From adf929fef5022c0b6583e9fc6fde559c71ab0fad Mon Sep 17 00:00:00 2001 From: Darkvater Date: Fri, 6 May 2005 16:13:44 +0000 Subject: [PATCH] (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type --- train_cmd.c | 4 ++-- variables.h | 1 + vehicle.h | 10 +++++----- 3 files changed, 8 insertions(+), 7 deletions(-) diff --git a/train_cmd.c b/train_cmd.c index 94008418b2..80400faf9b 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -955,7 +955,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2) /* 2. We are selling the first engine, some special action might be required * here, so take attention */ - if (flags & DC_EXEC && v == first) { + if ((flags & DC_EXEC) && v == first) { Vehicle *new_f = first->next; /* 2.1 If the first wagon is sold, update the first-> pointers to NULL */ @@ -1043,7 +1043,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2) } /* 3. If it is still a valid train after selling, update its acceleration */ - if (flags & DC_EXEC && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first); + if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first); } break; } return cost; diff --git a/variables.h b/variables.h index afd37d4f9f..71939cfd85 100644 --- a/variables.h +++ b/variables.h @@ -9,6 +9,7 @@ #endif typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be) +typedef uint16 EngineID; //! All enginenumbers should be of this type // Prices and also the fractional part. VARDEF Prices _price; diff --git a/vehicle.h b/vehicle.h index e8f45cb05b..d0e99e9699 100644 --- a/vehicle.h +++ b/vehicle.h @@ -26,9 +26,9 @@ enum VehStatus { // 1 and 3 do not appear to be used typedef enum TrainSubtypes { - TS_Front_Engine = 0, - TS_Not_First = 2, - TS_Free_Car = 4, + TS_Front_Engine = 0, // Leading engine of a train + TS_Not_First = 2, // Wagon or additional engine + TS_Free_Car = 4, // First in a wagon chain (in depot) } TrainSubtype; /* Effect vehicle types */ @@ -161,7 +161,7 @@ struct Vehicle { byte z_height; // z-height of vehicle sprite int8 x_offs; // x offset for vehicle sprite int8 y_offs; // y offset for vehicle sprite - uint16 engine_type; + EngineID engine_type; // for randomized variational spritegroups // bitmask used to resolve them; parts of it get reseeded when triggers @@ -366,7 +366,7 @@ static inline uint16 GetVehiclePoolSize(void) /** * Check if a Vehicle really exists. */ -static inline bool IsValidVehicle(Vehicle* v) +static inline bool IsValidVehicle(const Vehicle *v) { return v->type != 0; }