(svn r1453) Feature: MD5 hash check for TTD files

The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
This commit is contained in:
dominik 2005-01-10 01:14:26 +00:00
parent c77e9231ef
commit aa261049f4
7 changed files with 163 additions and 52 deletions

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@ -24,7 +24,7 @@ On BeOS, run ./configure and then use jam. There are a variaty of options you ca
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
On UNIX platforms; decompress your OpenTTD archive, or otherwise run the installer. You should be left with an OpenTTD directory on your system. In this directory, make a subdirectory called 'data', and into this place the sample.cat file and all the .grf files from the install CD of 'Transport Tycoon Deluxe for Windows 95".
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
If you want MIDI music, copy the 'gm' folder from the original game directory/CD to the OpenTTD folder.

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@ -19,6 +19,6 @@ trghr.grf
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
You should also use the data folder to add any custom grf files if you like

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@ -39,7 +39,7 @@ Copy the following files from Transport Tycoon Deluxe to openttd/data/
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
4.) Compiling and running:

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@ -92,10 +92,9 @@ trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
to be detected correctly. A few minor graphical glitches with the DOS
graphics remain. E.g. the autorail button in the rail toolbar doesn't look
as nice as with the Windows graphics.)
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)
If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

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@ -3,6 +3,7 @@
#include "gfx.h"
#include "fileio.h"
#include "newgrf.h"
#include "md5.h"
#include <ctype.h>
#define SPRITECACHE_ID 0xF00F0006
@ -55,31 +56,17 @@ static byte *_spritecache_ptr;
static uint32 _spritecache_size;
static int _compact_cache_counter;
typedef struct MD5File {
const char * const filename; // filename
const md5_byte_t const hash[16]; // md5 sum of the file
} MD5File;
typedef struct FileList {
const char * const basic[4]; // grf files that always have to be loaded
const char * const landscape[3]; // landscape specific grf files
const MD5File basic[4]; // grf files that always have to be loaded
const MD5File landscape[3]; // landscape specific grf files
} FileList;
FileList files_dos = {
{ "TRG1.GRF",
"TRGI.GRF",
"signalsw.grf", //0x1320 - 0x1405 inclusive
NULL },
{ "TRGC.GRF",
"TRGH.GRF",
"TRGT.GRF" },
};
FileList files_win = {
{ "TRG1R.GRF",
"TRGIR.GRF",
"signalsw.grf", //0x1320 - 0x1405 inclusive
NULL },
{ "TRGCR.GRF",
"TRGHR.GRF",
"TRGTR.GRF" },
};
#include "table/files.h"
#include "table/landscape_sprite.h"
static const uint16 * const _landscape_spriteindexes[] = {
@ -758,28 +745,103 @@ static const uint16 _openttd_grf_indexes[] = {
0xffff,
};
/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF).
* _use_dos_palette is set accordingly
* WARNING! This is case-sensitive, therefore the file has to be uppercase for correct
* detection. If neither are found, Windows palette is assumed. */
static void CheckGrfFile()
/* Check that the supplied MD5 hash matches that stored for the supplied filename */
static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
{
int i, matching_bytes=0;
/* Loop through each byte of the file MD5 and the stored MD5... */
for (i = 0; i < 16; i++)
{
if (file.hash[i] == digest[i])
matching_bytes++;
};
/* If all bytes of the MD5's match (i.e. the MD5's match)... */
