(svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.

This commit is contained in:
rubidium 2007-05-06 14:59:01 +00:00
parent cf927a9792
commit abbaa1691e
7 changed files with 82 additions and 87 deletions

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@ -1421,10 +1421,7 @@ static void HandleAircraftLoading(Vehicle *v, int mode)
if (mode != 0) return;
if (--v->load_unload_time_rem != 0) return;
if (CanFillVehicle(v)) {
LoadUnloadVehicle(v);
return;
}
if (LoadUnloadVehicle(v)) return;
Order b = v->current_order;
v->LeaveStation();

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@ -1378,6 +1378,73 @@ static bool LoadWait(const Vehicle* v, const Vehicle* u)
return false;
}
static bool CanFillVehicle_FullLoadAny(Vehicle *v)
{
uint32 full = 0, not_full = 0;
const GoodsEntry *ge = GetStation(v->last_station_visited)->goods;
/* special handling of aircraft */
/* if the aircraft carries passengers and is NOT full, then
*continue loading, no matter how much mail is in */
if (v->type == VEH_AIRCRAFT &&
IsCargoInClass(v->cargo_type, CC_PASSENGERS) &&
v->cargo_cap != v->cargo_count) {
return true;
}
/* patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. */
do {
/* Should never happen, but just in case future additions change this */
assert(v->cargo_type<32);
if (v->cargo_cap != 0) {
uint32 mask = 1 << v->cargo_type;
if (!HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && v->cargo_cap == v->cargo_count) {
full |= mask;
} else if (GB(ge[v->cargo_type].waiting_acceptance, 0, 12) > 0 ||
(HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && (ge[v->cargo_type].waiting_acceptance & 0x8000))) {
/* If there is any cargo waiting, or this vehicle is still unloading
* and the station accepts the cargo, don't leave the station. */
return true;
} else {
not_full |= mask;
}
}
} while ((v = v->next) != NULL);
/* continue loading if there is a non full cargo type and no cargo type that is full */
return not_full && (full & ~not_full) == 0;
}
static bool CanFillVehicle(Vehicle *front_v)
{
TileIndex tile = front_v->tile;
assert(IsTileType(tile, MP_STATION) ||
(front_v->type == VEH_SHIP && (
IsTileType(TILE_ADDXY(tile, 1, 0), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, -1, 0), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, 0, 1), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, 0, -1), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, -2, 0), MP_STATION)
)));
bool full_load = HASBIT(front_v->current_order.flags, OFB_FULL_LOAD);
/* If patch is active, use alternative CanFillVehicle-function */
if (_patches.full_load_any && full_load) return CanFillVehicle_FullLoadAny(front_v);
Vehicle *v = front_v;
do {
if (HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) || (full_load && v->cargo_count != v->cargo_cap)) return true;
} while ((v = v->next) != NULL);
return !HASBIT(front_v->vehicle_flags, VF_LOADING_FINISHED);
}
/**
* Performs the vehicle payment _and_ marks the vehicle to be unloaded.
* @param front_v the vehicle to be unloaded
@ -1477,8 +1544,15 @@ void VehiclePayment(Vehicle *front_v)
_current_player = old_player;
}
int LoadUnloadVehicle(Vehicle *v)
/**
* Loads/unload the vehicle if possible.
* @param v the vehicle to be (un)loaded
* @return true if something was (un)loaded. False if the train is ready to leave.
*/
bool LoadUnloadVehicle(Vehicle *v)
{
if (!CanFillVehicle(v)) return false;
int unloading_time = 20;
Vehicle *u = v;
int result = 0;
@ -1689,7 +1763,7 @@ int LoadUnloadVehicle(Vehicle *v)
if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);
}
return result;
return true;
}
void PlayersMonthlyLoop()

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@ -761,10 +761,7 @@ static void HandleRoadVehLoading(Vehicle *v)
if (--v->load_unload_time_rem != 0) return;
if (CanFillVehicle(v)) {
LoadUnloadVehicle(v);
return;
}
if (LoadUnloadVehicle(v)) return;
b = v->current_order;
v->LeaveStation();

