Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up. (#12006)

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Peter Nelson 2024-02-05 23:12:56 +00:00 committed by GitHub
parent 5c630e10b7
commit ae30ad7802
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1 changed files with 2 additions and 2 deletions

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@ -2431,7 +2431,7 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt
* in the temperate climate. */
CargoID cid = housespec->accepts_cargo[2];
if (!IsValidCargoID(cid)) cid = GetCargoIDByLabel(housespec->accepts_cargo_label[2]);
if (!IsValidCargoID(cid) || !CargoSpec::Get(cid)->IsValid()) {
if (!IsValidCargoID(cid)) {
housespec->cargo_acceptance[2] = 0;
}
}
@ -2471,7 +2471,7 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt
((_settings_game.game_creation.landscape == LT_TOYLAND) ? GetCargoIDByLabel(CT_FIZZY_DRINKS) : GetCargoIDByLabel(CT_FOOD));
/* Make sure the cargo type is valid in this climate. */
if (!CargoSpec::Get(cid)->IsValid()) goods = 0;
if (!IsValidCargoID(cid)) goods = 0;
housespec->accepts_cargo[2] = cid;
housespec->accepts_cargo_label[2] = CT_INVALID;