(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is

no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
This commit is contained in:
peter1138 2008-01-12 19:58:06 +00:00
parent a222fe2e86
commit ab8382c0db
38 changed files with 250 additions and 298 deletions

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@ -335,7 +335,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->cargo_subtype = 0;
v->string_id = STR_SV_AIRCRAFT_NAME;
v->name = NULL;
// v->next_order_param = v->next_order = 0;
// v->load_unload_time_rem = 0;

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@ -134,7 +134,7 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
const UnitID cached_unitnumber = old_v->unitnumber;
bool new_front = false;
Vehicle *new_v = NULL;
char vehicle_name[32];
char *vehicle_name = NULL;
CargoID replacement_cargo_type;
/* If the vehicle belongs to a group, check if the group is protected from the global autoreplace.
@ -240,12 +240,7 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
MoveVehicleCargo(new_v->type == VEH_TRAIN ? new_v->First() : new_v, old_v);
// Get the name of the old vehicle if it has a custom name.
if (!IsCustomName(old_v->string_id)) {
vehicle_name[0] = '\0';
} else {
SetDParam(0, old_v->index);
GetString(vehicle_name, STR_VEHICLE_NAME, lastof(vehicle_name));
}
if (old_v->name != NULL) vehicle_name = strdup(old_v->name);
} else { // flags & DC_EXEC not set
CommandCost tmp_move;
@ -285,9 +280,10 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
}
/* Transfer the name of the old vehicle */
if ((flags & DC_EXEC) && vehicle_name[0] != '\0') {
if ((flags & DC_EXEC) && vehicle_name != NULL) {
_cmd_text = vehicle_name;
DoCommand(0, new_v->index, 0, DC_EXEC, CMD_NAME_VEHICLE);
free(vehicle_name);
}
return cost;

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@ -54,6 +54,12 @@ void SetupEngines()
do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]);
do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]);
/* Set up default engine names */
for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
EngineInfo *ei = &_engine_info[engine];
ei->string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + engine;
}
}
@ -61,13 +67,10 @@ void ShowEnginePreviewWindow(EngineID engine);
void DeleteCustomEngineNames()
{
uint i;
StringID old;
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
old = _engine_name_strings[i];
_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
DeleteName(old);
Engine *e;
FOR_ALL_ENGINES(e) {
free(e->name);
e->name = NULL;
}
_vehicle_design_names &= ~1;
@ -79,18 +82,6 @@ void LoadCustomEngineNames()
DEBUG(misc, 1, "LoadCustomEngineNames: not done");
}
static void SetupEngineNames()
{
StringID *name;
for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
*name = STR_SV_EMPTY;
DeleteCustomEngineNames();
LoadCustomEngineNames();
}
static void CalcEngineReliability(Engine *e)
{
uint age = e->age;
@ -134,8 +125,6 @@ void StartupEngines()
/* Aging of vehicles stops, so account for that when starting late */
const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
SetupEngineNames();
for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
uint32 r;
@ -402,23 +391,16 @@ static bool IsUniqueEngineName(const char *name)
*/
CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
if (!IsEngineIndex(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;
if (!IsUniqueEngineName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
str = AllocateName(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
StringID old_str = _engine_name_strings[p1];
_engine_name_strings[p1] = str;
DeleteName(old_str);
Engine *e = GetEngine(p1);
free(e->name);
e->name = strdup(_cmd_text);
_vehicle_design_names |= 3;
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return CommandCost();
@ -637,6 +619,7 @@ static const SaveLoad _engine_desc[] = {
SLE_VAR(Engine, preview_wait, SLE_UINT8),
SLE_CONDNULL(1, 0, 44),
SLE_VAR(Engine, player_avail, SLE_UINT8),
SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION),
/* reserve extra space in savegame here. (currently 16 bytes) */
SLE_CONDNULL(16, 2, SL_MAX_VERSION),
@ -662,14 +645,21 @@ static void Load_ENGN()
}
}
static void LoadSave_ENGS()
static void Load_ENGS()
{
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
StringID names[TOTAL_NUM_ENGINES];
SlArray(names, lengthof(names), SLE_STRINGID);
for (EngineID engine = 0; engine < lengthof(names); engine++) {
Engine *e = GetEngine(engine);
e->name = CopyFromOldName(names[engine]);
}
}
extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF },
{ 'ENGS', NULL, Load_ENGS, CH_RIFF },
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
};
@ -678,4 +668,10 @@ void InitializeEngines()
/* Clean the engine renew pool and create 1 block in it */
_EngineRenew_pool.CleanPool();
_EngineRenew_pool.AddBlockToPool();
Engine *e;
FOR_ALL_ENGINES(e) {
free(e->name);
e->name = NULL;
}
}

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@ -109,9 +109,11 @@ struct EngineInfo {
byte misc_flags;
byte callbackmask;
byte retire_early; ///< Number of years early to retire vehicle
StringID string_id; ///< Default name of engine
};
struct Engine {
char *name; ///< Custom name of engine
Date intro_date;
Date age;
uint16 reliability;

