(svn r13071) -Codechange: make also a class of the MainWindow.

This commit is contained in:
rubidium 2008-05-13 14:59:50 +00:00
parent 8e702d1053
commit ab7a5568d7
1 changed files with 156 additions and 154 deletions

View File

@ -214,11 +214,16 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
extern void UpdateAllStationVirtCoord(); extern void UpdateAllStationVirtCoord();
static void MainWindowWndProc(Window *w, WindowEvent *e) struct MainWindow : Window
{ {
switch (e->event) { MainWindow(int width, int height) : Window(0, 0, width, height, NULL, WC_MAIN_WINDOW, NULL)
case WE_PAINT: {
DrawWindowViewport(w); InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
}
virtual void OnPaint()
{
DrawWindowViewport(this);
if (_game_mode == GM_MENU) { if (_game_mode == GM_MENU) {
int off_x = _screen.width / 2; int off_x = _screen.width / 2;
@ -231,44 +236,43 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50); DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50); DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
} }
break; }
case WE_KEYPRESS: virtual bool OnKeyPress(uint16 key, uint16 keycode)
switch (e->we.keypress.keycode) { {
switch (keycode) {
case 'Q' | WKC_CTRL: case 'Q' | WKC_CTRL:
case 'Q' | WKC_META: case 'Q' | WKC_META:
HandleExitGameRequest(); HandleExitGameRequest();
break; return true;
} }
/* Disable all key shortcuts, except quit shortcuts when /* Disable all key shortcuts, except quit shortcuts when
* generating the world, otherwise they create threading * generating the world, otherwise they create threading
* problem during the generating, resulting in random * problem during the generating, resulting in random
* assertions that are hard to trigger and debug */ * assertions that are hard to trigger and debug */
if (IsGeneratingWorld()) break; if (IsGeneratingWorld()) return true;
if (e->we.keypress.keycode == WKC_BACKQUOTE) { if (keycode == WKC_BACKQUOTE) {
IConsoleSwitch(); IConsoleSwitch();
e->we.keypress.cont = false; return false;
break;
} }
if (e->we.keypress.keycode == ('B' | WKC_CTRL)) { if (keycode == ('B' | WKC_CTRL)) {
e->we.keypress.cont = false;
extern bool _draw_bounding_boxes; extern bool _draw_bounding_boxes;
_draw_bounding_boxes = !_draw_bounding_boxes; _draw_bounding_boxes = !_draw_bounding_boxes;
MarkWholeScreenDirty(); MarkWholeScreenDirty();
break; return false;
} }
if (_game_mode == GM_MENU) break; if (_game_mode == GM_MENU) return true;
switch (e->we.keypress.keycode) { switch (keycode) {
case 'C': case 'C':
case 'Z': { case 'Z': {
Point pt = GetTileBelowCursor(); Point pt = GetTileBelowCursor();
if (pt.x != -1) { if (pt.x != -1) {
if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w); if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
ScrollMainWindowTo(pt.x, pt.y); ScrollMainWindowTo(pt.x, pt.y);
} }
break; break;
@ -305,7 +309,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
case '8' | WKC_CTRL: case '8' | WKC_CTRL:
case '9' | WKC_CTRL: case '9' | WKC_CTRL:
/* Transparency toggle hot keys */ /* Transparency toggle hot keys */
ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL))); ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
MarkWholeScreenDirty(); MarkWholeScreenDirty();
break; break;
@ -318,7 +322,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
case '7' | WKC_CTRL | WKC_SHIFT: case '7' | WKC_CTRL | WKC_SHIFT:
case '8' | WKC_CTRL | WKC_SHIFT: case '8' | WKC_CTRL | WKC_SHIFT:
/* Invisibility toggle hot keys */ /* Invisibility toggle hot keys */
ToggleInvisibilityWithTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL | WKC_SHIFT))); ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
MarkWholeScreenDirty(); MarkWholeScreenDirty();
break; break;
@ -367,35 +371,37 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
break; break;
#endif #endif
default: return; default: return true;
}
return false;
} }
e->we.keypress.cont = false;
break;
case WE_SCROLL: { virtual void OnScroll(Point delta)
ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); {
ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
if (vp == NULL) { if (vp == NULL) {
_cursor.fix_at = false; _cursor.fix_at = false;
_scrolling_viewport = false; _scrolling_viewport = false;
} }
w->viewport->scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom); this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
w->viewport->scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom); this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x; this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y; this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
} break; };
case WE_MOUSEWHEEL: virtual void OnMouseWheel(int wheel)
ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); {
break; ZoomInOrOutToCursorWindow(wheel < 0, this);
}
case WE_INVALIDATE_DATA: virtual void OnInvalidateData(int data)
{
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */ /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
InvalidateWindowData(WC_MAIN_TOOLBAR, 0, e->we.invalidate.data); InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
break;
}
} }
};
void ShowSelectGameWindow(); void ShowSelectGameWindow();
@ -409,11 +415,7 @@ void SetupColorsAndInitialWindow()
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
} }
int width = _screen.width; new MainWindow(_screen.width, _screen.height);
int height = _screen.height;
Window *w = new Window(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
InitializeWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
/* XXX: these are not done */ /* XXX: these are not done */
switch (_game_mode) { switch (_game_mode) {