(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate

This commit is contained in:
rubidium 2009-05-22 20:03:26 +00:00
parent 09d64ff79d
commit ada3067960
10 changed files with 111 additions and 100 deletions

View File

@ -11,6 +11,8 @@
#include "engine_func.h"
#include "engine_base.h"
struct Aircraft;
/** An aircraft can be one ot those types */
enum AircraftSubType {
AIR_HELICOPTER = 0, ///< an helicopter
@ -55,7 +57,7 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
* @param *v Vehicle that enters the hangar
*/
void HandleAircraftEnterHangar(Vehicle *v);
void HandleAircraftEnterHangar(Aircraft *v);
/** Get the size of the sprite of an aircraft sprite heading west (used for lists)
* @param engine The engine to get the sprite from
@ -74,12 +76,12 @@ void UpdateAirplanesOnNewStation(const Station *st);
* Currently caches callback 36 max speed.
* @param v Vehicle
*/
void UpdateAircraftCache(Vehicle *v);
void UpdateAircraftCache(Aircraft *v);
void AircraftLeaveHangar(Vehicle *v);
void AircraftNextAirportPos_and_Order(Vehicle *v);
void SetAircraftPosition(Vehicle *v, int x, int y, int z);
byte GetAircraftFlyingAltitude(const Vehicle *v);
void AircraftLeaveHangar(Aircraft *v);
void AircraftNextAirportPos_and_Order(Aircraft *v);
void SetAircraftPosition(Aircraft *v, int x, int y, int z);
byte GetAircraftFlyingAltitude(const Aircraft *v);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
@ -110,8 +112,12 @@ struct Aircraft : public Vehicle {
void OnNewDay();
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
Aircraft *Next() { return (Aircraft *)this->Vehicle::Next(); }
const Aircraft *Next() const { return (const Aircraft *)this->Vehicle::Next(); }
};
Station *GetTargetAirportIfValid(const Vehicle *v);
SpriteID GetRotorImage(const Aircraft *v);
Station *GetTargetAirportIfValid(const Aircraft *v);
#endif /* AIRCRAFT_H */