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@ -35,12 +35,7 @@ void InitializeLandscapeVariables(bool only_constants);
/* misc.cpp */
bool IsCustomName(StringID id);
void DeleteName(StringID id);
char *GetName(char *buff, StringID id, const char *last);
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
StringID RealAllocateName(const char *name, byte skip, bool check_double);
void ConvertNameArray();
char *CopyFromOldName(StringID id);
/* misc functions */
/**

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@ -20,7 +20,7 @@ struct Group;
DECLARE_OLD_POOL(Group, Group, 5, 2047)
struct Group : PoolItem<Group, GroupID, &_Group_pool> {
StringID string_id; ///< Group Name
char *name; ///< Group Name
uint16 num_vehicle; ///< Number of vehicles wich belong to the group
PlayerID owner; ///< Group Owner

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@ -52,7 +52,7 @@ Group::Group(PlayerID owner)
Group::~Group()
{
DeleteName(this->string_id);
free(this->name);
this->owner = INVALID_PLAYER;
}
@ -186,19 +186,13 @@ CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsUniqueGroupName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
/* Create the name */
StringID str = AllocateName(_cmd_text, 0);
if (str == STR_NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Delete the old name */
DeleteName(g->string_id);
free(g->name);
/* Assign the new one */
g->string_id = str;
g->name = strdup(_cmd_text);
InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
} else {
DeleteName(str);
}
return CommandCost();
@ -433,7 +427,8 @@ void RemoveAllGroupsForPlayer(const PlayerID p)
static const SaveLoad _group_desc[] = {
SLE_VAR(Group, string_id, SLE_UINT16),
SLE_CONDVAR(Group, name, SLE_NAME, 0, 83),
SLE_CONDSTR(Group, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Group, num_vehicle, SLE_UINT16),
SLE_VAR(Group, owner, SLE_UINT8),
SLE_VAR(Group, vehicle_type, SLE_UINT8),

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@ -116,18 +116,6 @@ bool IsCustomName(StringID id)
return GB(id, 11, 5) == 15;
}
void DeleteName(StringID id)
{
if (IsCustomName(id)) {
memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
}
}
char *GetName(char *buff, StringID id, const char* last)
{
return strecpy(buff, _name_array[id & ~0x600], last);
}
static void InitializeCheats()
{
@ -140,40 +128,22 @@ static void InitializeNameMgr()
memset(_name_array, 0, sizeof(_name_array));
}
StringID RealAllocateName(const char *name, byte skip, bool check_double)
/* Copy and convert old custom names to UTF-8 */
char *CopyFromOldName(StringID id)
{
char (*free_item)[lengthof(*_name_array)] = NULL;
char (*i)[lengthof(*_name_array)];
if (!IsCustomName(id)) return NULL;
for (i = _name_array; i != endof(_name_array); ++i) {
if ((*i)[0] == '\0') {
if (free_item == NULL) free_item = i;
} else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) {
_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
return 0;
}
}
if (free_item != NULL) {
ttd_strlcpy(*free_item, name, lengthof(*free_item));
return (free_item - _name_array) | 0x7800 | (skip << 8);
} else {
_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
return 0;
}
}
void ConvertNameArray()
{
uint i;
for (i = 0; i < lengthof(_name_array); i++) {
const char *strfrom = _name_array[i];
char tmp[sizeof(*_name_array)];
if (CheckSavegameVersion(37)) {
/* Old names were 32 characters long, so 128 characters should be
* plenty to allow for expansion when converted to UTF-8. */
char tmp[128];
const char *strfrom = _name_array[GB(id, 0, 9)];
char *strto = tmp;
for (; *strfrom != '\0'; strfrom++) {
WChar c = (byte)*strfrom;
/* Map from non-ISO8859-15 characters to UTF-8. */
switch (c) {
case 0xA4: c = 0x20AC; break; // Euro
case 0xA6: c = 0x0160; break; // S with caron
@ -185,13 +155,20 @@ void ConvertNameArray()
case 0xBE: c = 0x0178; break; // Y with diaresis
default: break;
}
/* Check character will fit into our buffer. */
if (strto + Utf8CharLen(c) > lastof(tmp)) break;
strto += Utf8Encode(strto, c);
}
/* Terminate the new string and copy it back to the name array */
*strto = '\0';
memcpy(_name_array[i], tmp, sizeof(*_name_array));
return strdup(tmp);
} else {
/* Name will already be in UTF-8. */
return strdup(_name_array[GB(id, 0, 9)]);
}
}
@ -206,19 +183,6 @@ void InitializeLandscapeVariables(bool only_constants)
}
}
static void Save_NAME()
{
int i;
for (i = 0; i != lengthof(_name_array); ++i) {
if (_name_array[i][0] != '\0') {
SlSetArrayIndex(i);
SlArray(_name_array[i], (uint)strlen(_name_array[i]), SLE_UINT8);
}
}
}
static void Load_NAME()
{
int index;
@ -584,7 +548,7 @@ extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'MAPE', Save_MAP6, Load_MAP6, CH_RIFF },
{ 'MAP7', Save_MAP7, Load_MAP7, CH_RIFF },
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
{ 'NAME', NULL, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}

