(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read

This commit is contained in:
tron 2005-07-20 15:29:28 +00:00
parent f432314fa9
commit ac66e3e28f
23 changed files with 130 additions and 128 deletions

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@ -1534,15 +1534,16 @@ static void AiStateWantNewRoute(Player *p)
static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
{
uint values[NUM_CARGO];
int w,h;
int rad;
for(;p->mode != 4;p++) if (p->mode == 1) {
TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
uint w;
uint h;
w = ((p->attr>>1) & 7);
h = ((p->attr>>4) & 7);
if (p->attr&1) intswap(w, h);
w = GB(p->attr, 1, 3);
h = GB(p->attr, 4, 3);
if (p->attr & 1) uintswap(w, h);
if (_patches.modified_catchment) {

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@ -1045,13 +1045,13 @@ static void HandleCrashedAircraft(Vehicle *v)
if (v->u.air.crashed_counter < 650) {
if (CHANCE16R(1,32,r)) {
v->direction = (v->direction+_crashed_aircraft_moddir[(r >> 16)&3]) & 7;
v->direction = (v->direction + _crashed_aircraft_moddir[GB(r, 16, 2)]) & 7;
SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
r = Random();
CreateEffectVehicleRel(v,
4 + (r&0xF),
4 + ((r>>4)&0xF),
((r>>8)&0xF),
GB(r, 0, 4) + 4,
GB(r, 4, 4) + 4,
GB(r, 8, 4),
EV_EXPLOSION_SMALL);
}
} else if (v->u.air.crashed_counter >= 10000) {

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@ -470,7 +470,7 @@ void DrawHillyLandTile(TileInfo *ti)
if (ti->tileh != 0) {
DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]);
} else {
DrawGroundSprite(_landscape_clear_sprites[((ti->x^ti->y) >> 4) & 0x7]);
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
}
}
@ -485,11 +485,11 @@ void DrawClearLandFence(TileInfo *ti, byte img)
}
if (img & 0x38) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[((img >> 3) & 7) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(img, 3, 3) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
}
if (img & 0x7) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[(img & 7) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(img, 0, 3) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
}
}
@ -785,7 +785,7 @@ void GenerateClearTile(void)
r = Random();
tile = RandomTileSeed(r);
if (IsTileType(tile, MP_CLEAR)) {
j = ((r >> 16) & 0xF) + 5;
j = GB(r, 16, 4) + 5;
for(;;) {
TileIndex tile_new;

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@ -226,9 +226,9 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
uint32 r = Random();
CreateEffectVehicleRel(v,
-7 + (r&0xF),
-7 + (r>>4&0xF),
5 + (r>>8&0x7),
GB(r, 0, 4) - 7,
GB(r, 4, 4) - 7,
GB(r, 8, 3) + 5,
EV_EXPLOSION_SMALL);
}
} else if (v->age == 350) {
@ -364,9 +364,9 @@ static void DisasterTick_2(Vehicle *v)
uint32 r = Random();
CreateEffectVehicleAbove(
x + (r & 0x3F),
y + (r >> 6 & 0x3F),
(r >> 12 & 0xF),
GB(r, 0, 6) + x,
GB(r, 6, 6) + y,
GB(r, 12, 4),
EV_EXPLOSION_SMALL);
if (++v->age >= 55)
@ -435,9 +435,9 @@ static void DisasterTick_3(Vehicle *v)
uint32 r = Random();
CreateEffectVehicleAbove(
x + (r & 0x3F),
y + (r >> 6 & 0x3F),
(r >> 12 & 0xF),
GB(r, 0, 6) + x,
GB(r, 6, 6) + y,
GB(r, 12, 4),
EV_EXPLOSION_SMALL);
if (++v->age >= 55)
@ -620,8 +620,8 @@ static void DisasterTick_4b(Vehicle *v)
for(i=0; i!=80; i++) {
uint32 r = Random();
CreateEffectVehicleAbove(
v->x_pos-32+(r&0x3F),
v->y_pos-32+(r>>5&0x3F),
GB(r, 0, 6) + v->x_pos - 32,
GB(r, 5, 6) + v->y_pos - 32,
0,
EV_EXPLOSION_SMALL);
}

