From aa1decec70209e9dc907a5556416d2edafb00410 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Thu, 27 Apr 2006 23:28:56 +0000 Subject: [PATCH] (svn r4600) - NewGRF: minor code style tidy up --- newgrf_engine.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/newgrf_engine.c b/newgrf_engine.c index a07e69d760..c6f7be5f02 100644 --- a/newgrf_engine.c +++ b/newgrf_engine.c @@ -546,7 +546,7 @@ static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegro return ResolveVehicleSpriteGroup(spritegroup, veh, callback_info, resolve_func); } -static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first) +static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first) { const SpriteGroup *group; const RealSpriteGroup *rsg; @@ -554,12 +554,12 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran _vsg_random_triggers = trigger; _vsg_bits_to_reseed = 0; - group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0, + group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(v->engine_type, v), v, 0, (resolve_callback) TriggerVehicleSpriteGroup); - if (group == NULL && veh->cargo_type != GC_DEFAULT) { + if (group == NULL && v->cargo_type != GC_DEFAULT) { // This group turned out to be empty but perhaps there'll be a default one. - group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0, + group = TriggerVehicleSpriteGroup(engine_custom_sprites[v->engine_type][GC_DEFAULT], v, 0, (resolve_callback) TriggerVehicleSpriteGroup); } @@ -570,8 +570,8 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran rsg = &group->g.real; new_random_bits = Random(); - veh->random_bits &= ~_vsg_bits_to_reseed; - veh->random_bits |= (first ? new_random_bits : base_random_bits) & _vsg_bits_to_reseed; + v->random_bits &= ~_vsg_bits_to_reseed; + v->random_bits |= (first ? new_random_bits : base_random_bits) & _vsg_bits_to_reseed; switch (trigger) { case VEHICLE_TRIGGER_NEW_CARGO: @@ -583,41 +583,41 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran * i.e.), so we give them all the NEW_CARGO triggered * vehicle's portion of random bits. */ assert(first); - DoTriggerVehicle(GetFirstVehicleInChain(veh), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); + DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); break; + case VEHICLE_TRIGGER_DEPOT: /* We now trigger the next vehicle in chain recursively. * The random bits portions may be different for each * vehicle in chain. */ - if (veh->next != NULL) - DoTriggerVehicle(veh->next, trigger, 0, true); + if (v->next != NULL) DoTriggerVehicle(v->next, trigger, 0, true); break; + case VEHICLE_TRIGGER_EMPTY: /* We now trigger the next vehicle in chain * recursively. The random bits portions must be same * for each vehicle in chain, so we give them all * first chained vehicle's portion of random bits. */ - if (veh->next != NULL) - DoTriggerVehicle(veh->next, trigger, first ? new_random_bits : base_random_bits, false); + if (v->next != NULL) DoTriggerVehicle(v->next, trigger, first ? new_random_bits : base_random_bits, false); break; + case VEHICLE_TRIGGER_ANY_NEW_CARGO: /* Now pass the trigger recursively to the next vehicle * in chain. */ assert(!first); - if (veh->next != NULL) - DoTriggerVehicle(veh->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false); + if (v->next != NULL) DoTriggerVehicle(v->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false); break; } } -void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger) +void TriggerVehicle(Vehicle *v, VehicleTrigger trigger) { if (trigger == VEHICLE_TRIGGER_DEPOT) { // store that the vehicle entered a depot this tick - VehicleEnteredDepotThisTick(veh); + VehicleEnteredDepotThisTick(v); } - DoTriggerVehicle(veh, trigger, 0, true); + DoTriggerVehicle(v, trigger, 0, true); } StringID _engine_custom_names[TOTAL_NUM_ENGINES];