APPLE__) && (MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_2)
// OSX 10.2 don't have socklen_t defined, so we will define it here
typedef int socklen_t;
#endif
#endif
// Windows stuff
#if defined(WIN32) || defined(WIN64)

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@ -108,3 +108,16 @@ $(error no x86 libpng found)
LDFLAGS:= $(LDFLAGS_PPC)
endif
endif
# setting up flags to make a binary, that fits the system it builds on
ifndef FAT_BINARY
ifndef JAGUAR
ifeq ($(shell uname), Darwin)
# it's a hardware mac, not crosscompiling
ifeq ($(shell uname -r), 6.8)
# OSX 10.2.8 uses Darwin 6.8, so we better set JAGUAR so we avoid the stuff that was added in 10.3 or later
JAGUAR:=1
endif
endif
endif
endif

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@ -1243,6 +1243,12 @@ extern bool AfterLoadGame(void);
extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
#if defined(__APPLE__) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3)
extern const char *convert_to_fs_charset(const char *filename);
#else
#define convert_to_fs_charset(str) (str)
#endif
/** Small helper function to close the to be loaded savegame an signal error */
static inline SaveOrLoadResult AbortSaveLoad(void)
{
@ -1347,7 +1353,6 @@ void WaitTillSaved(void)
save_thread = NULL;
}
/**
* Main Save or Load function where the high-level saveload functions are
* handled. It opens the savegame, selects format and checks versions
@ -1378,7 +1383,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return SL_OK;
}
_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
if(mode == SL_SAVE) {
_sl.fh = fopen(convert_to_fs_charset(filename), "wb");
} else {
_sl.fh = fopen(filename, "rb");
}
if (_sl.fh == NULL) {
DEBUG(misc, 0) ("Cannot open savegame for saving/loading.");
return SL_ERROR;

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@ -12,6 +12,12 @@
#include "screenshot.h"
#include "variables.h"
#if defined(__APPLE__) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3)
extern const char *convert_to_fs_charset(const char *filename);
#else
#define convert_to_fs_charset(str) (str)
#endif
char _screenshot_format_name[8];
uint _num_screenshot_formats;
uint _cur_screenshot_format;
@ -73,7 +79,7 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
if (pixelformat != 8)
return false;
f = fopen(name, "wb");
f = fopen(convert_to_fs_charset(name), "wb");
if (f == NULL) return false;
// each scanline must be aligned on a 32bit boundary
@ -177,7 +183,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
if (pixelformat != 8)
return false;
f = fopen(name, "wb");
f = fopen(convert_to_fs_charset(name), "wb");
if (f == NULL) return false;
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);
@ -288,7 +294,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
if (pixelformat != 8 || w == 0)
return false;
f = fopen(name, "wb");
f = fopen(convert_to_fs_charset(name), "wb");
if (f == NULL) return false;
memset(&pcx, 0, sizeof(pcx));

41
unix.c
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@ -48,7 +48,6 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#include <SDL.h>
#endif
#endif
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
@ -604,3 +603,43 @@ void CSleep(int milliseconds)
}
#endif // __AMIGA__
}
#if defined(__APPLE__) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3)
/* FYI: This is not thread-safe.
Assumptions:
- the 'from' charset is ISO-8859-15
- the 'to' charset is either the same, or UTF-8
NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char issues. There aren't any easy fix for this
*/
#include <iconv.h>
#include <locale.h>
const char *convert_to_fs_charset(const char *filename)
{
static char statout[1024], statin[1024];
static iconv_t convd;
static bool alreadyInited;
char *outbuf = statout;
const char *inbuf = statin;
size_t inlen = strlen(filename), outlen = 1023;
size_t retval = 0;
if(inbuf == NULL)
inbuf = statin;
setlocale(LC_ALL, "C-UTF-8");
strcpy(statout, filename);
strcpy(statin, filename);
inbuf = strrchr(statin, '/');
outbuf = strrchr(statout, '/');
if(alreadyInited == false)
{
convd = iconv_open("UTF-8", "ISO-8859-15");
if(convd == (iconv_t)(-1))
return filename;
alreadyInited = true;
}
retval = iconv(convd, NULL, NULL, NULL, NULL);
inlen = iconv(convd, &inbuf, &inlen, &outbuf, &outlen);
// FIX: invalid characters will abort conversion, but they shouldn't occur?
return statout;
}
#endif