(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.

The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
This commit is contained in:
bjarni 2005-03-19 21:16:22 +00:00
parent e12bb5504a
commit acb1fb2e30
6 changed files with 21 additions and 181 deletions

View File

@ -410,12 +410,8 @@ int32 CmdStartStopAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
/* Send an aircraft to the hangar in the next station
p1 = index of the aircraft
p2 = bit 0..15 = index of station with hangar to use (only used if bit 17 is set)
bit 16 = set v->set_for_replacement & do not stop in hangar
bit 17 = goto the hangar in airport given in bit 0..15 instead of next stop
bit 18 = clear v->set_for_replacement */
// p1 = vehicle
// p2 = if set, the aircraft will try to goto a depot, but not stop
int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -429,13 +425,6 @@ int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner))
return CMD_ERROR;
if (HASBIT(p2, 16)) v->set_for_replacement = true; //now all clients knows that the vehicle wants to be replaced
if (HASBIT(p2, 18)) {
v->set_for_replacement = false;
return CMD_ERROR; // no need to send aircraft to a depot. We just told that it don't have to anymore
}
if (v->current_order.type == OT_GOTO_DEPOT && p2 == 0) {
if (flags & DC_EXEC) {
if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++;
@ -1125,8 +1114,7 @@ static void ProcessAircraftOrder(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
!VehicleNeedsService(v) &&
v->set_for_replacement == false) {
!VehicleNeedsService(v)) {
v->cur_order_index++;
}
@ -1530,49 +1518,11 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
AircraftNextAirportPos_and_Order(v);
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
if (v->set_for_replacement) {
Station *st = GetStation(v->u.air.targetairport);
// If an airport doesn't have terminals (so no landing space for airports),
// it surely doesn't have any hangars
if (st->xy == 0 || st->airport_tile == 0 || GetAirport(st->airport_type)->terminals == NULL)
return;
/* this is not the airport, where the helicopter will be replaced
No need to make everybody check this, since it would be a waste of bandwidth */
}
{
bool has_hangar = HaveHangarInOrderList(v); // this info is needed twice, but we only want to loop the orders once ;)
uint32 next_airport = 0;
if (!has_hangar) {
// the helicopter needs help to find a hangar since there are none in the schedule
SETBIT(next_airport, 17);
next_airport |= FindNearestHangar(v);
if (HASBIT(next_airport, 16)) {
/* when shared airports are allowed, a check for a rentable hangar should be added here */
/* TODO: tell the player that he needs a hangar */
v->set_for_replacement = false; //needed so it will check again later when the player might have build a hangar
return; // player do not own any hangars
}
}
SETBIT(next_airport, 16);
_current_player = _local_player;
DoCommandP(v->tile, v->index, next_airport, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
} else { // no need to go to a depot
if (v->set_for_replacement) {
// it seems that the user clicked "Stop replacing"
_current_player = _local_player;
DoCommandP(v->tile, v->index, (1 | (1 << 2)) << 16, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
}
if ((v->owner == _local_player && _autoreplace_array[v->engine_type] != v->engine_type) ||
(v->owner == _local_player && _patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
}
@ -1636,13 +1586,6 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *Airp
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1 << 16, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
} else { // no need to go to a depot
if (v->set_for_replacement) {
// it seems that the user clicked "Stop replacing"
_current_player = _local_player;
DoCommandP(v->tile, v->index, (1 | (1 << 2)) << 16, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
}
}
}

