(svn r25443) -Codechange: move the glyph to sprite cache into the FreeTypeFontCache instance

This commit is contained in:
rubidium 2013-06-23 15:35:06 +00:00
parent d724088a1c
commit ac4dd5d627
1 changed files with 61 additions and 73 deletions

View File

@ -139,6 +139,32 @@ private:
FT_Face face; ///< The font face associated with this font.
int ascender; ///< The ascender value of this font.
int descender; ///< The descender value of this font.
/** Container for information about a glyph. */
struct GlyphEntry {
Sprite *sprite; ///< The loaded sprite.
byte width; ///< The width of the glyph.
bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
};
/**
* The glyph cache. This is structured to reduce memory consumption.
* 1) There is a 'segment' table for each font size.
* 2) Each segment table is a discrete block of characters.
* 3) Each block contains 256 (aligned) characters sequential characters.
*
* The cache is accessed in the following way:
* For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
* For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
*
* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
* This can be simply changed in the two functions Get & SetGlyphPtr.
*/
GlyphEntry **glyph_to_sprite;
GlyphEntry *GetGlyphPtr(WChar key);
void SetGlyphPtr(WChar key, const GlyphEntry *glyph, bool duplicate = false);
public:
FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
~FreeTypeFontCache();
@ -164,7 +190,7 @@ static const byte SHADOW_COLOUR = 2;
* @param face The font that has to be loaded.
* @param pixels The number of pixels this font should be high.
*/
FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face)
FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(NULL)
{
if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */
@ -249,14 +275,14 @@ static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *t
}
static void ResetGlyphCache(bool monospace);
/**
* Unload the face
* Free everything that was allocated for this font cache.
*/
FreeTypeFontCache::~FreeTypeFontCache()
{
if (this->face != NULL) FT_Done_Face(this->face);
this->ClearFontCache();
}
/**
@ -265,8 +291,6 @@ FreeTypeFontCache::~FreeTypeFontCache()
*/
void InitFreeType(bool monospace)
{
ResetGlyphCache(monospace);
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
FontCache *fc = FontCache::Get(fs);
if (fc->HasParent()) delete fc;
@ -313,8 +337,6 @@ void InitFreeType(bool monospace)
*/
void UninitFreeType()
{
ClearFontCache();
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
FontCache *fc = FontCache::Get(fs);
if (fc->HasParent()) delete fc;
@ -329,81 +351,47 @@ void UninitFreeType()
*/
void FreeTypeFontCache::ClearFontCache()
{
ResetGlyphCache(true);
ResetGlyphCache(false);
}
if (this->glyph_to_sprite == NULL) return;
struct GlyphEntry {
Sprite *sprite;
byte width;
bool duplicate;
};
/* The glyph cache. This is structured to reduce memory consumption.
* 1) There is a 'segment' table for each font size.
* 2) Each segment table is a discrete block of characters.
* 3) Each block contains 256 (aligned) characters sequential characters.
*
* The cache is accessed in the following way:
* For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
* For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
*
* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
* This can be simply changed in the two functions Get & SetGlyphPtr.
*/
static GlyphEntry **_glyph_ptr[FS_END];
/**
* Clear the complete cache
* @param monospace Whether to reset the monospace or regular font.
*/
static void ResetGlyphCache(bool monospace)
{
for (FontSize i = FS_BEGIN; i < FS_END; i++) {
if (monospace != (i == FS_MONO)) continue;
if (_glyph_ptr[i] == NULL) continue;
for (int i = 0; i < 256; i++) {
if (this->glyph_to_sprite[i] == NULL) continue;
for (int j = 0; j < 256; j++) {
if (_glyph_ptr[i][j] == NULL) continue;
for (int k = 0; k < 256; k++) {
if (_glyph_ptr[i][j][k].duplicate) continue;
free(_glyph_ptr[i][j][k].sprite);
}
free(_glyph_ptr[i][j]);
if (this->glyph_to_sprite[i][j].duplicate) continue;
free(this->glyph_to_sprite[i][j].sprite);
}
free(_glyph_ptr[i]);
_glyph_ptr[i] = NULL;
free(this->glyph_to_sprite[i]);
}
free(this->glyph_to_sprite);
this->glyph_to_sprite = NULL;
}
static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(WChar key)
{
if (_glyph_ptr[size] == NULL) return NULL;
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
if (this->glyph_to_sprite == NULL) return NULL;
if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) return NULL;
return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
}
static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph, bool duplicate = false)
void FreeTypeFontCache::SetGlyphPtr(WChar key, const GlyphEntry *glyph, bool duplicate)
{
if (_glyph_ptr[size] == NULL) {
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
_glyph_ptr[size] = CallocT<GlyphEntry*>(256);
if (this->glyph_to_sprite == NULL) {
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
}
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
_glyph_ptr[size][GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) {
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs);
this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
}
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs);
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
}
static void *AllocateFont(size_t size)
@ -457,7 +445,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
}
/* Check for the glyph in our cache */
glyph = GetGlyphPtr(this->fs, key);
glyph = this->GetGlyphPtr(key);
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
slot = this->face->glyph;
@ -473,13 +461,13 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
assert(spr != NULL);
new_glyph.sprite = spr;
new_glyph.width = spr->width + (this->fs != FS_NORMAL);
SetGlyphPtr(this->fs, key, &new_glyph, false);
this->SetGlyphPtr(key, &new_glyph, false);
return new_glyph.sprite;
} else {
/* Use '?' for missing characters. */
this->GetGlyph('?');
glyph = GetGlyphPtr(this->fs, '?');
SetGlyphPtr(this->fs, key, glyph, true);
glyph = this->GetGlyphPtr('?');
this->SetGlyphPtr(key, glyph, true);
return glyph->sprite;
}
}
@ -528,7 +516,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.width = slot->advance.x >> 6;
SetGlyphPtr(this->fs, key, &new_glyph);
this->SetGlyphPtr(key, &new_glyph);
return new_glyph.sprite;
}
@ -550,10 +538,10 @@ uint FreeTypeFontCache::GetGlyphWidth(WChar key)
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL && this->fs != FS_MONO) : 0;
}
glyph = GetGlyphPtr(this->fs, key);
glyph = this->GetGlyphPtr(key);
if (glyph == NULL || glyph->sprite == NULL) {
this->GetGlyph(key);
glyph = GetGlyphPtr(this->fs, key);
glyph = this->GetGlyphPtr(key);
}
return glyph->width;