Add: Highlight item under mouse in file browser

This commit is contained in:
Niels Martin Hansen 2020-01-04 23:06:49 +01:00
parent 838117b05e
commit ac3bc30a30
2 changed files with 31 additions and 0 deletions

View File

@ -271,6 +271,7 @@ private:
FileList fios_items; ///< Save game list.
FiosItem o_dir; ///< Original dir (home dir for this browser)
const FiosItem *selected; ///< Selected game in #fios_items, or \c nullptr.
const FiosItem *highlighted; ///< Item in fios_items highlighted by mouse pointer, or \c nullptr.
Scrollbar *vscroll;
StringFilter string_filter; ///< Filter for available games.
@ -445,6 +446,8 @@ public:
if (item == this->selected) {
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
} else if (item == this->highlighted) {
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_VERY_DARK_BLUE);
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]);
y += this->resize.step_height;
@ -714,6 +717,33 @@ public:
}
}
void OnMouseLoop() override
{
const Point pt{ _cursor.pos.x - this->left, _cursor.pos.y - this->top };
const int widget = GetWidgetFromPos(this, pt.x, pt.y);
if (widget == WID_SL_DRIVES_DIRECTORIES_LIST) {
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
if (y == INT_MAX) return;
/* Get the corresponding non-filtered out item from the list */
int i = 0;
while (i <= y) {
if (!this->fios_items_shown[i]) y++;
i++;
}
const FiosItem *file = this->fios_items.Get(y);
if (file != this->highlighted) {
this->highlighted = file;
this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST);
}
} else if (this->highlighted != nullptr) {
this->highlighted = nullptr;
this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST);
}
}
EventState OnKeyPress(WChar key, uint16 keycode) override
{
if (keycode == WKC_ESC) {

View File

@ -219,6 +219,7 @@ static const uint8 PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yel
static const uint8 PC_GREEN = 0xD0; ///< Green palette colour.
static const uint8 PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
static const uint8 PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
static const uint8 PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.