mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r20446) -Codechange: unify the location of the water class
This commit is contained in:
parent
43d6740f2d
commit
ab5b0ceff2
|
@ -52,7 +52,7 @@
|
|||
<a href="landscape_grid.html">Landscape grid</a> page.
|
||||
</p>
|
||||
|
||||
The <a name="OwnershipInfo">owner of a tile</a>, as frequently associated with attribute m1,
|
||||
The <a name="OwnershipInfo">owner of a tile</a>, as frequently associated with attribute m1 bits 4..0,
|
||||
can be either companies (human or AI) or "Game entities".
|
||||
They are identified using:
|
||||
<table border="1">
|
||||
|
@ -78,7 +78,7 @@
|
|||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li>
|
||||
<li>m2: see fields</li>
|
||||
<li>m3 bits 3..0: see fields</li>
|
||||
<li>m3 bit 4: set if the tile is covered with snow</li>
|
||||
|
@ -183,7 +183,7 @@
|
|||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the tile</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile</li>
|
||||
<li>m2: see signals</li>
|
||||
<li>m3 bits 7..4: see signals</li>
|
||||
<li>m3 bits 3..0 = <a name="TrackType">track type</a>:
|
||||
|
@ -548,7 +548,7 @@
|
|||
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
|
||||
<li>m5 bit 6 clear: road
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
|
||||
<li>m7 bits 3..0: counter for the roadworks</li>
|
||||
<li>m5 bits 3..0: road layout road type 0 (normal road): bit set = road piece present:
|
||||
<table>
|
||||
|
@ -587,7 +587,7 @@
|
|||
</li>
|
||||
<li>m5 bit 6 set: level crossing
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the railway track</li>
|
||||
<li>m3 bits 3..0: <a href="#TrackType">railway track type</a></li>
|
||||
<li>m5 bit 0: direction
|
||||
<table>
|
||||
|
@ -610,7 +610,7 @@
|
|||
</li>
|
||||
<li>m5 bit 7 set, bit 6 clear: road depot
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the depot</li>
|
||||
<li>m2: Depot index</li>
|
||||
<li>m5 bits 3..0: exit towards:
|
||||
<table>
|
||||
|
@ -723,7 +723,7 @@
|
|||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
|
||||
<li>m2 bits 8..6: ground
|
||||
<table>
|
||||
|
||||
|
@ -822,12 +822,12 @@
|
|||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the station</li>
|
||||
<li>m1 bits 6..5: water class for buoys, water part of docks and for airport tiles</li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the station</li>
|
||||
<li>m2: index into the array of stations</li>
|
||||
<li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li>
|
||||
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
|
||||
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
|
||||
<li>m3 bits 1..0: water class for buoys, water part of docks and for airport tiles</li>
|
||||
<li>m4: custom station id; 0 means standard graphics</li>
|
||||
<li>m5: graphics index (range from 0..255 for each station type):
|
||||
<table>
|
||||
|
@ -959,9 +959,9 @@
|
|||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
|
||||
<li>m1 bits 6..5 : Water class (sea, canal or river)
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
|
||||
<li>m2: Depot index (for depots only)</li>
|
||||
<li>m3 bits 1..0 : Water class (sea, canal or river)
|
||||
<li>m4: Random data for canal or river tiles</li>
|
||||
<li>m5: tile type:
|
||||
<table>
|
||||
|
@ -1413,7 +1413,7 @@
|
|||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a></li>
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a></li>
|
||||
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram</li>
|
||||
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway</li>
|
||||
<li>m5 bit 4: pbs reservation state for railway</li>
|
||||
|
@ -1566,7 +1566,8 @@
|
|||
<td valign=top nowrap> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>m1: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
|
||||
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
|
||||
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
|
||||
<li>m2: see company statue
|
||||
<li>m3: offset to northern most tile
|
||||
<li>m5: tile type:
|
||||
|
|
|
@ -66,7 +66,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td rowspan="2">0</td>
|
||||
<td class="caption">ground</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOO</span>X <span class="free">OOOO</span></td>
|
||||
<td class="bits">XXXX XX<span class="free">OO</span></td>
|
||||
|
@ -77,7 +77,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<tr>