View File

@ -320,11 +320,6 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
}
}
/* Send a road vehicle to the nearest depot
p1 = index of the road vehicle
p2 = bit 0 = do not stop in depot
bit 1 = set v->set_for_replacement
bit 2 = clear v->set_for_replacement */
int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -337,11 +332,6 @@ int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Road || !CheckOwnership(v->owner))
return CMD_ERROR;
if (HASBIT(p2, 0)) v->set_for_replacement = true;
if (HASBIT(p2, 2)) v->set_for_replacement = false;
if (HASBIT(p2, 1) || HASBIT(p2, 2)) return CMD_ERROR; // vehicle has a depot in schedule. It just needed to alter set_for_replacement
if (v->current_order.type == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
if (v->current_order.flags & OF_UNLOAD)
@ -359,7 +349,7 @@ int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = p2 == 0 ? OF_NON_STOP | OF_FULL_LOAD : 0;
v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
v->current_order.station = depot->index;
v->dest_tile = depot->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
@ -615,7 +605,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
!VehicleNeedsService(v) && !v->set_for_replacement) {
!VehicleNeedsService(v)) {
v->cur_order_index++;
}
@ -716,28 +706,6 @@ static void HandleRoadVehLoading(Vehicle *v)
v->cur_order_index++;
InvalidateVehicleOrder(v);
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
byte flags = 1;
// the flags means, bit 0 = needs to go to depot, bit 1 = have depot in orders
if (VehicleHasDepotOrders(v)) SETBIT(flags, 1);
if (!(HASBIT(flags, 1) && v->set_for_replacement)) {
_current_player = _local_player;
DoCommandP(v->tile, v->index, flags, NULL, CMD_SEND_ROADVEH_TO_DEPOT | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
} else { // no need to go to a depot
if (v->set_for_replacement) {
// it seems that the user clicked "Stop replacing"
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1 | (1 << 2), NULL, CMD_SEND_ROADVEH_TO_DEPOT | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
}
}
}
static void StartRoadVehSound(Vehicle *v)
@ -1600,10 +1568,10 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
{
Depot *depot;
if (_patches.servint_roadveh == 0 && !v->set_for_replacement)
if (_patches.servint_roadveh == 0)
return;
if (!VehicleNeedsService(v) && !v->set_for_replacement)
if (!VehicleNeedsService(v))
return;
if (v->vehstatus & VS_STOPPED)
@ -1625,10 +1593,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
depot = FindClosestRoadDepot(v);
if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
if (v->current_order.type == OT_GOTO_DEPOT && !(
DistanceManhattan(v->tile, v->dest_tile) > 25 && v->set_for_replacement)) {
/* a vehicle needs a greater distance to a depot to loose it than to find it since
they can circle forever othervise if they are in a loop with an unlucky distance */
if (v->current_order.type == OT_GOTO_DEPOT) {
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);

View File

@ -98,10 +98,10 @@ static void CheckIfShipNeedsService(Vehicle *v)
{
Depot *depot;
if (_patches.servint_ships == 0 && !v->set_for_replacement)
if (_patches.servint_ships == 0)
return;
if (!VehicleNeedsService(v) && !v->set_for_replacement)
if (!VehicleNeedsService(v))
return;
if (v->vehstatus & VS_STOPPED)
@ -226,7 +226,7 @@ static void ProcessShipOrder(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
!VehicleNeedsService(v) && !v->set_for_replacement) {
!VehicleNeedsService(v)) {
v->cur_order_index++;
}
@ -297,28 +297,6 @@ static void HandleShipLoading(Vehicle *v)
Order b = v->current_order;
v->current_order.type = OT_LEAVESTATION;
v->current_order.flags = 0;
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
byte flags = 1;
// the flags means, bit 0 = needs to go to depot, bit 1 = have depot in orders
if (VehicleHasDepotOrders(v)) SETBIT(flags, 1);
if (!(HASBIT(flags, 1) && v->set_for_replacement)) {
_current_player = _local_player;
DoCommandP(v->tile, v->index, flags, NULL, CMD_SEND_SHIP_TO_DEPOT | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
} else { // no need to go to a depot
if (v->set_for_replacement) {
// it seems that the user clicked "Stop replacing"
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1 | (1 << 2), NULL, CMD_SEND_SHIP_TO_DEPOT | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
}
}
if (!(b.flags & OF_NON_STOP))
return;
}
@ -1001,11 +979,6 @@ int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
/* Send a ship to the nearest depot
p1 = index of the ship
p2 = bit 0 = do not stop in depot
bit 1 = set v->set_for_replacement
bit 2 = clear v->set_for_replacement */
int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -1018,11 +991,6 @@ int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Ship || !CheckOwnership(v->owner))
return CMD_ERROR;
if (HASBIT(p2, 0)) v->set_for_replacement = true;
if (HASBIT(p2, 2)) v->set_for_replacement = false;
if (HASBIT(p2, 1) || HASBIT(p2, 2)) return CMD_ERROR; // vehicle has a depot in schedule. It just needed to alter set_for_replacement
if (v->current_order.type == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++;
@ -1038,7 +1006,7 @@ int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
v->dest_tile = depot->xy;
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = HASBIT(p2, 0) ? 0 : OF_NON_STOP | OF_FULL_LOAD;
v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
v->current_order.station = depot->index;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}