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@ -196,22 +196,22 @@ void StartupEngines(void)
e->player_avail = 0;
r = Random();
e->intro_date = (uint16)((r & 0x1FF) + ei->base_intro);
e->intro_date = GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
e->age = (_date - e->intro_date) >> 5;
e->player_avail = (byte)-1;
e->flags |= ENGINE_AVAILABLE;
}
e->reliability_start = (uint16)(((r >> 16) & 0x3fff) + 0x7AE0);
e->reliability_start = GB(r, 16, 14) + 0x7AE0;
r = Random();
e->reliability_max = (uint16)((r & 0x3fff) + 0xbfff);
e->reliability_final = (uint16)(((r>>16) & 0x3fff) + 0x3fff);
e->reliability_max = GB(r, 0, 14) + 0xBFFF;
e->reliability_final = GB(r, 16, 14) + 0x3FFF;
r = Random();
e->duration_phase_1 = (uint16)((r & 0x1F) + 7);
e->duration_phase_2 = (uint16)(((r >> 5) & 0xF) + ei->base_life * 12 - 96);
e->duration_phase_3 = (uint16)(((r >> 9) & 0x7F) + 120);
e->duration_phase_1 = GB(r, 0, 5) + 7;
e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
e->duration_phase_3 = GB(r, 9, 7) + 120;
e->reliability_spd_dec = (ei->unk2&0x7F) << 2;

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@ -315,7 +315,7 @@ static void DrawCoalPlantSparkles(TileInfo *ti)
{
int image = _m[ti->tile].owner;
if (image & 0x80) {
image = (image >> 2) & 0x1F;
image = GB(image, 2, 5);
if (image != 0 && image < 7) {
AddChildSpriteScreen(image + 0x806,
_coal_plant_sparkles_x[image-1],
@ -1802,7 +1802,7 @@ static void MaybeNewIndustry(uint32 r)
int j;
Industry *i;
type = _new_industry_rand[_opt.landscape][(r >> 16) & 0x1F];
type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
if (type == IT_OIL_WELL && _date > 10958)
return;

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@ -352,7 +352,7 @@ void CDECL ModifyTile(TileIndex tile, uint flags, ...)
va_start(va, flags);
if ((i = (flags >> 8) & 0xF) != 0) {
if ((i = GB(flags, 8, 4)) != 0) {
SetTileType(tile, i - 1);
}
@ -485,7 +485,7 @@ static void GenerateTerrain(int type, int flag)
if (x < 2 || y < 2)
return;
direction = (r >> 22) & 3;
direction = GB(r, 22, 2);
if (direction & 1) {
w = template->height;
h = template->width;
@ -632,16 +632,16 @@ void GenerateLandscape(void)
GenerateTerrain(2, 0);
r = Random();
flag = (r & 3) | 4;
for (i = ScaleByMapSize(((r >> 16) & 0x7F) + 450); i != 0; --i)
flag = GB(r, 0, 2) | 4;
for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i)
GenerateTerrain(4, flag);
} else if (_opt.landscape == LT_DESERT) {
for (i = ScaleByMapSize((Random()&0x7F) + 170); i != 0; --i)
GenerateTerrain(0, 0);
r = Random();
flag = (r & 3) | 4;
for (i = ScaleByMapSize(((r >> 16) & 0xFF) + 1700); i != 0; --i)
flag = GB(r, 0, 2) | 4;
for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i)
GenerateTerrain(0, flag);
flag ^= 2;

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@ -132,8 +132,8 @@ static void SelectSongToPlay(void)
i = 500;
do {
uint32 r = InteractiveRandom();
byte *a = &_cur_playlist[r & 0x1F];
byte *b = &_cur_playlist[(r >> 8)&0x1F];
byte *a = &_cur_playlist[GB(r, 0, 5)];
byte *b = &_cur_playlist[GB(r, 8, 5)];
if (*a != 0 && *b != 0) {
byte t = *a;