|
||||
<td class="caption">farmland</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
|
@ -89,7 +89,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td rowspan=3>1</td>
|
||||
<td class="caption">rail</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX <span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO</span> XXXX</td>
|
||||
|
@ -123,7 +123,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td rowspan=3>2</td>
|
||||
<td class="caption">road</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
|
@ -169,7 +169,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td>4</td>
|
||||
<td class="caption">trees</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~</span>XX XXXX</td>
|
||||
<td class="bits">XXXX XX<span class="free">OO</span></td>
|
||||
|
@ -181,7 +181,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td rowspan=7>5</td>
|
||||
<td class="caption">rail station</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">O</span>XXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
|
@ -216,7 +216,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
|
@ -227,7 +227,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX <span class="free">OO</span>XX</td>
|
||||
<td class="bits">XXXX <span class="free">OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
|
@ -238,7 +238,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
|
||||
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
|
||||
|
@ -259,9 +259,9 @@ the array so you can quickly see what is used and what is not.
|
|||
<td rowspan=3>6</td>
|
||||
<td class="caption">sea, shore</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">O</span>XXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">X<span class="option">~~</span>X XXXX</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
|
@ -272,7 +272,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
|
@ -283,7 +283,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XXXX XXXX XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OO</span>XX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
<td class="bits">-inherit-</td>
|
||||
<td class="bits">XX<span class="free">OO OO</span>XX</td>
|
||||
|
@ -306,7 +306,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td rowspan=2>9</td>
|
||||
<td class="caption">tunnel entrance</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
|
@ -329,7 +329,7 @@ the array so you can quickly see what is used and what is not.
|
|||
<td rowspan=2>A</td>
|
||||
<td class="caption">objects</td>
|
||||
<td class="bits">XXXX XXXX</td>
|
||||
<td class="bits"><span class="option">~~~</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">O</span>XXX XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
|
||||
<td class="bits"><span class="free">OOO</span>X XXXX</td>
|
||||
<td class="bits"><span class="free">OOOO OOOO</span></td>
|
||||
|
|
|
@ -277,6 +277,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
|
|||
if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);
|
||||
|
||||
SetTileType(t, MP_CLEAR);
|
||||
_m[t].m1 = 0;
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
_m[t].m2 = 0;
|
||||
_m[t].m3 = 0;
|
||||
|
@ -296,6 +297,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
|
|||
static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
|
||||
{
|
||||
SetTileType(t, MP_CLEAR);
|
||||
_m[t].m1 = 0;
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
_m[t].m2 = industry;
|
||||
_m[t].m3 = field_type;
|
||||
|
|
|
@ -53,7 +53,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, uint index)
|
|||
TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4));
|
||||
TILE_AREA_LOOP(t, ta) {
|
||||
TileIndex offset = t - tile;
|
||||
MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index);
|
||||
MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index, WATER_CLASS_INVALID);
|
||||
MarkTileDirtyByTile(t);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#define OBJECT_MAP_H
|
||||
|
||||
#include "tile_map.h"
|
||||
#include "water_map.h"
|
||||
#include "object_type.h"
|
||||
|
||||
/**
|
||||
|
@ -162,11 +163,13 @@ static inline void SetObjectOffset(TileIndex t, uint8 offset)
|
|||
* @param o The new owner of the tile.
|
||||
* @param offset The offset to the northern tile of this object.
|
||||
* @param index Generic index associated with the object type.
|
||||
* @param wc Water class for this obect.