View File

@ -1339,11 +1339,6 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
return tfdd;
}
/* Send a train to the nearest depot
p1 = index of the train
p2 = bit 0 = do not stop in depot
bit 1 = set v->set_for_replacement
bit 2 = clear v->set_for_replacement */
int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@ -1356,12 +1351,6 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Train || !CheckOwnership(v->owner))
return CMD_ERROR;
if (HASBIT(p2, 0)) v->set_for_replacement = true;
if (HASBIT(p2, 2)) v->set_for_replacement = false;
if (HASBIT(p2, 1) || HASBIT(p2, 2)) return CMD_ERROR; // vehicle has a depot in schedule. It just needed to alter set_for_replacement
if (v->current_order.type == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
if (v->current_order.flags & OF_UNLOAD) {
@ -1383,7 +1372,7 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
v->dest_tile = tfdd.tile;
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = HASBIT(p2, 0) ? 0 : OF_NON_STOP | OF_FULL_LOAD;
v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
v->current_order.station = GetDepotByTile(tfdd.tile)->index;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
@ -1882,7 +1871,7 @@ static bool ProcessTrainOrder(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
!VehicleNeedsService(v) && !v->set_for_replacement) {
!VehicleNeedsService(v)) {
v->cur_order_index++;
}
@ -1994,27 +1983,6 @@ static void HandleTrainLoading(Vehicle *v, bool mode)
v->current_order.type = OT_LEAVESTATION;
v->current_order.flags = 0;
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
byte flags = 1;
// the flags means, bit 0 = needs to go to depot, bit 1 = have depot in orders
if (VehicleHasDepotOrders(v)) SETBIT(flags, 1);
if (!(HASBIT(flags, 1) && v->set_for_replacement)) {
_current_player = _local_player;
DoCommandP(v->tile, v->index, flags, NULL, CMD_TRAIN_GOTO_DEPOT | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
} else { // no need to go to a depot
if (v->set_for_replacement) {
// it seems that the user clicked "Stop replacing"
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1 | (1 << 2), NULL, CMD_TRAIN_GOTO_DEPOT | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
}
}
// If this was not the final order, don't remove it from the list.
if (!(b.flags & OF_NON_STOP))
return;
@ -3012,10 +2980,10 @@ static void CheckIfTrainNeedsService(Vehicle *v)
Depot *depot;
TrainFindDepotData tfdd;
if (_patches.servint_trains == 0 && !v->set_for_replacement)
if (_patches.servint_trains == 0)
return;
if (!VehicleNeedsService(v) && !v->set_for_replacement)
if (!VehicleNeedsService(v))
return;
if (v->vehstatus & VS_STOPPED)

View File

@ -212,7 +212,6 @@ static Vehicle *InitializeVehicle(Vehicle *v)
v->string_id = 0;
v->next_shared = NULL;
v->prev_shared = NULL;
v->set_for_replacement = false;
/* random_bits is used to pick out a random sprite for vehicles
which are technical the same (newgrf stuff).
Because RandomRange() results in desyncs, and because it does
@ -1433,7 +1432,6 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Engine *e;
e = DEREF_ENGINE(new_engine_type);
v->set_for_replacement = false;
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->age = 0;

View File

@ -184,8 +184,6 @@ struct Vehicle {
int32 profit_last_year;
uint32 value;
bool set_for_replacement; // marks this vehicle to be replaced
union {
VehicleRail rail;
VehicleAir air;