(svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own.

This commit is contained in:
maedhros 2007-06-01 11:41:02 +00:00
parent dce1101039
commit ab8503f5a5
7 changed files with 113 additions and 69 deletions

View File

@ -163,6 +163,9 @@
<File
RelativePath=".\..\src\airport.cpp">
</File>
<File
RelativePath=".\..\src\articulated_vehicles.cpp">
</File>
<File
RelativePath=".\..\src\autoreplace_cmd.cpp">
</File>
@ -386,6 +389,9 @@
<File
RelativePath=".\..\src\airport_movement.h">
</File>
<File
RelativePath=".\..\src\autoreplace_cmd.h">
</File>
<File
RelativePath=".\..\src\aystar.h">
</File>

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@ -447,6 +447,10 @@
RelativePath=".\..\src\airport.cpp"
>
</File>
<File
RelativePath=".\..\src\articulated_vehicles.cpp"
>
</File>
<File
RelativePath=".\..\src\autoreplace_cmd.cpp"
>
@ -743,6 +747,10 @@
RelativePath=".\..\src\airport_movement.h"
>
</File>
<File
RelativePath=".\..\src\autoreplace_cmd.h"
>
</File>
<File
RelativePath=".\..\src\aystar.h"
>

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@ -1,5 +1,6 @@
# Source Files
airport.cpp
articulated_vehicles.cpp
autoreplace_cmd.cpp
aystar.cpp
bmp.cpp
@ -96,6 +97,7 @@ window.cpp
aircraft.h
airport.h
airport_movement.h
autoreplace_cmd.h
aystar.h
bmp.h
cargotype.h

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@ -0,0 +1,84 @@
/* $Id$ */
/** @file train_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "command.h"
#include "vehicle.h"
#include "articulated_vehicles.h"
#include "engine.h"
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
uint CountArticulatedParts(EngineID engine_type)
{
if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return 0;
uint i;
for (i = 1; i < 10; i++) {
uint16 callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, engine_type, NULL);
if (callback == CALLBACK_FAILED || callback == 0xFF) break;
}
return i - 1;
}
void AddArticulatedParts(Vehicle **vl)
{
const Vehicle *v = vl[0];
Vehicle *u = vl[0];
if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return;
for (uint i = 1; i < 10; i++) {
uint16 callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, v->engine_type, v);
if (callback == CALLBACK_FAILED || callback == 0xFF) return;
/* Attempt to use pre-allocated vehicles until they run out. This can happen
* if the callback returns different values depending on the cargo type. */
u->next = vl[i];
if (u->next == NULL) u->next = AllocateVehicle();
if (u->next == NULL) return;
u = u->next;
EngineID engine_type = GB(callback, 0, 7);
bool flip_image = HASBIT(callback, 7);
const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);
/* get common values from first engine */
u->direction = v->direction;
u->owner = v->owner;
u->tile = v->tile;
u->x_pos = v->x_pos;
u->y_pos = v->y_pos;
u->z_pos = v->z_pos;
u->u.rail.track = v->u.rail.track;
u->u.rail.railtype = v->u.rail.railtype;
u->build_year = v->build_year;
u->vehstatus = v->vehstatus & ~VS_STOPPED;
u->u.rail.first_engine = v->engine_type;
/* get more settings from rail vehicle info */
u->spritenum = rvi_artic->image_index;
if (flip_image) u->spritenum++;
u->cargo_type = rvi_artic->cargo_type;
u->cargo_subtype = 0;
u->cargo_cap = rvi_artic->capacity;
u->max_speed = 0;
u->max_age = 0;
u->engine_type = engine_type;
u->value = 0;
u = new (u) Train();
u->subtype = 0;
SetArticulatedPart(u);
u->cur_image = 0xAC2;
u->random_bits = VehicleRandomBits();
VehiclePositionChanged(u);
}
}

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@ -0,0 +1,11 @@
/* $Id$ */
/** @file articulated_vehicles.h */
#ifndef ARTICULATED_VEHICLES_H
#define ARTICULATED_VEHICLES_H
uint CountArticulatedParts(EngineID engine_type);
void AddArticulatedParts(Vehicle **vl);
#endif /* ARTICULATED_VEHICLES_H */

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@ -15,6 +15,7 @@
#include "window.h"
#include "gui.h"
#include "vehicle.h"
#include "articulated_vehicles.h"
#include "gfx.h"
#include "station.h"
#include "command.h"

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@ -15,6 +15,7 @@
#include "tile.h"
#include "tunnel_map.h"
#include "vehicle.h"
#include "articulated_vehicles.h"
#include "command.h"
#include "pathfind.h"
#include "npf.h"
@ -501,75 +502,6 @@ void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal)
DrawSprite(image, pal, x, y);
}
uint CountArticulatedParts(EngineID engine_type)
{
if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return 0;
uint i;
for (i = 1; i < 10; i++) {
uint16 callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, engine_type, NULL);
if (callback == CALLBACK_FAILED || callback == 0xFF) break;
}
return i - 1;
}
static void AddArticulatedParts(Vehicle **vl)
{
const Vehicle *v = vl[0];
Vehicle *u = vl[0];
if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return;
for (uint i = 1; i < 10; i++) {
uint16 callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, v->engine_type, v);
if (callback == CALLBACK_FAILED || callback == 0xFF) return;
/* Attempt to use pre-allocated vehicles until they run out. This can happen
* if the callback returns different values depending on the cargo type. */
u->next = vl[i];
if (u->next == NULL) u->next = AllocateVehicle();
if (u->next == NULL) return;
u = u->next;
EngineID engine_type = GB(callback, 0, 7);
bool flip_image = HASBIT(callback, 7);
const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);
/* get common values from first engine */
u->direction = v->direction;
u->owner = v->owner;
u->tile = v->tile;
u->x_pos = v->x_pos;
u->y_pos = v->y_pos;
u->z_pos = v->z_pos;
u->u.rail.track = v->u.rail.track;
u->u.rail.railtype = v->u.rail.railtype;
u->build_year = v->build_year;
u->vehstatus = v->vehstatus & ~VS_STOPPED;
u->u.rail.first_engine = v->engine_type;
/* get more settings from rail vehicle info */
u->spritenum = rvi_artic->image_index;
if (flip_image) u->spritenum++;
u->cargo_type = rvi_artic->cargo_type;
u->cargo_subtype = 0;
u->cargo_cap = rvi_artic->capacity;
u->max_speed = 0;
u->max_age = 0;
u->engine_type = engine_type;
u->value = 0;
u = new (u) Train();
u->subtype = 0;
SetArticulatedPart(u);
u->cur_image = 0xAC2;
u->random_bits = VehicleRandomBits();
VehiclePositionChanged(u);
}
}
static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
{
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);