(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders

This commit is contained in:
smatz 2008-02-10 14:00:52 +00:00
parent a86921da41
commit ad933e1ddb
2 changed files with 12 additions and 0 deletions

View File

@ -2364,6 +2364,12 @@ bool AfterLoadGame()
if (CheckSavegameVersion(87)) {
for (TileIndex t = 0; t < map_size; t++) {
if (!IsTileType(t, MP_VOID) && (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() || TileY(t) == MapMaxY())) {
/* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
* This conversion has to be done before buoys with invalid owner are removed. */
SetWaterClass(t, WATER_CLASS_SEA);
}
if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
Owner o = GetTileOwner(t);
if (IsValidPlayer(o) && !GetPlayer(o)->is_active) {

View File

@ -111,6 +111,12 @@ void SetWaterClassDependingOnSurroundings(TileIndex t)
/* Mark tile dirty in all cases */
MarkTileDirtyByTile(t);
if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) {
/* tiles at map borders are always WATER_CLASS_SEA */
SetWaterClass(t, WATER_CLASS_SEA);
return;
}
bool has_water = false;
bool has_canal = false;
bool has_river = false;