View File

@ -66,12 +66,12 @@ void Aircraft::UpdateDeltaXY(Direction direction)
static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
static bool AirportMove(Vehicle *v, const AirportFTAClass *apc);
static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc);
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
static void CrashAirplane(Vehicle *v);
static bool AirportMove(Aircraft *v, const AirportFTAClass *apc);
static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc);
static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc);
static void CrashAirplane(Aircraft *v);
static const SpriteID _aircraft_sprite[] = {
0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
@ -97,7 +97,7 @@ enum HelicopterRotorStates {
* @param v vehicle looking for a hangar
* @return the StationID if one is found, otherwise, INVALID_STATION
*/
static StationID FindNearestHangar(const Vehicle *v)
static StationID FindNearestHangar(const Aircraft *v)
{
const Station *st;
uint best = 0;
@ -131,7 +131,7 @@ static StationID FindNearestHangar(const Vehicle *v)
/** Check if given vehicle has a goto hangar in his orders
* @param v vehicle to inquiry
* @return true if vehicle v has an airport in the schedule, that has a hangar */
static bool HaveHangarInOrderList(Vehicle *v)
static bool HaveHangarInOrderList(Aircraft *v)
{
const Order *order;
@ -162,11 +162,11 @@ SpriteID Aircraft::GetImage(Direction direction) const
return direction + _aircraft_sprite[spritenum];
}
SpriteID GetRotorImage(const Vehicle *v)
SpriteID GetRotorImage(const Aircraft *v)
{
assert(v->subtype == AIR_HELICOPTER);
const Vehicle *w = v->Next()->Next();
const Aircraft *w = v->Next()->Next();
if (is_custom_sprite(v->spritenum)) {
SpriteID sprite = GetCustomRotorSprite(v, false);
if (sprite != 0) return sprite;
@ -275,8 +275,8 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
Vehicle *v = new Aircraft(); // aircraft
Vehicle *u = new Aircraft(); // shadow
Aircraft *v = new Aircraft(); // aircraft
Aircraft *u = new Aircraft(); // shadow
v->unitnumber = unit_num;
v->direction = DIR_SE;
@ -398,7 +398,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
/* Aircraft with 3 vehicles (chopper)? */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *w = new Aircraft();
Aircraft *w = new Aircraft();
w->engine_type = p1;
w->direction = DIR_N;
w->owner = _current_company;
@ -580,7 +580,7 @@ CommandCost CmdRefitAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
static void CheckIfAircraftNeedsService(Vehicle *v)
static void CheckIfAircraftNeedsService(Aircraft *v)
{
if (_settings_game.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
@ -634,7 +634,7 @@ void Aircraft::OnNewDay()
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}
static void AgeAircraftCargo(Vehicle *v)
static void AgeAircraftCargo(Aircraft *v)
{
if (_age_cargo_skip_counter != 0) return;
@ -644,9 +644,9 @@ static void AgeAircraftCargo(Vehicle *v)
} while (v != NULL);
}
static void HelicopterTickHandler(Vehicle *v)
static void HelicopterTickHandler(Aircraft *v)
{
Vehicle *u = v->Next()->Next();
Aircraft *u = v->Next()->Next();
if (u->vehstatus & VS_HIDDEN) return;
@ -689,7 +689,7 @@ static void HelicopterTickHandler(Vehicle *v)
VehicleMove(u, true);
}
void SetAircraftPosition(Vehicle *v, int x, int y, int z)
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
{
v->x_pos = x;
v->y_pos = y;
@ -700,7 +700,7 @@ void SetAircraftPosition(Vehicle *v, int x, int y, int z)
VehicleMove(v, true);
Vehicle *u = v->Next();
Aircraft *u = v->Next();
int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
@ -726,12 +726,12 @@ void SetAircraftPosition(Vehicle *v, int x, int y, int z)
/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
* @param *v Vehicle that enters the hangar
*/
void HandleAircraftEnterHangar(Vehicle *v)
void HandleAircraftEnterHangar(Aircraft *v)
{
v->subspeed = 0;
v->progress = 0;
Vehicle *u = v->Next();
Aircraft *u = v->Next();
u->vehstatus |= VS_HIDDEN;
u = u->Next();
if (u != NULL) {
@ -750,7 +750,7 @@ static void PlayAircraftSound(const Vehicle *v)
}
void UpdateAircraftCache(Vehicle *v)
void UpdateAircraftCache(Aircraft *v)
{
uint max_speed = GetVehicleProperty(v, 0x0C, 0);
if (max_speed != 0) {
@ -782,7 +782,7 @@ enum AircraftSpeedLimits {
* @param hard_limit If true, the limit is directly enforced, otherwise the plane is slowed down gradually
* @return The number of position updates needed within the tick
*/
static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE, bool hard_limit = true)
static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE, bool hard_limit = true)
{
uint spd = v->acceleration * 16;
byte t;
@ -839,7 +839,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE,
* @param v The vehicle. Should be an aircraft
* @returns Altitude in pixel units
*/
byte GetAircraftFlyingAltitude(const Vehicle *v)
byte GetAircraftFlyingAltitude(const Aircraft *v)
{
/* Make sure Aircraft fly no lower so that they don't conduct
* CFITs (controlled flight into terrain)
@ -879,7 +879,7 @@ byte GetAircraftFlyingAltitude(const Vehicle *v)
* @param apc The Airport Class being approached.
* @returns The index of the entry point
*/
static byte AircraftGetEntryPoint(const Vehicle *v, const AirportFTAClass *apc)
static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc)
