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Codechange: Rename MakeTownHouseBigger() for clarity
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@ -481,14 +481,14 @@ static void RemoveNearbyStations(Town *t, TileIndex tile, BuildingFlags flags)
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}
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/**
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* Helper function for house completion stages progression
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* @param tile TileIndex of the house (or parts of it) to "grow"
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* Helper function for house construction stage progression.
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* @param tile TileIndex of the house (or parts of it) to construct.
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*/
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static void MakeSingleHouseBigger(TileIndex tile)
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static void AdvanceSingleHouseConstruction(TileIndex tile)
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{
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assert(IsTileType(tile, MP_HOUSE));
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/* progress in construction stages */
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/* Progress in construction stages */
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IncHouseConstructionTick(tile);
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if (GetHouseConstructionTick(tile) != 0) return;
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@ -504,16 +504,16 @@ static void MakeSingleHouseBigger(TileIndex tile)
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}
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/**
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* Make the house advance in its construction stages until completion
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* @param tile TileIndex of house
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* Increase the construction stage of a house.
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* @param tile The tile of the house under construction.
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*/
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static void MakeTownHouseBigger(TileIndex tile)
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static void AdvanceHouseConstruction(TileIndex tile)
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{
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uint flags = HouseSpec::Get(GetHouseType(tile))->building_flags;
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if (flags & BUILDING_HAS_1_TILE) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
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if (flags & BUILDING_2_TILES_Y) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1));
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if (flags & BUILDING_2_TILES_X) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0));
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if (flags & BUILDING_HAS_4_TILES) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1));
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if (flags & BUILDING_HAS_1_TILE) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 0, 0));
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if (flags & BUILDING_2_TILES_Y) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 0, 1));
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if (flags & BUILDING_2_TILES_X) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 1, 0));
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if (flags & BUILDING_HAS_4_TILES) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 1, 1));
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}
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/**
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@ -531,8 +531,8 @@ static void TileLoop_Town(TileIndex tile)
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if (house_id >= NEW_HOUSE_OFFSET && !NewHouseTileLoop(tile)) return;
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if (!IsHouseCompleted(tile)) {
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/* Construction is not completed. See if we can go further in construction*/
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MakeTownHouseBigger(tile);
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/* Construction is not completed, so we advance a construction stage. */
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AdvanceHouseConstruction(tile);
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return;
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}
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