(svn r25835) -Change: Increase the total number of object types from 256 to 64000.

This commit is contained in:
frosch 2013-10-12 16:31:55 +00:00
parent 60f483822f
commit ac599625da
2 changed files with 3 additions and 2 deletions

View File

@ -205,7 +205,8 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
{
CommandCost cost(EXPENSES_PROPERTY);
ObjectType type = (ObjectType)GB(p1, 0, 8);
ObjectType type = (ObjectType)GB(p1, 0, 16);
if (type >= NUM_OBJECTS) return CMD_ERROR;
uint8 view = GB(p2, 0, 2);
const ObjectSpec *spec = ObjectSpec::Get(type);
if (!spec->IsAvailable()) return CMD_ERROR;

View File

@ -24,7 +24,7 @@ static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a play
static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
static const ObjectType NUM_OBJECTS = 256; ///< Number of supported objects overall
static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
/** Unique identifier for an object. */