{
assert(v != NULL);
assert(apc != NULL);
@ -916,7 +916,7 @@ static byte AircraftGetEntryPoint(const Vehicle *v, const AirportFTAClass *apc)
* @param v The vehicle that is moved. Must be the first vehicle of the chain
* @return Whether the position requested by the State Machine has been reached
*/
static bool AircraftController(Vehicle *v)
static bool AircraftController(Aircraft *v)
{
int count;
@ -954,7 +954,7 @@ static bool AircraftController(Vehicle *v)
/* Helicopter raise */
if (amd->flag & AMED_HELI_RAISE) {
Vehicle *u = v->Next()->Next();
Aircraft *u = v->Next()->Next();
/* Make sure the rotors don't rotate too fast */
if (u->cur_speed > 32) {
@ -1140,7 +1140,7 @@ static bool AircraftController(Vehicle *v)
}
static bool HandleCrashedAircraft(Vehicle *v)
static bool HandleCrashedAircraft(Aircraft *v)
{
v->u.air.crashed_counter += 3;
@ -1192,7 +1192,7 @@ static bool HandleCrashedAircraft(Vehicle *v)
return true;
}
static void HandleBrokenAircraft(Vehicle *v)
static void HandleBrokenAircraft(Aircraft *v)
{
if (v->breakdown_ctr != 1) {
v->breakdown_ctr = 1;
@ -1206,7 +1206,7 @@ static void HandleBrokenAircraft(Vehicle *v)
}
static void HandleAircraftSmoke(Vehicle *v)
static void HandleAircraftSmoke(Aircraft *v)
{
static const struct {
int8 x;
@ -1240,7 +1240,7 @@ static void HandleAircraftSmoke(Vehicle *v)
}
}
void HandleMissingAircraftOrders(Vehicle *v)
void HandleMissingAircraftOrders(Aircraft *v)
{
/*
* We do not have an order. This can be divided into two cases:
@ -1291,7 +1291,7 @@ void Aircraft::MarkDirty()
MarkSingleVehicleDirty(this);
}
static void CrashAirplane(Vehicle *v)
static void CrashAirplane(Aircraft *v)
{
v->vehstatus |= VS_CRASHED;
v->u.air.crashed_counter = 0;
@ -1328,7 +1328,7 @@ static void CrashAirplane(Vehicle *v)
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
static void MaybeCrashAirplane(Vehicle *v)
static void MaybeCrashAirplane(Aircraft *v)
{
Station *st = Station::Get(v->u.air.targetairport);
@ -1352,7 +1352,7 @@ static void MaybeCrashAirplane(Vehicle *v)
}
/** we've landed and just arrived at a terminal */
static void AircraftEntersTerminal(Vehicle *v)
static void AircraftEntersTerminal(Aircraft *v)
{
if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
@ -1376,7 +1376,7 @@ static void AircraftEntersTerminal(Vehicle *v)
v->BeginLoading();
}
static void AircraftLandAirplane(Vehicle *v)
static void AircraftLandAirplane(Aircraft *v)
{
v->UpdateDeltaXY(INVALID_DIR);
@ -1388,7 +1388,7 @@ static void AircraftLandAirplane(Vehicle *v)
/** set the right pos when heading to other airports after takeoff */
void AircraftNextAirportPos_and_Order(Vehicle *v)
void AircraftNextAirportPos_and_Order(Aircraft *v)
{
if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT)) {
v->u.air.targetairport = v->current_order.GetDestination();
@ -1399,7 +1399,7 @@ void AircraftNextAirportPos_and_Order(Vehicle *v)
v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
}
void AircraftLeaveHangar(Vehicle *v)
void AircraftLeaveHangar(Aircraft *v)
{
v->cur_speed = 0;
v->subspeed = 0;
@ -1467,20 +1467,20 @@ static inline bool CheckSendAircraftToHangarForReplacement(const Vehicle *v)
////////////////////////////////////////////////////////////////////////////////
/////////////////// AIRCRAFT MOVEMENT SCHEME ////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
static void AircraftEventHandler_EnterTerminal(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClass *apc)
{
AircraftEntersTerminal(v);
v->u.air.state = apc->layout[v->u.air.pos].heading;
}
static void AircraftEventHandler_EnterHangar(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
{
VehicleEnterDepot(v);
v->u.air.state = apc->layout[v->u.air.pos].heading;
}
/** In an Airport Hangar */
static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
{
/* if we just arrived, execute EnterHangar first */
if (v->u.air.previous_pos != v->u.air.pos) {
@ -1519,7 +1519,7 @@ static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *apc
}
/** At one of the Airport's Terminals */
static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *apc)
{
/* if we just arrived, execute EnterTerminal first */
if (v->u.air.previous_pos != v->u.air.pos) {
@ -1572,31 +1572,31 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a
AirportMove(v, apc);
}
static void AircraftEventHandler_General(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_General(Aircraft *v, const AirportFTAClass *apc)
{
error("OK, you shouldn't be here, check your Airport Scheme!");
}
static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_TakeOff(Aircraft *v, const AirportFTAClass *apc)
{
PlayAircraftSound(v); // play takeoffsound for airplanes
v->u.air.state = STARTTAKEOFF;
}
static void AircraftEventHandler_StartTakeOff(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_StartTakeOff(Aircraft *v, const AirportFTAClass *apc)
{
v->u.air.state = ENDTAKEOFF;
v->UpdateDeltaXY(INVALID_DIR);
}
static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_EndTakeOff(Aircraft *v, const AirportFTAClass *apc)
{
v->u.air.state = FLYING;
/* get the next position to go to, differs per airport */
AircraftNextAirportPos_and_Order(v);
}
static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass *apc)
{
v->u.air.state = FLYING;
v->UpdateDeltaXY(INVALID_DIR);