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@ -223,23 +223,17 @@ static bool IsUniqueCompanyName(const char *name)
*/
CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Player *p;
if (StrEmpty(_cmd_text)) return CMD_ERROR;
if (!IsUniqueCompanyName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
str = AllocateName(_cmd_text, 4);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
p = GetPlayer(_current_player);
DeleteName(p->name_1);
p->name_1 = str;
free(p->name);
p->name = strdup(_cmd_text);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return CommandCost();
@ -268,20 +262,16 @@ static bool IsUniquePresidentName(const char *name)
*/
CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Player *p;
if (StrEmpty(_cmd_text)) return CMD_ERROR;
if (!IsUniquePresidentName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
str = AllocateName(_cmd_text, 4);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
p = GetPlayer(_current_player);
DeleteName(p->president_name_1);
p->president_name_1 = str;
free(p->president_name);
p->president_name = strdup(_cmd_text);
if (p->name_1 == STR_SV_UNNAMED) {
char buf[80];
@ -291,8 +281,6 @@ CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint
DoCommand(0, 0, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
}
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return CommandCost();

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@ -3170,7 +3170,8 @@ static void FeatureNewName(byte *buf, int len)
case GSF_AIRCRAFT:
if (id < TOTAL_NUM_ENGINES) {
StringID string = AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_8000_KIRBY_PAUL_TANK_STEAM + id);
SetCustomEngineName(id, string);
EngineInfo *ei = &_engine_info[id];
ei->string_id = string;
} else {
AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, id);
}
@ -5014,7 +5015,6 @@ static void ResetNewGRFData()
/* Unload sprite group data */
UnloadWagonOverrides();
UnloadCustomEngineSprites();
UnloadCustomEngineNames();
ResetEngineListOrder();
/* Reset price base data */

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@ -707,8 +707,6 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
case 0x5D: return GB(ClampToI32(v->value), 8, 24);
case 0x5E: return GB(ClampToI32(v->value), 16, 16);
case 0x5F: return GB(ClampToI32(v->value), 24, 8);
case 0x60: return v->string_id;
case 0x61: return GB(v->string_id, 8, 8);
case 0x72: return v->cargo_subtype;
case 0x7A: return v->random_bits;
case 0x7B: return v->waiting_triggers;
@ -1041,27 +1039,6 @@ void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
DoTriggerVehicle(v, trigger, 0, true);
}
StringID _engine_custom_names[TOTAL_NUM_ENGINES];
void SetCustomEngineName(EngineID engine, StringID name)
{
assert(engine < lengthof(_engine_custom_names));
_engine_custom_names[engine] = name;
}
void UnloadCustomEngineNames()
{
EngineID i;
for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
_engine_custom_names[i] = 0;
}
}
StringID GetCustomEngineName(EngineID engine)
{
return _engine_custom_names[engine] == 0 ? _engine_name_strings[engine] : _engine_custom_names[engine];
}
/* Functions for changing the order of vehicle purchase lists
* This is currently only implemented for rail vehicles. */
static EngineID _engine_list_order[NUM_TRAIN_ENGINES];

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@ -53,12 +53,8 @@ enum VehicleTrigger {
};
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
void SetCustomEngineName(EngineID engine, StringID name);
StringID GetCustomEngineName(EngineID engine);
void UnloadWagonOverrides();
void UnloadCustomEngineSprites();
void UnloadCustomEngineNames();
void ResetEngineListOrder();
EngineID GetRailVehAtPosition(EngineID pos);

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@ -1235,7 +1235,8 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);
_old_string_id = RemapOldStringID(_old_string_id);
v->name = CopyFromOldName(_old_string_id);
/* Vehicle-subtype is different in TTD(Patch) */
if (v->type == VEH_SPECIAL) v->subtype = v->subtype >> 1;
@ -1251,7 +1252,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
static const OldChunks sign_chunk[] = {
OCL_SVAR( OC_UINT16, Sign, str ),
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
@ -1263,7 +1264,12 @@ static const OldChunks sign_chunk[] = {
static bool LoadOldSign(LoadgameState *ls, int num)
{
return LoadChunk(ls, new (num) Sign(), sign_chunk);
if (!LoadChunk(ls, new (num) Sign(), sign_chunk)) return false;
_old_string_id = RemapOldStringID(_old_string_id);
// XXX copy if custom name$$$
return true;
}
static const OldChunks engine_chunk[] = {