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@ -44,30 +44,30 @@ void NetworkSend_uint8(Packet *packet, uint8 data)
void NetworkSend_uint16(Packet *packet, uint16 data)
{
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
packet->buffer[packet->size++] = data & 0xFF;
packet->buffer[packet->size++] = (data >> 8) & 0xFF;
packet->buffer[packet->size++] = GB(data, 0, 8);
packet->buffer[packet->size++] = GB(data, 8, 8);
}
void NetworkSend_uint32(Packet *packet, uint32 data)
{
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
packet->buffer[packet->size++] = data & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >> 8) & 0xFF;
packet->buffer[packet->size++] = GB(data, 0, 8);
packet->buffer[packet->size++] = GB(data, 8, 8);
packet->buffer[packet->size++] = GB(data, 16, 8);
packet->buffer[packet->size++] = GB(data, 24, 8);
}
void NetworkSend_uint64(Packet *packet, uint64 data)
{
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
packet->buffer[packet->size++] = data & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >>= 8) & 0xFF;
packet->buffer[packet->size++] = (data >> 8) & 0xFF;
packet->buffer[packet->size++] = GB(data, 0, 8);
packet->buffer[packet->size++] = GB(data, 8, 8);
packet->buffer[packet->size++] = GB(data, 16, 8);
packet->buffer[packet->size++] = GB(data, 24, 8);
packet->buffer[packet->size++] = GB(data, 32, 8);
packet->buffer[packet->size++] = GB(data, 40, 8);
packet->buffer[packet->size++] = GB(data, 48, 8);
packet->buffer[packet->size++] = GB(data, 56, 8);
}
// Sends a string over the network. It sends out

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@ -722,8 +722,8 @@ static bool LoadOldStation(LoadgameState *ls, int num)
if (st->xy != 0) {
if (st->train_tile) {
/* Calculate the trainst_w and trainst_h */
int w = (_old_platforms >> 3) & 0x7;
int h = (_old_platforms & 0x7);
uint w = GB(_old_platforms, 3, 3);
uint h = GB(_old_platforms, 0, 3);
st->trainst_w = w;
st->trainst_h = h;
}

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@ -135,9 +135,9 @@ static inline uint32 PackOrder(const Order *order)
static inline Order UnpackOrder(uint32 packed)
{
Order order;
order.type = (packed & 0x000000FF);
order.flags = (packed & 0x0000FF00) >> 8;
order.station = (packed & 0xFFFF0000) >> 16;
order.type = GB(packed, 0, 8);
order.flags = GB(packed, 8, 8);
order.station = GB(packed, 16, 16);
order.next = NULL;
order.index = 0; // avoid compiler warning
return order;