@ -1612,7 +1612,7 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
}
}
static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
{
Station *st = Station::Get(v->u.air.targetairport);
@ -1651,7 +1651,7 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
v->u.air.pos = apc->layout[v->u.air.pos].next_position;
}
static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc)
{
v->u.air.state = ENDLANDING;
AircraftLandAirplane(v); // maybe crash airplane
@ -1664,13 +1664,13 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
}
}
static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_HeliLanding(Aircraft *v, const AirportFTAClass *apc)
{
v->u.air.state = HELIENDLANDING;
v->UpdateDeltaXY(INVALID_DIR);
}
static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_EndLanding(Aircraft *v, const AirportFTAClass *apc)
{
/* next block busy, don't do a thing, just wait */
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
@ -1686,7 +1686,7 @@ static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *a
}
static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTAClass *apc)
{
/* next block busy, don't do a thing, just wait */
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
@ -1704,7 +1704,7 @@ static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClas
v->u.air.state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF;
}
typedef void AircraftStateHandler(Vehicle *v, const AirportFTAClass *apc);
typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
static AircraftStateHandler * const _aircraft_state_handlers[] = {
AircraftEventHandler_General, // TO_ALL = 0
AircraftEventHandler_InHangar, // HANGAR = 1
@ -1731,7 +1731,7 @@ static AircraftStateHandler * const _aircraft_state_handlers[] = {
AircraftEventHandler_AtTerminal, // HELIPAD4 = 22
};
static void AirportClearBlock(const Vehicle *v, const AirportFTAClass *apc)
static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
{
/* we have left the previous block, and entered the new one. Free the previous block */
if (apc->layout[v->u.air.previous_pos].block != apc->layout[v->u.air.pos].block) {
@ -1741,7 +1741,7 @@ static void AirportClearBlock(const Vehicle *v, const AirportFTAClass *apc)
}
}
static void AirportGoToNextPosition(Vehicle *v)
static void AirportGoToNextPosition(Aircraft *v)
{
/* if aircraft is not in position, wait until it is */
if (!AircraftController(v)) return;
@ -1753,7 +1753,7 @@ static void AirportGoToNextPosition(Vehicle *v)
}
/* gets pos from vehicle and next orders */
static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
{
/* error handling */
if (v->u.air.pos >= apc->nofelements) {
@ -1802,7 +1802,7 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
}
/* returns true if the road ahead is busy, eg. you must wait before proceeding */
static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
{
const AirportFTA *reference = &apc->layout[v->u.air.pos];
const AirportFTA *next = &apc->layout[current_pos->next_position];
@ -1833,7 +1833,7 @@ static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const Air
* @param apc airport on which block is requsted to be set
* @returns true on success. Eg, next block was free and we have occupied it
*/
static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
{
const AirportFTA *next = &apc->layout[current_pos->next_position];
const AirportFTA *reference = &apc->layout[v->u.air.pos];
@ -1871,7 +1871,7 @@ static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const Ai
return true;
}
static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
{
Station *st = Station::Get(v->u.air.targetairport);
for (; i < last_terminal; i++) {
@ -1894,7 +1894,7 @@ static uint GetNumTerminals(const AirportFTAClass *apc)
return num;
}
static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
{
/* example of more terminalgroups
* {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
@ -1951,7 +1951,7 @@ static uint GetNumHelipads(const AirportFTAClass *apc)
}
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc)
{
/* if an airport doesn't have helipads, use terminals */
if (apc->helipads == NULL) return AirportFindFreeTerminal(v, apc);
@ -1995,7 +1995,7 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
return false; // it shouldn't get here anytime, but just to be sure
}
static bool AircraftEventHandler(Vehicle *v, int loop)
static bool AircraftEventHandler(Aircraft *v, int loop)
{
v->tick_counter++;
@ -2054,7 +2054,7 @@ bool Aircraft::Tick()
* @param v vehicle to get target airport for
* @return pointer to target station, NULL if invalid
*/
Station *GetTargetAirportIfValid(const Vehicle *v)
Station *GetTargetAirportIfValid(const Aircraft *v)
{
assert(v->type == VEH_AIRCRAFT);
@ -2073,9 +2073,10 @@ void UpdateAirplanesOnNewStation(const Station *st)
/* only 1 station is updated per function call, so it is enough to get entry_point once */
const AirportFTAClass *ap = st->Airport();
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) {
Vehicle *u;
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_AIRCRAFT && IsNormalAircraft(u)) {
Aircraft *v = (Aircraft *)u;
if (v->u.air.targetairport == st->index) { // if heading to this airport
/* update position of airplane. If plane is not flying, landing, or taking off
* you cannot delete airport, so it doesn't matter */