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@ -1343,6 +1343,34 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(84)) {
Player *p;
FOR_ALL_PLAYERS(p) {
p->name = CopyFromOldName(p->name_1);
if (p->name != NULL) p->name_1 = STR_SV_UNNAMED;
p->president_name = CopyFromOldName(p->president_name_1);
if (p->president_name != NULL) p->president_name_1 = SPECSTR_PRESIDENT_NAME;
}
Station *st;
FOR_ALL_STATIONS(st) {
st->name = CopyFromOldName(st->string_id);
if (st->name != NULL) st->string_id = STR_EMPTY;
}
Town *t;
FOR_ALL_TOWNS(t) {
t->name = CopyFromOldName(t->townnametype);
if (t->name != NULL) t->townnametype = SPECSTR_TOWNNAME_START + _opt.town_name;
}
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
wp->name = CopyFromOldName(wp->string);
wp->string = STR_EMPTY;
}
}
/* convert road side to my format. */
if (_opt.road_side) _opt.road_side = 1;
@ -1936,10 +1964,6 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(37)) {
ConvertNameArray();
}
/* from version 38 we have optional elrails, since we cannot know the
* preference of a user, let elrails enabled; it can be disabled manually */
if (CheckSavegameVersion(38)) _patches.disable_elrails = false;

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@ -127,7 +127,7 @@ struct BackuppedOrders {
VehicleOrderID orderindex;
Order *order;
uint16 service_interval;
char name[32];
char *name;
};
VARDEF TileIndex _backup_orders_tile;

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@ -926,18 +926,13 @@ void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
/* Make sure we always have freed the stuff */
free(bak->order);
bak->order = NULL;
free(bak->name);
bak->name = NULL;
/* Save general info */
bak->orderindex = v->cur_order_index;
bak->service_interval = v->service_interval;
/* Safe custom string, if any */
if (!IsCustomName(v->string_id)) {
bak->name[0] = '\0';
} else {
SetDParam(0, v->index);
GetString(bak->name, STR_VEHICLE_NAME, lastof(bak->name));
}
if (v->name != NULL) bak->name = strdup(v->name);
/* If we have shared orders, store it on a special way */
if (IsOrderListShared(v)) {
@ -979,7 +974,7 @@ void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak)
{
/* If we have a custom name, process that */
if (!StrEmpty(bak->name)) {
if (bak->name != NULL) {
_cmd_text = bak->name;
DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
}

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@ -25,9 +25,11 @@ struct PlayerEconomyEntry {
struct Player {
uint32 name_2;
uint16 name_1;
char *name;
uint16 president_name_1;
uint32 president_name_2;
char *president_name;
PlayerFace face;

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@ -612,10 +612,12 @@ static void DeletePlayerStuff(PlayerID pi)
DeletePlayerWindows(pi);
p = GetPlayer(pi);
DeleteName(p->name_1);
DeleteName(p->president_name_1);
p->name_1 = 0;
p->president_name_1 = 0;
p->name_1 = STR_NULL;
p->president_name_1 = STR_NULL;
free(p->name);
free(p->president_name);
p->name = NULL;
p->president_name = NULL;
}
/** Change engine renewal parameters
@ -1096,9 +1098,11 @@ void LoadFromHighScore()
static const SaveLoad _player_desc[] = {
SLE_VAR(Player, name_2, SLE_UINT32),
SLE_VAR(Player, name_1, SLE_STRINGID),
SLE_CONDSTR(Player, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Player, president_name_1,SLE_UINT16),
SLE_VAR(Player, president_name_2,SLE_UINT32),
SLE_CONDSTR(Player, president_name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Player, face, SLE_UINT32),

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@ -245,7 +245,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->max_age = e->lifelength * 366;
_new_vehicle_id = v->index;
v->string_id = STR_SV_ROADVEH_NAME;
v->name = NULL;
v->service_interval = _patches.servint_roadveh;

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@ -33,7 +33,7 @@
#include "autoreplace_base.h"
#include <list>
extern const uint16 SAVEGAME_VERSION = 83;
extern const uint16 SAVEGAME_VERSION = 84;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
@ -434,6 +434,7 @@ void WriteValue(void *ptr, VarType conv, int64 val)
case SLE_VAR_U32: *(uint32*)ptr = val; break;
case SLE_VAR_I64: *(int64 *)ptr = val; break;
case SLE_VAR_U64: *(uint64*)ptr = val; break;
case SLE_VAR_NAME: *(char**)ptr = CopyFromOldName(val); break;
case SLE_VAR_NULL: break;
default: NOT_REACHED();
}
@ -922,6 +923,9 @@ static void SlSaveChunk(const ChunkHandler *ch)
{
ChunkSaveLoadProc *proc = ch->save_proc;
/* Don't save any chunk information if there is no save handler. */
if (proc == NULL) return;
SlWriteUint32(ch->id);
DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);