|
||||
*/
|
||||
static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index)
|
||||
static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index, WaterClass wc)
|
||||
{
|
||||
SetTileType(t, MP_OBJECT);
|
||||
SetTileOwner(t, o);
|
||||
SetWaterClass(t, wc);
|
||||
_m[t].m2 = index;
|
||||
_m[t].m3 = offset;
|
||||
_m[t].m4 = 0;
|
||||
|
|
|
@ -1543,6 +1543,41 @@ bool AfterLoadGame()
|
|||
}
|
||||
}
|
||||
|
||||
/* The water class was moved/unified. */
|
||||
if (CheckSavegameVersion(146)) {
|
||||
for (TileIndex t = 0; t < map_size; t++) {
|
||||
switch (GetTileType(t)) {
|
||||
case MP_STATION:
|
||||
switch (GetStationType(t)) {
|
||||
case STATION_OILRIG:
|
||||
case STATION_DOCK:
|
||||
case STATION_BUOY:
|
||||
SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
|
||||
SB(_m[t].m3, 0, 2, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
SetWaterClass(t, WATER_CLASS_INVALID);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case MP_WATER:
|
||||
SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
|
||||
SB(_m[t].m3, 0, 2, 0);
|
||||
break;
|
||||
|
||||
case MP_OBJECT:
|
||||
SetWaterClass(t, WATER_CLASS_INVALID);
|
||||
break;
|
||||
|
||||
default:
|
||||
/* No water class. */
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CheckSavegameVersion(86)) {
|
||||
for (TileIndex t = 0; t < map_size; t++) {
|
||||
/* Move river flag and update canals to use water class */
|
||||
|
@ -2153,12 +2188,6 @@ bool AfterLoadGame()
|
|||
FOR_ALL_DEPOTS(d) d->build_date = _date;
|
||||
}
|
||||
|
||||
if (CheckSavegameVersion(145)) {
|
||||
for (TileIndex t = 0; t < map_size; t++) {
|
||||
if (IsAirportTile(t)) SetWaterClass(t, WATER_CLASS_INVALID);
|
||||
}
|
||||
}
|
||||
|
||||
/* Road stops is 'only' updating some caches */
|
||||
AfterLoadRoadStops();
|
||||
AfterLoadLabelMaps();
|
||||
|
|
|
@ -209,8 +209,9 @@
|
|||
* 143 20048
|
||||
* 144 20334
|
||||
* 145 20376
|
||||
* 146 20446
|
||||
*/
|
||||
extern const uint16 SAVEGAME_VERSION = 145; ///< current savegame version of OpenTTD
|
||||
extern const uint16 SAVEGAME_VERSION = 146; ///< current savegame version of OpenTTD
|
||||
|
||||
SavegameType _savegame_type; ///< type of savegame we are loading
|
||||
|
||||
|
|
|
@ -553,7 +553,7 @@ static inline byte GetStationTileRandomBits(TileIndex t)
|
|||
* @param st the type this station tile
|
||||
* @param section the StationGfx to be used for this tile
|
||||
*/
|
||||
static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section)
|
||||
static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section, WaterClass wc = WATER_CLASS_INVALID)
|
||||
{
|
||||
SetTileType(t, MP_STATION);
|
||||
SetTileOwner(t, o);
|
||||
|
@ -644,8 +644,7 @@ static inline void MakeDriveThroughRoadStop(TileIndex t, Owner station, Owner ro
|
|||
*/
|
||||
static inline void MakeAirport(TileIndex t, Owner o, StationID sid, byte section, WaterClass wc)
|
||||
{
|
||||
MakeStation(t, o, sid, STATION_AIRPORT, section);
|
||||
SetWaterClass(t, wc);
|
||||
MakeStation(t, o, sid, STATION_AIRPORT, section, wc);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -659,8 +658,7 @@ static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc)
|
|||
/* Make the owner of the buoy tile the same as the current owner of the
|
||||
* water tile. In this way, we can reset the owner of the water to its
|
||||
* original state when the buoy gets removed. */
|
||||
MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0);
|
||||
SetWaterClass(t, wc);
|
||||
MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0, wc);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -674,8 +672,7 @@ static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc)