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@ -40,9 +40,9 @@ MemoryPool _order_pool = { "Orders", ORDER_POOL_MAX_BLOCKS, ORDER_POOL_BLOCK_SIZ
Order UnpackOldOrder(uint16 packed)
{
Order order;
order.type = (packed & 0x000F);
order.flags = (packed & 0x00F0) >> 4;
order.station = (packed & 0xFF00) >> 8;
order.type = GB(packed, 0, 4);
order.flags = GB(packed, 4, 4);
order.station = GB(packed, 8, 8);
order.next = NULL;
// Sanity check
@ -63,9 +63,9 @@ Order UnpackOldOrder(uint16 packed)
Order UnpackVersion4Order(uint16 packed)
{
Order order;
order.type = (packed & 0x000F);
order.flags = (packed & 0x00F0) >> 4;
order.station = (packed & 0xFF00) >> 8;
order.type = GB(packed, 0, 4);
order.flags = GB(packed, 4, 4);
order.station = GB(packed, 8, 8);
order.next = NULL;
order.index = 0; // avoid compiler warning
return order;
@ -144,17 +144,17 @@ void AssignOrder(Order *order, Order data)
/** Add an order to the orderlist of a vehicle.
* @param x,y unused
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - ID of the vehicle (p1 & 0xFFFF)
* - p1 = (bit 0 - 15) - ID of the vehicle
* - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
* the order will be inserted before that one (p1 & 0xFFFF0000)>>16
* only the first 8 bytes used currently (bit 16 - 23) (max 255)
* the order will be inserted before that one
* only the first 8 bits used currently (bit 16 - 23) (max 255)
* @param p2 packed order to insert
*/
int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
VehicleID veh = p1 & 0xFFFF;
OrderID sel_ord = p1 >> 16;
VehicleID veh = GB(p1, 0, 16);
OrderID sel_ord = GB(p1, 16, 16);
Order new_order = UnpackOrder(p2);
if (!IsVehicleIndex(veh)) return CMD_ERROR;
@ -509,18 +509,18 @@ int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/** Modify an order in the orderlist of a vehicle.
* @param x,y unused
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - ID of the vehicle (p1 & 0xFFFF)
* - p1 = (bit 0 - 15) - ID of the vehicle
* - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
* the order will be inserted before that one (p1 & 0xFFFF0000)>>16
* only the first 8 bytes used currently (bit 16 - 23) (max 255)
* the order will be inserted before that one
* only the first 8 bits used currently (bit 16 - 23) (max 255)
* @param p2 mode to change the order to (always set)
*/
int32 CmdModifyOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
Order *order;
OrderID sel_ord = p1 >> 16; // XXX - automatically truncated to 8 bits.
VehicleID veh = p1 & 0xFFFF;
OrderID sel_ord = GB(p1, 16, 16); // XXX - automatically truncated to 8 bits.
VehicleID veh = GB(p1, 0, 16);
if (!IsVehicleIndex(veh)) return CMD_ERROR;
if (p2 != OFB_FULL_LOAD && p2 != OFB_UNLOAD && p2 != OFB_NON_STOP && p2 != OFB_TRANSFER) return CMD_ERROR;
@ -583,8 +583,8 @@ int32 CmdModifyOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *dst;
VehicleID veh_src = (p1 >> 16) & 0xFFFF;
VehicleID veh_dst = p1 & 0xFFFF;
VehicleID veh_src = GB(p1, 16, 16);
VehicleID veh_dst = GB(p1, 0, 16);
if (!IsVehicleIndex(veh_dst)) return CMD_ERROR;

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@ -45,7 +45,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
/* draw the chin */
/* FIXME: real code uses -2 in zoomlevel 1 */
{
uint val = (face >> 4) & 3;
uint val = GB(face, 4, 2);
if (!(flag & 2)) {
DrawSprite(0x327 + (flag&1?0:val), x, y);
} else {
@ -54,8 +54,8 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
}
/* draw the eyes */
{
uint val1 = (face >> 6)&15;
uint val2 = (face >> 20)&7;
uint val1 = GB(face, 6, 4);
uint val2 = GB(face, 20, 3);
uint32 high = 0x314<<16;
if (val2 >= 6) {
@ -81,7 +81,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
/* draw the mouth */
{
uint val = (face >> 10) & 63;
uint val = GB(face, 10, 6);
uint val2;
if (!(flag&1)) {
@ -127,7 +127,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
/* draw the hair */
{
uint val = (face >> 16) & 15;
uint val = GB(face, 16, 4);
if (!(flag&2)) {
if (!(flag&1)) {
DrawSprite(0x382 + (val*9>>4), x, y);
@ -145,7 +145,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
/* draw the tie */
{
uint val = (face >> 20) & 0xFF;
uint val = GB(face, 20, 8);
if (!(flag&1)) {
DrawSprite(0x36B + ((val&3)*3>>2), x, y);
@ -164,7 +164,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
/* draw the glasses */
{
uint val = (face >> 28) & 7;
uint val = GB(face, 28, 3);
if (!(flag&2)) {
if (val<=1) {
@ -371,7 +371,7 @@ static byte GeneratePlayerColor(void)
n = 100;
do {
r = Random();
COLOR_SWAP(r & 0xF, (r >> 4) & 0xF);
COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
} while (--n);
// Bubble sort it according to the values in table 1
@ -754,8 +754,8 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
PlayerID pid_old = p2 & 0xFFFF;
PlayerID pid_new = (p2 >> 16) & 0xFFFF;
PlayerID pid_old = GB(p2, 0, 16);
PlayerID pid_new = GB(p2, 16, 16);
if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR;