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@ -117,6 +117,7 @@ enum VarTypes {
SLE_VAR_STRBQ = 11 << 4, ///< string enclosed in quotes (with pre-allocated buffer)
SLE_VAR_STR = 12 << 4, ///< string pointer
SLE_VAR_STRQ = 13 << 4, ///< string pointer enclosed in quotes
SLE_VAR_NAME = 14 << 4, ///< old custom name to be converted to a char pointer
/* 2 more possible memory-primitives */
/* Shortcut values */
@ -140,6 +141,7 @@ enum VarTypes {
SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ,
SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR,
SLE_STRINGQUOTE = SLE_FILE_STRING | SLE_VAR_STRQ,
SLE_NAME = SLE_FILE_STRINGID | SLE_VAR_NAME,
/* Shortcut values */
SLE_UINT = SLE_UINT32,

View File

@ -864,7 +864,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->max_age = e->lifelength * 366;
_new_vehicle_id = v->index;
v->string_id = STR_SV_SHIP_NAME;
v->name = NULL;
v->u.ship.state = TRACK_BIT_DEPOT;
v->service_interval = _patches.servint_ships;

View File

@ -26,15 +26,15 @@ uint _total_signs;
/* Initialize the sign-pool */
DEFINE_OLD_POOL_GENERIC(Sign, Sign)
Sign::Sign(StringID string)
Sign::Sign(PlayerID owner)
{
this->str = string;
this->owner = owner;
}
Sign::~Sign()
{
DeleteName(this->str);
this->str = STR_NULL;
free(this->name);
this->owner = INVALID_PLAYER;
}
/**
@ -95,7 +95,7 @@ static void MarkSignDirty(Sign *si)
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Try to locate a new sign */
Sign *si = new Sign(STR_280A_SIGN);
Sign *si = new Sign(_current_player);
if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
AutoPtrT<Sign> s_auto_delete = si;
@ -106,7 +106,6 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
si->x = x;
si->y = y;
si->owner = _current_player; // owner of the sign; just eyecandy
si->z = GetSlopeZ(x, y);
UpdateSignVirtCoords(si);
MarkSignDirty(si);
@ -136,17 +135,13 @@ CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* If _cmd_text 0 means the new text for the sign is non-empty.
* So rename the sign. If it is empty, it has no name, so delete it */
if (!StrEmpty(_cmd_text)) {
/* Create the name */
StringID str = AllocateName(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
Sign *si = GetSign(p1);
/* Delete the old name */
DeleteName(si->str);
free(si->name);
/* Assign the new one */
si->str = str;
si->name = strdup(_cmd_text);
si->owner = _current_player;
/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
@ -155,9 +150,6 @@ CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
MarkSignDirty(si);
InvalidateWindow(WC_SIGN_LIST, 0);
_sign_sort_dirty = true;
} else {
/* Free the name, because we did not assign it yet */
DeleteName(str);
}
} else { // Delete sign
if (flags & DC_EXEC) {
@ -214,7 +206,8 @@ void InitializeSigns()
}
static const SaveLoad _sign_desc[] = {
SLE_VAR(Sign, str, SLE_UINT16),
SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),

View File

@ -11,7 +11,7 @@ struct Sign;
DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
StringID str;
char *name;
ViewportSign sign;
int32 x;
int32 y;
@ -21,12 +21,12 @@ struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
/**
* Creates a new sign
*/
Sign(StringID string = STR_NULL);
Sign(PlayerID owner = INVALID_PLAYER);
/** Destroy the sign */
~Sign();
inline bool IsValid() const { return this->str != STR_NULL; }
inline bool IsValid() const { return this->owner != INVALID_PLAYER; }
};
enum {

View File

@ -33,11 +33,13 @@ static int CDECL SignNameSorter(const void *a, const void *b)
const Sign *sign1 = *(const Sign**)b;
char buf1[64];
GetString(buf1, sign0->str, lastof(buf1));
SetDParam(0, sign0->index);
GetString(buf1, STR_SIGN_NAME, lastof(buf1));
if (sign1 != _last_sign) {
_last_sign = sign1;
GetString(_bufcache, sign1->str, lastof(_bufcache));
SetDParam(0, sign1->index);
GetString(_bufcache, STR_SIGN_NAME, lastof(_bufcache));
}
return strcmp(buf1, _bufcache); // sort by name
@ -175,7 +177,7 @@ enum QueryEditSignWidgets {
static void UpdateSignEditWindow(Window *w, const Sign *si)
{
/* Display an empty string when the sign hasnt been edited yet */
if (si->str != STR_280A_SIGN) {
if (si->name != NULL) {
SetDParam(0, si->index);
GetString(_edit_str_buf, STR_SIGN_NAME, lastof(_edit_str_buf));
} else {

View File

@ -61,7 +61,7 @@ Station::~Station()
{
DEBUG(station, cDebugCtorLevel, "I-%3d", index);
DeleteName(this->string_id);
free(this->name);
free(this->speclist);
if (CleaningPool()) return;

View File

@ -136,7 +136,8 @@ public:
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
uint16 string_id;
StringID string_id; ///< Default name (town area) of station
char *name; ///< Custom name
ViewportSign sign;