if (matching_bytes == 16) {
return true;
} else {
if (warn) printf("MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
return false;
};
}
/* Calculate and check the MD5 hash of the supplied filename.
* returns true if the checksum is correct */
static bool FileMD5(const MD5File file, bool warn)
{
FILE *f;
char buf[MAX_PATH];
byte *s;
s = str_fmt("%s%s", _path.data_dir, files_win.basic[0]);
f = fopen(s, "r");
if (f != NULL) {
_use_dos_palette = false;
return;
}
md5_state_t filemd5state;
int len=0;
md5_byte_t buffer[1024], digest[16];
// open file
sprintf(buf, "%s%s", _path.data_dir, file.filename);
f = fopen(buf, "rb");
#if !defined(WIN32)
if (f == NULL) {
// make lower case and check again
for (s=buf + strlen(_path.data_dir) - 1; *s != 0; s++)
*s = tolower(*s);
f = fopen(buf, "rb");
}
#endif
s = str_fmt("%s%s", _path.data_dir, files_dos.basic[0]);
f = fopen(s, "r");
if (f != NULL) {
md5_init(&filemd5state);
while ( (len = fread (buffer, 1, 1024, f)) )
md5_append(&filemd5state, buffer, len);
if (ferror(f))
if (warn) printf ("Error Reading from %s \n", buf);
fclose(f);
md5_finish(&filemd5state, digest);
return CheckMD5Digest(file, digest, warn);
} else { // file not found
return false;
}
}
/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
* by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
* If neither are found, Windows palette is assumed.
*
* (Note: Also checks sample.cat for corruption) */
void CheckExternalFiles()
{
int i;
int dos=0, win=0; // count of files from this version
for (i=0; i<2; i++)
if ( FileMD5(files_dos.basic[i], true) )
dos++;
for (i=0; i<3; i++)
if ( FileMD5(files_dos.landscape[i], true) )
dos++;
for (i=0; i<2; i++)
if ( FileMD5(files_win.basic[i], true) )
win++;
for (i=0; i<3; i++)
if ( FileMD5(files_win.landscape[i], true) )
win++;
if ( !FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false) )
printf("Your sample.cat file is corrupted or missing!");
if (win == 5) { // always use the Windows palette if all Windows files are present
_use_dos_palette = false;
} else if (dos == 5) { // else use the DOS palette if all DOS files are present
_use_dos_palette = true;
return;
} else { // some files are missing, regardless of palette. Use Windows
_use_dos_palette = false;
}
}
@ -801,9 +863,6 @@ static void LoadSpriteTables()
* invest that further. --octo
*/
// Check if we have the DOS or Windows version of the GRF files
CheckGrfFile();
files = _use_dos_palette?(&files_dos):(&files_win);
// Try to load the sprites from cache
@ -813,14 +872,14 @@ static void LoadSpriteTables()
int load_index = 0;
for(i=0; files->basic[i] != NULL; i++) {
load_index += LoadGrfFile(files->basic[i], load_index, (byte)i);
for(i=0; files->basic[i].filename != NULL; i++) {
load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i);
}
LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
if (_sprite_page_to_load != 0)
LoadGrfIndexed(files->landscape[_sprite_page_to_load-1], _landscape_spriteindexes[_sprite_page_to_load-1], i++);
LoadGrfIndexed(files->landscape[_sprite_page_to_load-1].filename, _landscape_spriteindexes[_sprite_page_to_load-1], i++);
LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
@ -858,13 +917,13 @@ static void LoadSpriteTables()
//
// NOTE: the order of the files must be identical as in the section above!!
for(i = 0; files->basic[i] != NULL; i++)
FioOpenFile(i,files->basic[i]);
for(i = 0; files->basic[i].filename != NULL; i++)
FioOpenFile(i,files->basic[i].filename);
FioOpenFile(i++, "openttd.grf");
if (_sprite_page_to_load != 0)
FioOpenFile(i++, files->landscape[_sprite_page_to_load-1]);
FioOpenFile(i++, files->landscape[_sprite_page_to_load-1].filename);
FioOpenFile(i++, "trkfoundw.grf");
FioOpenFile(i++, "canalsw.grf");

51
table/files.h Normal file
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@ -0,0 +1,51 @@
/*
MD5 sums of graphics files
DOS -
TRG1.GRF 9311676280e5b14077a8ee41c1b42192
TRGC.GRF ed446637e034104c5559b32c18afe78d
TRGH.GRF ee6616fb0e6ef6b24892c58c93d86fc9
TRGI.GRF da6a6c9dcc451eec88d79211437b76a8
TRGT.GRF fcde1d7e8a74197d72a62695884b909e
SAMPLE.CAT 422ea3dd074d2859bb51639a6e0e85da
WINDOWS -
TRG1R.GRF b04ce593d8c5016e07473a743d7d3358
TRGCR.GRF 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF 06bf2b7a31766f048baac2ebe43457b1
TRGIR.GRF 0c2484ff6be49fc63a83be6ab5c38f32
TRGTR.GRF de53650517fe661ceaa3138c6edb0eb8
SAMPLE.CAT 9212e81e72badd4bbe1eaeae66458e10
*/
FileList files_dos = {
{
{ "TRG1.GRF", {0x93,0x11,0x67,0x62,0x80,0xe5,0xb1,0x40,0x77,0xa8,0xee,0x41,0xc1,0xb4,0x21,0x92} },
{ "TRGI.GRF", {0xda,0x6a,0x6c,0x9d,0xcc,0x45,0x1e,0xec,0x88,0xd7,0x92,0x11,0x43,0x7b,0x76,0xa8} },
{ "signalsw.grf", {0x76,0x1b,0x42,0x25,0x44,0x0d,0x21,0xc7,0xe0,0xb4,0x25,0xd8,0x2f,0xc8,0x52,0x38} }, //0x1320 - 0x1405 inclusive
{ NULL }
},
{ { "TRGC.GRF", {0xed,0x44,0x66,0x37,0xe0,0x34,0x10,0x4c,0x55,0x59,0xb3,0x2c,0x18,0xaf,0xe7,0x8d} },
{ "TRGH.GRF", {0xee,0x66,0x16,0xfb,0x0e,0x6e,0xf6,0xb2,0x48,0x92,0xc5,0x8c,0x93,0xd8,0x6f,0xc9} },
{ "TRGT.GRF", {0xfc,0xde,0x1d,0x7e,0x8a,0x74,0x19,0x7d,0x72,0xa6,0x26,0x95,0x88,0x4b,0x90,0x9e} }
}
};
FileList files_win = {
{
{ "TRG1R.GRF", {0xb0,0x4c,0xe5,0x93,0xd8,0xc5,0x01,0x6e,0x07,0x47,0x3a,0x74,0x3d,0x7d,0x33,0x58} },
{ "TRGIR.GRF", {0x0c,0x24,0x84,0xff,0x6b,0xe4,0x9f,0xc6,0x3a,0x83,0xbe,0x6a,0xb5,0xc3,0x8f,0x32} },
{ "signalsw.grf", {0x76,0x1b,0x42,0x25,0x44,0x0d,0x21,0xc7,0xe0,0xb4,0x25,0xd8,0x2f,0xc8,0x52,0x38} }, //0x1320 - 0x1405 inclusive
{ NULL }
},
{ { "TRGCR.GRF", {0x36,0x68,0xf4,0x10,0xc7,0x61,0xa0,0x50,0xb5,0xe7,0x09,0x5a,0x2b,0x14,0x87,0x9b} },
{ "TRGHR.GRF", {0x06,0xbf,0x2b,0x7a,0x31,0x76,0x6f,0x04,0x8b,0xaa,0xc2,0xeb,0xe4,0x34,0x57,0xb1} },
{ "TRGTR.GRF", {0xde,0x53,0x65,0x05,0x17,0xfe,0x66,0x1c,0xea,0xa3,0x13,0x8c,0x6e,0xdb,0x0e,0xb8} }
}
};
static MD5File sample_cat_win = { "SAMPLE.CAT", {0x92,0x12,0xe8,0x1e,0x72,0xba,0xdd,0x4b,0xbe,0x1e,0xae,0xae,0x66,0x45,0x8e,0x10} };
static MD5File sample_cat_dos = { "SAMPLE.CAT", {0x42,0x2e,0xa3,0xdd,0x07,0x4d,0x28,0x59,0xbb,0x51,0x63,0x9a,0x6e,0x0e,0x85,0xda} };

2
ttd.c
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@ -545,6 +545,7 @@ void LoadIntroGame()
}
extern void DedicatedFork(void);
extern void CheckExternalFiles();
int ttd_main(int argc, char* argv[])
{
@ -638,6 +639,7 @@ int ttd_main(int argc, char* argv[])
}
DeterminePaths();
CheckExternalFiles();
#ifdef UNIX
// We must fork here, or we'll end up without some resources we need (like sockets)