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@ -577,7 +577,7 @@ static int32 CmdRailTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2
{
int ex, ey;
int32 ret, total_cost = 0;
Track track = (Track)((p2 >> 4) & 7);
Track track = (Track)GB(p2, 4, 3);
Trackdir trackdir;
byte mode = HASBIT(p2, 7);
@ -845,7 +845,7 @@ static int32 CmdSignalTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32
bool error = true;
int mode = p2 & 0x1;
Track track = (p2 >> 4) & 7;
Track track = GB(p2, 4, 3);
Trackdir trackdir = TrackToTrackdir(track);
byte semaphores = (HASBIT(p2, 3)) ? 8 : 0;
byte signal_density = (p2 >> 24);

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@ -789,7 +789,7 @@ static void DrawTile_Road(TileInfo *ti)
image = _road_tile_sprites_1[ti->map5 & 0xF];
}
m2 = (_m[ti->tile].m4 & 0x70) >> 4;
m2 = GB(_m[ti->tile].m4, 4, 3);
if (m2 == 0) image |= 0x3178000;
@ -835,7 +835,7 @@ static void DrawTile_Road(TileInfo *ti)
if ( _m[ti->tile].m4 & 0x80) {
image += 8;
} else {
m2 = (_m[ti->tile].m4 & 0x70) >> 4;
m2 = GB(_m[ti->tile].m4, 4, 3);
if (m2 == 0) image |= 0x3178000;
if (m2 > 1) image += 4;
}
@ -1006,7 +1006,7 @@ static void TileLoop_Road(TileIndex tile)
if (_m[tile].m5 & 0xE0)
return;
if (((_m[tile].m4 & 0x70) >> 4) < 6) {
if (GB(_m[tile].m4, 4, 3) < 6) {
t = ClosestTownFromTile(tile, (uint)-1);
grp = 0;
@ -1018,7 +1018,7 @@ static void TileLoop_Road(TileIndex tile)
!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
(_m[tile].m5==5 || _m[tile].m5==10)) {
if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) {
_m[tile].m4 |= ((((_m[tile].m4 & 0x70) >> 4 ) <= 2) ? 7 : 6) << 4;
_m[tile].m4 |= (GB(_m[tile].m4, 4, 3) <= 2 ? 7 : 6) << 4;
SndPlayTileFx(SND_21_JACKHAMMER, tile);
CreateEffectVehicleAbove(
@ -1034,7 +1034,7 @@ static void TileLoop_Road(TileIndex tile)
{
const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
byte b = (_m[tile].m4 & 0x70) >> 4;
byte b = GB(_m[tile].m4, 4, 3);
if (b == p[0])
return;
@ -1062,7 +1062,7 @@ static void TileLoop_Road(TileIndex tile)
return;
}
//roadworks finished
_m[tile].m4 = ((((b& 0x70) >> 4)== 6) ? 1 : 2) << 4;
_m[tile].m4 = (GB(b, 4, 3) == 6 ? 1 : 2) << 4;
MarkTileDirtyByTile(tile);
}
}
@ -1090,7 +1090,7 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
byte b = _m[tile].m5;
if ((b & 0xF0) == 0) {
/* Ordinary road */
if (!_road_special_gettrackstatus && ((_m[tile].m4&0x70) >> 4) >= 6)
if (!_road_special_gettrackstatus && GB(_m[tile].m4, 4, 3) >= 6)
return 0;
return _road_trackbits[b&0xF] * 0x101;
} else if (IsLevelCrossing(tile)) {
@ -1125,7 +1125,7 @@ static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
{
int i = (_m[tile].m5 >> 4);
if (i == 0)
i = ((_m[tile].m4 & 0x70) >> 4) + 3;
i = GB(_m[tile].m4, 4, 3) + 3;
td->str = _road_tile_strings[i - 1];
td->owner = GetTileOwner(tile);
}