View File

@ -2625,19 +2625,13 @@ CommandCost CmdRenameStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsUniqueStationName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
StringID str = AllocateName(_cmd_text, 6);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
StringID old_str = st->string_id;
free(st->name);
st->name = strdup(_cmd_text);
st->string_id = str;
UpdateStationVirtCoord(st);
DeleteName(old_str);
ResortStationLists();
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return CommandCost();
@ -3046,6 +3040,7 @@ static const SaveLoad _station_desc[] = {
SLE_CONDNULL(1, 0, 3),
SLE_VAR(Station, string_id, SLE_STRINGID),
SLE_CONDSTR(Station, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Station, had_vehicle_of_type, SLE_UINT16),
SLE_VAR(Station, time_since_load, SLE_UINT8),

View File

@ -138,8 +138,7 @@ static char *GetStringWithArgs(char *buffr, uint string, const int64 *argv, cons
break;
case 15:
/* User defined name */
return GetName(buffr, index, last);
error("Boo!");
case 26:
/* Include string within newgrf text (format code 81) */
@ -821,17 +820,20 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
break;
case SCC_WAYPOINT_NAME: { // {WAYPOINT}
int64 temp[2];
Waypoint *wp = GetWaypoint(GetInt32(&argv));
StringID str;
if (wp->string != STR_NULL) {
str = wp->string;
if (!wp->IsValid()) { // waypoint doesn't exist anymore
buff = GetStringWithArgs(buff, STR_UNKNOWN_DESTINATION, NULL, last);
} else if (wp->name != NULL) {
buff = strecpy(buff, wp->name, last);
} else {
int64 temp[2];
temp[0] = wp->town_index;
temp[1] = wp->town_cn + 1;
str = wp->town_cn == 0 ? STR_WAYPOINTNAME_CITY : STR_WAYPOINTNAME_CITY_SERIAL;
StringID str = wp->town_cn == 0 ? STR_WAYPOINTNAME_CITY : STR_WAYPOINTNAME_CITY_SERIAL;
buff = GetStringWithArgs(buff, str, temp, last);
}
buff = GetStringWithArgs(buff, str, temp, last);
break;
}
@ -840,6 +842,8 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
if (!st->IsValid()) { // station doesn't exist anymore
buff = GetStringWithArgs(buff, STR_UNKNOWN_DESTINATION, NULL, last);
} else if (st->name != NULL) {
buff = strecpy(buff, st->name, last);
} else {
int64 temp[3];
temp[0] = STR_TOWN;
@ -859,7 +863,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
temp[0] = t->townnameparts;
uint32 grfid = t->townnamegrfid;
if (grfid == 0) {
if (t->name != NULL) {
buff = strecpy(buff, t->name, last);
} else if (grfid == 0) {
/* Original town name */
buff = GetStringWithArgs(buff, t->townnametype, temp, last);
} else {
@ -877,44 +883,75 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_GROUP_NAME: { // {GROUP}
const Group *g = GetGroup(GetInt32(&argv));
int64 args[1];
assert(g->IsValid());
args[0] = g->index;
buff = GetStringWithArgs(buff, IsCustomName(g->string_id) ? g->string_id : STR_GROUP_NAME_FORMAT, args, last);
if (g->name != NULL) {
buff = strecpy(buff, g->name, last);
} else {
int64 args[1];
args[0] = g->index;
buff = GetStringWithArgs(buff, STR_GROUP_NAME_FORMAT, args, last);
}
break;
}
case SCC_ENGINE_NAME: { // {ENGINE}
EngineID engine = (EngineID)GetInt32(&argv);
const Engine *e = GetEngine(engine);
buff = GetString(buff, GetCustomEngineName(engine), last);
if (e->name != NULL) {
buff = strecpy(buff, e->name, last);
} else {
buff = GetStringWithArgs(buff, EngInfo(engine)->string_id, NULL, last);
}
break;
}
case SCC_VEHICLE_NAME: { // {VEHICLE}
const Vehicle *v = GetVehicle(GetInt32(&argv));
int64 args[1];
args[0] = v->unitnumber;
if (v->name != NULL) {
buff = strecpy(buff, v->name, last);
} else {
int64 args[1];
args[0] = v->unitnumber;
buff = GetStringWithArgs(buff, v->string_id, args, last);
StringID str;
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN: str = STR_SV_TRAIN_NAME; break;
case VEH_ROAD: str = STR_SV_ROADVEH_NAME; break;
case VEH_SHIP: str = STR_SV_SHIP_NAME; break;
case VEH_AIRCRAFT: str = STR_SV_AIRCRAFT_NAME; break;
}
buff = GetStringWithArgs(buff, str, args, last);
}
break;
}
case SCC_SIGN_NAME: { // {SIGN}
const Sign *si = GetSign(GetInt32(&argv));
buff = GetString(buff, si->str, last);
if (si->name != NULL) {
buff = strecpy(buff, si->name, last);
} else {
buff = GetStringWithArgs(buff, STR_280A_SIGN, NULL, last);
}
break;
}
case SCC_COMPANY_NAME: { // {COMPANY}
const Player *p = GetPlayer((PlayerID)GetInt32(&argv));
int64 args[1];
args[0] = p->name_2;
buff = GetStringWithArgs(buff, p->name_1, args, last);
if (p->name != NULL) {
buff = strecpy(buff, p->name, last);
} else {
int64 args[1];
args[0] = p->name_2;
buff = GetStringWithArgs(buff, p->name_1, args, last);
}
break;
}
@ -932,9 +969,14 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_PLAYER_NAME: { // {PLAYERNAME}
const Player *p = GetPlayer((PlayerID)GetInt32(&argv));
int64 args[1];
args[0] = p->president_name_2;
buff = GetStringWithArgs(buff, p->president_name_1, args, last);
if (p->president_name != NULL) {
buff = strecpy(buff, p->president_name, last);
} else {
int64 args[1];
args[0] = p->president_name_2;
buff = GetStringWithArgs(buff, p->president_name_1, args, last);
}
break;
}