View File

@ -67,7 +67,8 @@ void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection)
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(DIR_W), pal, x + 25, y + 10);
if (v->subtype == AIR_HELICOPTER) {
SpriteID rotor_sprite = GetCustomRotorSprite(v, true);
Aircraft *a = (Aircraft *)v;
SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, x + 25, y + 5);
}

View File

@ -174,7 +174,7 @@ enum {
* Map OTTD aircraft movement states to TTDPatch style movement states
* (VarAction 2 Variable 0xE2)
*/
static byte MapAircraftMovementState(const Vehicle *v)
static byte MapAircraftMovementState(const Aircraft *v)
{
const Station *st = GetTargetAirportIfValid(v);
if (st == NULL) return AMS_TTDP_FLIGHT_TO_TOWER;
@ -301,7 +301,7 @@ enum {
* (VarAction 2 Variable 0xE6)
* This is not fully supported yet but it's enough for Planeset.
*/
static byte MapAircraftMovementAction(const Vehicle *v)
static byte MapAircraftMovementAction(const Aircraft *v)
{
switch (v->u.air.state) {
case HANGAR:
@ -589,7 +589,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height
byte airporttype = ATP_TTDP_LARGE;
const Station *st = GetTargetAirportIfValid(v);
const Station *st = GetTargetAirportIfValid((Aircraft *)v);
if (st != NULL) {
switch (st->airport_type) {
@ -792,13 +792,14 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
break;
case VEH_AIRCRAFT:
case VEH_AIRCRAFT: {
Aircraft *a = (Aircraft *)v;
switch (variable - 0x80) {
case 0x62: return MapAircraftMovementState(v); // Current movement state
case 0x62: return MapAircraftMovementState(a); // Current movement state
case 0x63: return v->u.air.targetairport; // Airport to which the action refers
case 0x66: return MapAircraftMovementAction(v); // Current movement action
case 0x66: return MapAircraftMovementAction(a); // Current movement action
}
break;
} break;
default: break;
}
@ -914,7 +915,7 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
}
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view)
SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view)
{
const Engine *e = Engine::Get(engine);

View File

@ -17,7 +17,7 @@ void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct Sprite
const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine);
void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction);
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view);
SpriteID GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view);
#define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)