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@ -1019,16 +1019,16 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
/** Network-safe changing of patch-settings.
* @param p1 various bitstuffed elements
* - p1 = (bit 0- 7) - the patches type (page) that is being changed (construction, network, ai) (p1 & 0xFF)
* - p2 = (bit 8-15) - the actual patch (entry) being set inside the category ((p1>>8) & 0xFF)
* - p1 = (bit 0- 7) - the patches type (page) that is being changed (construction, network, ai)
* - p2 = (bit 8-15) - the actual patch (entry) being set inside the category
* @param p2 the new value for the patch
* @todo check that the new value is a valid one. Awful lot of work, but since only
* the server is allowed to do this, we trust it on this one :)
*/
int32 CmdChangePatchSetting(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
byte pcat = p1 & 0xFF;
byte pel = (p1 >> 8) & 0xFF;
byte pcat = GB(p1, 0, 8);
byte pel = GB(p1, 8, 8);
if (pcat >= lengthof(_patches_page)) return CMD_ERROR;
if (pel >= _patches_page[pcat].num) return CMD_ERROR;

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@ -933,8 +933,8 @@ static void GetStationLayout(byte *layout, int numtracks, int plat_len, StationS
* @param x,y starting position of station dragging/placement
* @param p1 various bitstuffed elements
* - p1 = (bit 0) - orientation (p1 & 1)
* - p1 = (bit 8-15) - number of tracks (p1 >> 8) & 0xFF)
* - p1 = (bit 16-23) - platform length (p1 >> 16) & 0xFF)
* - p1 = (bit 8-15) - number of tracks
* - p1 = (bit 16-23) - platform length
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 3) - railtype (p2 & 0xF)
* - p2 = (bit 4) - set for custom station (p2 & 0x10)
@ -961,8 +961,8 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* unpack parameters */
direction = p1 & 1;
numtracks = (p1 >> 8) & 0xFF;
plat_len = (p1 >> 16) & 0xFF;
numtracks = GB(p1, 8, 8);
plat_len = GB(p1, 16, 8);
/* w = length, h = num_tracks */
if (direction) {
h_org = plat_len;

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@ -179,8 +179,8 @@ static const char *GetStringPtr(StringID string)
// should set those bits.
char *GetStringWithArgs(char *buffr, uint string, const int32 *argv)
{
uint index = string & 0x7FF;
uint tab = (string >> 11) & 0x1F;
uint index = GB(string, 0, 11);
uint tab = GB(string, 11, 5);
if (!(string & 0xFFFF)) {
error("!invalid string id 0 in GetString");

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@ -769,9 +769,10 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
static int GenRandomRoadBits(void)
{
uint32 r = Random();
int a = r&3, b = (r >> 8) & 3;
uint a = GB(r, 0, 2);
uint b = GB(r, 8, 2);
if (a == b) b ^= 2;
return (1<<a)+(1<<b);
return (1 << a) + (1 << b);
}
// Grow the town
@ -1307,7 +1308,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
ChangePopulation(t, _housetype_population[house]);
// Initial value for map5.
m5 = (r >> 16) & 0x3F;
m5 = GB(r, 16, 6);
}
assert(IsTileType(tile, MP_CLEAR));

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@ -3013,9 +3013,9 @@ static void HandleCrashedTrain(Vehicle *v)
r = Random();
CreateEffectVehicleRel(u,
2 + ((r>>8)&7),
2 + ((r>>16)&7),
5 + (r&7),
GB(r, 8, 3) + 2,
GB(r, 16, 3) + 2,
GB(r, 0, 3) + 5,
EV_EXPLOSION_SMALL);
break;
}