View File

@ -17,7 +17,7 @@
* @note the 0x80 in parameter b sets the "is carriage bit"
* @note the 5 between d and e is the load amount
*/
#define MK(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, e, 0, 8, 0, 0, 0 }
#define MK(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, e, 0, 8, 0, 0, 0, STR_EMPTY }
/** Writes the properties of a train carriage into the EngineInfo struct.
* @param a Introduction date
@ -28,7 +28,7 @@
* @see MK
* @note the 5 between d and e is the load amount
*/
#define MW(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b | 0x80, 5, e, 0, 8, 0, 0, 0 }
#define MW(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b | 0x80, 5, e, 0, 8, 0, 0, 0, STR_EMPTY }
/** Writes the properties of a ship into the EngineInfo struct.
* @param a Introduction date
@ -39,7 +39,7 @@
* @see MK
* @note the 10 between d and e is the load amount
*/
#define MS(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 10, e, 0, 8, 0, 0, 0 }
#define MS(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 10, e, 0, 8, 0, 0, 0, STR_EMPTY }
/** Writes the properties of an aeroplane into the EngineInfo struct.
* @param a Introduction date
@ -50,7 +50,7 @@
* @see MK
* @note the 20 between d and e is the load amount
*/
#define MA(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 20, e, 0, 8, 0, 0, 0 }
#define MA(a, b, c, d, e) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 20, e, 0, 8, 0, 0, 0, STR_EMPTY }
// Climates
// T = Temperate

View File

@ -88,6 +88,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
uint32 townnamegrfid;
uint16 townnametype;
uint32 townnameparts;
char *name;
/* NOSAVE: Location of name sign, UpdateTownVirtCoord updates this. */
ViewportSign sign;

View File

@ -55,7 +55,7 @@ Town::Town(TileIndex tile)
Town::~Town()
{
DeleteName(this->townnametype);
free(this->name);
if (CleaningPool()) return;
@ -1888,7 +1888,6 @@ static bool IsUniqueTownName(const char *name)
*/
CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Town *t;
if (!IsValidTownID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;
@ -1897,21 +1896,15 @@ CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsUniqueTownName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
str = AllocateName(_cmd_text, 4);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteName(t->townnametype);
t->townnametype = str;
t->townnamegrfid = 0;
free(t->name);
t->name = strdup(_cmd_text);
UpdateTownVirtCoord(t);
_town_sort_dirty = true;
UpdateAllStationVirtCoord();
UpdateAllWaypointSigns();
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return CommandCost();
}
@ -2417,6 +2410,7 @@ static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION),
SLE_VAR(Town, townnametype, SLE_UINT16),
SLE_VAR(Town, townnameparts, SLE_UINT32),
SLE_CONDSTR(Town, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Town, flags12, SLE_UINT8),
SLE_VAR(Town, statues, SLE_UINT8),

View File

@ -751,7 +751,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->lifelength * 366;
v->string_id = STR_SV_TRAIN_NAME;
v->name = NULL;
v->u.rail.railtype = rvi->railtype;
_new_vehicle_id = v->index;

View File

@ -570,7 +570,7 @@ void Vehicle::PreDestructor()
Vehicle::~Vehicle()
{
DeleteName(this->string_id);
free(this->name);
if (CleaningPool()) return;
@ -2308,7 +2308,6 @@ static bool IsUniqueVehicleName(const char *name)
CommandCost CmdNameVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
StringID str;
if (!IsValidVehicleID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;
@ -2318,17 +2317,11 @@ CommandCost CmdNameVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsUniqueVehicleName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
str = AllocateName(_cmd_text, 2);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
StringID old_str = v->string_id;
v->string_id = str;
DeleteName(old_str);
free(v->name);
v->name = strdup(_cmd_text);
ResortVehicleLists();
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return CommandCost();
@ -2741,7 +2734,8 @@ static const SaveLoad _common_veh_desc[] = {
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
SLE_VAR(Vehicle, string_id, SLE_STRINGID),
SLE_CONDVAR(Vehicle, name, SLE_NAME, 0, 83),
SLE_CONDSTR(Vehicle, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, 0, 7),
SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, 8, SL_MAX_VERSION),
SLE_VAR(Vehicle, owner, SLE_UINT8),

View File

@ -201,7 +201,7 @@ public:
Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
StringID string_id; // Displayed string
char *name; ///< Name of vehicle
UnitID unitnumber; // unit number, for display purposes only
PlayerByte owner; // which player owns the vehicle?

