(svn r21651) -Fix [FS#4338] (r21229): infinite loop in the road pathfinder due to bouncing around in an "one way" trap; two one ways pointing towards eachother making it impossible to leave

This commit is contained in:
rubidium 2010-12-27 22:32:47 +00:00
parent 639e22b83b
commit ade19e5242
1 changed files with 3 additions and 0 deletions

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@ -103,6 +103,7 @@ public:
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
{
int segment_cost = 0;
uint tiles = 0;
/* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
TileIndex tile = n.m_key.m_tile;
Trackdir trackdir = n.m_key.m_td;
@ -134,6 +135,7 @@ public:
/* if we skipped some tunnel tiles, add their cost */
segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
tiles += F.m_tiles_skipped + 1;
/* add hilly terrain penalty */
segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
@ -148,6 +150,7 @@ public:
/* move to the next tile */
tile = F.m_new_tile;
trackdir = new_td;
if (tiles > MAX_MAP_SIZE) break;;
};
/* save end of segment back to the node */