(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed

This commit is contained in:
rubidium 2011-01-26 17:37:12 +00:00
parent 430fda01dc
commit ab4c419fcf
1 changed files with 6 additions and 1 deletions

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@ -404,7 +404,12 @@ protected:
tempmax = max(this->cur_speed - (this->cur_speed / 10) - 1, max_speed);
}
this->cur_speed = spd = Clamp(this->cur_speed + ((int)spd >> 8), min_speed, tempmax);
/* Enforce a maximum and minimum speed. Normally we would use something like
* Clamp for this, but in this case min_speed might be below the maximum speed
* threshold for some reason. That makes acceleration fail and assertions
* happen in Clamp. So make it explicit that min_speed overrules the maximum
* speed by explicit ordering of min and max. */
this->cur_speed = spd = max(min(this->cur_speed + ((int)spd >> 8), tempmax), min_speed);
int scaled_spd = this->GetAdvanceSpeed(spd);