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@ -184,8 +184,8 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* unpack parameters */
bridge_type = p2 & 0xFF;
railtype = (byte)(p2 >> 8);
bridge_type = GB(p2, 0, 8);
railtype = GB(p2, 8, 8);
if (p1 > MapSize()) return CMD_ERROR;
@ -1023,8 +1023,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (ice)
image += 32;
image += _draw_tunnel_table_1[(ti->map5 >> 2) & 0x3];
image += (ti->map5 & 3) << 1;
image += _draw_tunnel_table_1[GB(ti->map5, 2, 2)];
image += GB(ti->map5, 0, 2) * 2;
DrawGroundSprite(image);
AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
@ -1055,7 +1055,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
// bridge ending.
b = _bridge_sprite_table[(_m[ti->tile].m2 >> 4) & 0xF][6];
b = _bridge_sprite_table[GB(_m[ti->tile].m2, 4, 4)][6];
b += (tmp&(3<<1))*4; /* actually ((tmp>>2)&3)*8 */
b += (tmp&1); // direction
if (ti->tileh == 0) b += 4; // sloped "entrance" ?
@ -1077,7 +1077,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
uint z;
int x,y;
image = (ti->map5 >> 3) & 3; // type of stuff under bridge (only defined for 0,1)
image = GB(ti->map5, 3, 2); // type of stuff under bridge (only defined for 0,1)
assert(image <= 1);
if (!(ti->map5 & 0x20)) {
@ -1115,7 +1115,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawGroundSprite(image);
}
// get bridge sprites
b = _bridge_sprite_table[(_m[ti->tile].m2 >> 4) & 0xF][_m[ti->tile].m2&0xF] + tmp * 4;
b = _bridge_sprite_table[GB(_m[ti->tile].m2, 4, 4)][GB(_m[ti->tile].m2, 0, 4)] + tmp * 4;
z = GetBridgeHeight(ti) + 5;
@ -1285,9 +1285,9 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
{
if ((_m[tile].m5 & 0x80) == 0) {
td->str = STR_5017_RAILROAD_TUNNEL + ((_m[tile].m5 >> 2) & 3);
td->str = STR_5017_RAILROAD_TUNNEL + GB(_m[tile].m5, 2, 2);
} else {
td->str = _bridge_tile_str[ (_m[tile].m2 >> 4) + (((_m[tile].m5>>1)&3)<<4) ];
td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GB(_m[tile].m2, 4, 4)];
/* scan to the end of the bridge, that's where the owner is stored */
if (_m[tile].m5 & 0x40) {

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@ -612,8 +612,8 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
static void ChimneySmokeInit(Vehicle *v)
{
uint32 r = Random();
v->cur_image = SPR_CHIMNEY_SMOKE_0 + (r & 7);
v->progress = (r >> 16) & 7;
v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
v->progress = GB(r, 16, 3);
}
static void ChimneySmokeTick(Vehicle *v)
@ -1299,8 +1299,8 @@ void CheckVehicleBreakdown(Vehicle *v)
/* check if to break down */
if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
v->breakdown_ctr = (byte)(((r >> 16) & 0x3F) + 0x3F);
v->breakdown_delay = (byte)(((r >> 24) & 0x7F) | 0x80);
v->breakdown_ctr = GB(r, 16, 6) + 0x3F;
v->breakdown_delay = GB(r, 24, 7) + 0x80;
v->breakdown_chance = 0;
}
}

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@ -2142,8 +2142,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
#if defined(_MSC_VER)
{
uint64 seed = rdtsc();
_random_seeds[0][0] = seed & 0xffffffff;
_random_seeds[0][1] = seed >> 32;
_random_seeds[0][0] = GB(seed, 0, 32);
_random_seeds[0][1] = GB(seed, 32, 32);
}
#else
_random_seeds[0][0] = GetTickCount();