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@ -306,10 +306,8 @@ static void HandleShipLoading(Vehicle *v)
case OT_LOADING: {
if (--v->load_unload_time_rem != 0) return;
if (CanFillVehicle(v)) {
LoadUnloadVehicle(v);
return;
}
if (LoadUnloadVehicle(v)) return;
PlayShipSound(v);
Order b = v->current_order;

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@ -2537,10 +2537,7 @@ static void HandleTrainLoading(Vehicle *v, bool mode)
if (--v->load_unload_time_rem) return;
if (CanFillVehicle(v)) {
LoadUnloadVehicle(v);
return;
}
if (LoadUnloadVehicle(v)) return;
TrainPlayLeaveStationSound(v);

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@ -701,73 +701,6 @@ void CallVehicleTicks()
}
}
static bool CanFillVehicle_FullLoadAny(Vehicle *v)
{
uint32 full = 0, not_full = 0;
const GoodsEntry *ge = GetStation(v->last_station_visited)->goods;
/* special handling of aircraft */
/* if the aircraft carries passengers and is NOT full, then
*continue loading, no matter how much mail is in */
if (v->type == VEH_AIRCRAFT &&
IsCargoInClass(v->cargo_type, CC_PASSENGERS) &&
v->cargo_cap != v->cargo_count) {
return true;
}
/* patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. */
do {
/* Should never happen, but just in case future additions change this */
assert(v->cargo_type<32);
if (v->cargo_cap != 0) {
uint32 mask = 1 << v->cargo_type;
if (!HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && v->cargo_cap == v->cargo_count) {
full |= mask;
} else if (GB(ge[v->cargo_type].waiting_acceptance, 0, 12) > 0 ||
(HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && (ge[v->cargo_type].waiting_acceptance & 0x8000))) {
/* If there is any cargo waiting, or this vehicle is still unloading
* and the station accepts the cargo, don't leave the station. */
return true;
} else {
not_full |= mask;
}
}
} while ((v = v->next) != NULL);
/* continue loading if there is a non full cargo type and no cargo type that is full */
return not_full && (full & ~not_full) == 0;
}
bool CanFillVehicle(Vehicle *front_v)
{
TileIndex tile = front_v->tile;
assert(IsTileType(tile, MP_STATION) ||
(front_v->type == VEH_SHIP && (
IsTileType(TILE_ADDXY(tile, 1, 0), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, -1, 0), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, 0, 1), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, 0, -1), MP_STATION) ||
IsTileType(TILE_ADDXY(tile, -2, 0), MP_STATION)
)));
bool full_load = HASBIT(front_v->current_order.flags, OFB_FULL_LOAD);
/* If patch is active, use alternative CanFillVehicle-function */
if (_patches.full_load_any && full_load) return CanFillVehicle_FullLoadAny(front_v);
Vehicle *v = front_v;
do {
if (HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) || (full_load && v->cargo_count != v->cargo_cap)) return true;
} while ((v = v->next) != NULL);
return !HASBIT(front_v->vehicle_flags, VF_LOADING_FINISHED);
}
/** Check if a given engine type can be refitted to a given cargo
* @param engine_type Engine type to check
* @param cid_to check refit to this cargo-type

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@ -467,7 +467,6 @@ void InitializeTrains();
byte VehicleRandomBits();
void ResetVehiclePosHash();
bool CanFillVehicle(Vehicle *v);
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
CargoID FindFirstRefittableCargo(EngineID engine_type);
int32 GetRefitCost(EngineID engine_type);
@ -507,7 +506,7 @@ void ShowAircraftViewWindow(const Vehicle* v);
UnitID GetFreeUnitNumber(byte type);
int LoadUnloadVehicle(Vehicle *v);
bool LoadUnloadVehicle(Vehicle *v);
void TrainConsistChanged(Vehicle *v);
void TrainPowerChanged(Vehicle *v);