View File

@ -552,20 +552,14 @@ static int CDECL VehicleNameSorter(const void *a, const void *b)
if (va != last_vehicle[0]) {
last_vehicle[0] = va;
if (IsCustomName(va->string_id)) {
GetString(last_name[0], va->string_id, lastof(last_name[0]));
} else {
last_name[0][0] = '\0';
}
SetDParam(0, va->index);
GetString(last_name[0], STR_VEHICLE_NAME, lastof(last_name[0]));
}
if (vb != last_vehicle[1]) {
last_vehicle[1] = vb;
if (IsCustomName(vb->string_id)) {
GetString(last_name[1], vb->string_id, lastof(last_name[1]));
} else {
last_name[1][0] = '\0';
}
SetDParam(1, vb->index);
GetString(last_name[1], STR_VEHICLE_NAME, lastof(last_name[1]));
}
r = strcmp(last_name[0], last_name[1]); // sort by name
@ -1010,11 +1004,7 @@ static void DrawVehicleListWindow(Window *w)
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if ((v->type == VEH_TRAIN && v->string_id != STR_SV_TRAIN_NAME) ||
(v->type == VEH_ROAD && v->string_id != STR_SV_ROADVEH_NAME) ||
(v->type == VEH_SHIP && v->string_id != STR_SV_SHIP_NAME) ||
(v->type == VEH_AIRCRAFT && v->string_id != STR_SV_AIRCRAFT_NAME)) {
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);

View File

@ -92,14 +92,14 @@ static void MakeDefaultWaypointName(Waypoint* wp)
FOR_ALL_WAYPOINTS(local_wp) {
if (wp == local_wp) continue;
if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
if (local_wp->xy && local_wp->name == NULL && local_wp->town_index == wp->town_index)
used_waypoint[local_wp->town_cn] = true;
}
/* Find an empty spot */
for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
wp->string = STR_NULL;
wp->name = NULL;
wp->town_cn = i;
}
@ -197,7 +197,7 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint3
wp_auto_delete = wp;
wp->town_index = 0;
wp->string = STR_NULL;
wp->name = NULL;
wp->town_cn = 0;
} else if (flags & DC_EXEC) {
/* Move existing (recently deleted) waypoint to the new location */
@ -350,24 +350,17 @@ CommandCost CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (!StrEmpty(_cmd_text)) {
if (!IsUniqueWaypointName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
StringID str = AllocateName(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
if (wp->string != STR_NULL) DeleteName(wp->string);
wp->string = str;
free(wp->name);
wp->name = strdup(_cmd_text);
wp->town_cn = 0;
UpdateWaypointSign(wp);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
} else {
if (flags & DC_EXEC) {
if (wp->string != STR_NULL) DeleteName(wp->string);
free(wp->name);
MakeDefaultWaypointName(wp);
UpdateWaypointSign(wp);
@ -393,7 +386,6 @@ Station *ComposeWaypointStation(TileIndex tile)
stat.train_tile = stat.xy = wp->xy;
stat.town = GetTown(wp->town_index);
stat.string_id = wp->string;
stat.build_date = wp->build_date;
return &stat;
@ -423,7 +415,7 @@ Waypoint::Waypoint(TileIndex tile)
Waypoint::~Waypoint()
{
if (this->string != STR_NULL) DeleteName(this->string);
free(this->name);
if (CleaningPool()) return;
@ -462,7 +454,8 @@ static const SaveLoad _waypoint_desc[] = {
SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, SL_MAX_VERSION),
SLE_VAR(Waypoint, string, SLE_UINT16),
SLE_CONDVAR(Waypoint, string, SLE_STRINGID, 0, 83),
SLE_CONDSTR(Waypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Waypoint, deleted, SLE_UINT8),
SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),

View File

@ -17,7 +17,8 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
TownID town_index; ///< Town associated with the waypoint
byte town_cn; ///< The Nth waypoint for this town (consecutive number)
StringID string; ///< If this is zero (i.e. no custom name), town + town_cn is used for naming
StringID string; ///< C000-C03F have special meaning in old games
char *name; ///< Custom name. If not set, town + town_cn is used for naming
ViewportSign sign; ///< Dimensions of sign (not saved)
Date build_date; ///< Date of construction