View File

@ -1145,9 +1145,10 @@ void StateGameLoop()
} break;
case VEH_AIRCRAFT: {
uint speed = v->u.air.cached_max_speed;
UpdateAircraftCache(v);
if (speed != v->u.air.cached_max_speed) {
Aircraft *a = (Aircraft *)v;
uint speed = a->u.air.cached_max_speed;
UpdateAircraftCache(a);
if (speed != a->u.air.cached_max_speed) {
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
}
} break;

View File

@ -20,6 +20,7 @@
#include "depot_base.h"
#include "settings_type.h"
#include "core/pool_func.hpp"
#include "aircraft.h"
#include "table/strings.h"
@ -1621,8 +1622,8 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
if (v->type == VEH_AIRCRAFT && v->u.air.state == FLYING && v->u.air.targetairport != destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Vehicle *v);
AircraftNextAirportPos_and_Order(v);
extern void AircraftNextAirportPos_and_Order(Aircraft *a);
AircraftNextAirportPos_and_Order((Aircraft *)v);
}
} else {
UpdateVehicleTimetable(v, true);
@ -1728,8 +1729,8 @@ bool ProcessOrders(Vehicle *v)
if (order == NULL || (v->type == VEH_AIRCRAFT && order->IsType(OT_DUMMY) && !CheckForValidOrders(v))) {
if (v->type == VEH_AIRCRAFT) {
/* Aircraft do something vastly different here, so handle separately */
extern void HandleMissingAircraftOrders(Vehicle *v);
HandleMissingAircraftOrders(v);
extern void HandleMissingAircraftOrders(Aircraft *v);
HandleMissingAircraftOrders((Aircraft *)v);
return false;
}

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@ -167,11 +167,12 @@ void UpdateOldAircraft()
st->airport_flags = 0; // reset airport
}
Vehicle *v_oldstyle;
FOR_ALL_VEHICLES(v_oldstyle) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
/* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
* skip those */
if (v_oldstyle->type == VEH_AIRCRAFT && IsNormalAircraft(v_oldstyle)) {
if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) {
Aircraft *v_oldstyle = (Aircraft *)v;
/* airplane in terminal stopped doesn't hurt anyone, so goto next */
if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
v_oldstyle->u.air.state = HANGAR;
@ -362,10 +363,10 @@ void AfterLoadVehicles(bool part_of_load)
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *rotor = shadow->Next();
rotor->cur_image = GetRotorImage(v);
rotor->cur_image = GetRotorImage((Aircraft *)v);
}
UpdateAircraftCache(v);
UpdateAircraftCache((Aircraft *)v);
}
break;
default: break;

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@ -526,7 +526,8 @@ void Vehicle::PreDestructor()
if (this->type == VEH_ROAD) ClearSlot(this);
if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
Station *st = GetTargetAirportIfValid(this);
Aircraft *a = (Aircraft *)this;
Station *st = GetTargetAirportIfValid(a);
if (st != NULL) {
const AirportFTA *layout = st->Airport()->layout;
CLRBITS(st->airport_flags, layout[this->u.air.previous_pos].block | layout[this->u.air.pos].block);
@ -998,7 +999,7 @@ void VehicleEnterDepot(Vehicle *v)
case VEH_AIRCRAFT:
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
HandleAircraftEnterHangar(v);
HandleAircraftEnterHangar((Aircraft *)v);
break;
default: NOT_REACHED();
}
@ -1572,8 +1573,8 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
if (this->type == VEH_AIRCRAFT && this->u.air.state == FLYING && this->u.air.targetairport != destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Vehicle *v);
AircraftNextAirportPos_and_Order(this);
extern void AircraftNextAirportPos_and_Order(Aircraft *a);
AircraftNextAirportPos_and_Order((Aircraft *)this);
}
}

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@ -45,8 +45,6 @@ CommandCost GetRefitCost(EngineID engine_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);
SpriteID GetRotorImage(const Vehicle *v);
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
StringID VehicleInTheWayErrMsg(const Vehicle *v);
bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL);