(svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it

This commit is contained in:
rubidium 2010-11-19 10:35:59 +00:00
parent 43692e514c
commit ab44c91778
6 changed files with 13 additions and 10 deletions

View File

@ -259,4 +259,7 @@ enum SpriteType {
ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
};
/** The number of milliseconds per game tick. */
static const uint MILLISECONDS_PER_TICK = 30;
#endif /* GFX_TYPE_H */

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@ -474,7 +474,7 @@ void VideoDriver_Allegro::MainLoop()
{
uint32 cur_ticks = GetTime();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
uint32 pal_tick = 0;
for (;;) {
@ -501,7 +501,7 @@ void VideoDriver_Allegro::MainLoop()
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
bool old_ctrl_pressed = _ctrl_pressed;

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@ -606,7 +606,7 @@ void QZ_GameLoop()
{
uint32 cur_ticks = GetTick();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
uint32 pal_tick = 0;
#ifdef _DEBUG
@ -655,7 +655,7 @@ void QZ_GameLoop()
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
bool old_ctrl_pressed = _ctrl_pressed;

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@ -256,7 +256,7 @@ static void DedicatedHandleKeyInput()
void VideoDriver_Dedicated::MainLoop()
{
uint32 cur_ticks = GetTime();
uint32 next_tick = cur_ticks + 30;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
/* Signal handlers */
#if defined(UNIX) || defined(PSP)
@ -305,7 +305,7 @@ void VideoDriver_Dedicated::MainLoop()
cur_ticks = GetTime();
_realtime_tick += cur_ticks - prev_cur_ticks;
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks || _ddc_fastforward) {
next_tick = cur_ticks + 30;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
GameLoop();
UpdateWindows();

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@ -497,7 +497,7 @@ void VideoDriver_SDL::MainLoop()
{
uint32 cur_ticks = SDL_CALL SDL_GetTicks();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
uint32 pal_tick = 0;
uint32 mod;
int numkeys;
@ -554,7 +554,7 @@ void VideoDriver_SDL::MainLoop()
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
bool old_ctrl_pressed = _ctrl_pressed;

View File

@ -832,7 +832,7 @@ void VideoDriver_Win32::MainLoop()
MSG mesg;
uint32 cur_ticks = GetTickCount();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
_wnd.running = true;
@ -862,7 +862,7 @@ void VideoDriver_Win32::MainLoop()
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
bool old_ctrl_pressed = _ctrl_pressed;