|
|||
static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d, WaterClass wc)
|
||||
{
|
||||
MakeStation(t, o, sid, STATION_DOCK, d);
|
||||
MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d));
|
||||
SetWaterClass(t + TileOffsByDiagDir(d), wc);
|
||||
MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -686,8 +683,7 @@ static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d
|
|||
*/
|
||||
static inline void MakeOilrig(TileIndex t, StationID sid, WaterClass wc)
|
||||
{
|
||||
MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0);
|
||||
SetWaterClass(t, wc);
|
||||
MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0, wc);
|
||||
}
|
||||
|
||||
#endif /* STATION_MAP_H */
|
||||
|
|
|
@ -142,7 +142,7 @@ static inline Owner GetTileOwner(TileIndex tile)
|
|||
assert(!IsTileType(tile, MP_HOUSE));
|
||||
assert(!IsTileType(tile, MP_INDUSTRY));
|
||||
|
||||
return (Owner)_m[tile].m1;
|
||||
return (Owner)GB(_m[tile].m1, 0, 5);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -162,7 +162,7 @@ static inline void SetTileOwner(TileIndex tile, Owner owner)
|
|||
assert(!IsTileType(tile, MP_HOUSE));
|
||||
assert(!IsTileType(tile, MP_INDUSTRY));
|
||||
|
||||
_m[tile].m1 = owner;
|
||||
SB(_m[tile].m1, 0, 5, owner);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -72,8 +72,8 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
|
|||
*/
|
||||
static inline WaterClass GetWaterClass(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
|
||||
return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2));
|
||||
assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT));
|
||||
return (WaterClass)GB(_m[t].m1, 5, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -83,12 +83,8 @@ static inline WaterClass GetWaterClass(TileIndex t)
|
|||
*/
|
||||
static inline void SetWaterClass(TileIndex t, WaterClass wc)
|
||||
{
|
||||
assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
|
||||
if (IsTileType(t, MP_INDUSTRY)) {
|
||||
SB(_m[t].m1, 5, 2, wc);
|
||||
} else {
|
||||
SB(_m[t].m3, 0, 2, wc);
|
||||
}
|
||||
assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT));
|
||||
SB(_m[t].m1, 5, 2, wc);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -251,6 +247,7 @@ static inline void MakeShore(TileIndex t)
|
|||
{
|
||||
SetTileType(t, MP_WATER);
|
||||
SetTileOwner(t, OWNER_WATER);
|
||||
SetWaterClass(t, WATER_CLASS_SEA);
|
||||
_m[t].m2 = 0;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0;
|
||||
|
@ -270,8 +267,9 @@ static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_b
|
|||
{
|
||||
SetTileType(t, MP_WATER);
|
||||
SetTileOwner(t, o);
|
||||
SetWaterClass(t, wc);
|
||||
_m[t].m2 = 0;
|
||||
_m[t].m3 = wc;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = random_bits;
|
||||
_m[t].m5 = 0;
|
||||
SB(_m[t].m6, 2, 4, 0);
|
||||
|
@ -322,8 +320,9 @@ static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart ba
|
|||
{
|
||||
SetTileType(t, MP_WATER);
|
||||
SetTileOwner(t, o);
|
||||
SetWaterClass(t, original_water_class);
|
||||
_m[t].m2 = did;
|
||||
_m[t].m3 = original_water_class;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0;
|
||||
_m[t].m5 = base + a * 2;
|
||||
SB(_m[t].m6, 2, 4, 0);
|
||||
|
@ -342,8 +341,9 @@ static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass o
|
|||
{
|
||||
SetTileType(t, MP_WATER);
|
||||
SetTileOwner(t, o);
|
||||
SetWaterClass(t, original_water_class);
|
||||
_m[t].m2 = 0;
|
||||
_m[t].m3 = original_water_class;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0;
|
||||
_m[t].m5 = section;
|
||||
SB(_m[t].m6, 2, 4, 0);
|
||||
|
|
Loading…
Reference in New Issue