Codechange: Store text run positions in vector of points.

This simplifies the interlaced vector of x/y positions.
This commit is contained in:
Peter Nelson 2024-01-18 21:06:43 +00:00 committed by Peter Nelson
parent f7cc88f370
commit ae575a7a5b
8 changed files with 46 additions and 53 deletions

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@ -21,6 +21,9 @@
struct Point {
int x;
int y;
constexpr Point() : x(0), y(0) {}
constexpr Point(int x, int y) : x(x), y(y) {}
};
/** Dimensions (a width and height) of a rectangle in 2D */

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@ -599,9 +599,9 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
/* Not a valid glyph (empty) */
if (glyph == 0xFFFF) continue;
int begin_x = (int)positions[i * 2] + left - offset_x;
int end_x = (int)positions[i * 2 + 2] + left - offset_x - 1;
int top = (int)positions[i * 2 + 1] + y;
int begin_x = positions[i].x + left - offset_x;
int end_x = positions[i + 1].x + left - offset_x - 1;
int top = positions[i].y + y;
/* Truncated away. */
if (truncation && (begin_x < min_x || end_x > max_x)) continue;

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@ -260,8 +260,7 @@ Point Layouter::GetCharPosition(std::string_view::const_iterator ch) const
for (int i = 0; i < run.GetGlyphCount(); i++) {
/* Matching glyph? Return position. */
if ((size_t)charmap[i] == index) {
Point p = { (int)positions[i * 2], (int)positions[i * 2 + 1] };
return p;
return positions[i];
}
}
}
@ -291,8 +290,8 @@ ptrdiff_t Layouter::GetCharAtPosition(int x, size_t line_index) const
/* Not a valid glyph (empty). */
if (glyphs[i] == 0xFFFF) continue;
int begin_x = (int)positions[i * 2];
int end_x = (int)positions[i * 2 + 2];
int begin_x = positions[i].x;
int end_x = positions[i + 1].x;
if (IsInsideMM(x, begin_x, end_x)) {
/* Found our glyph, now convert to UTF-8 string index. */

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@ -97,7 +97,7 @@ public:
virtual const Font *GetFont() const = 0;
virtual int GetGlyphCount() const = 0;
virtual const std::vector<GlyphID> &GetGlyphs() const = 0;
virtual const std::vector<float> &GetPositions() const = 0;
virtual const std::vector<Point> &GetPositions() const = 0;
virtual int GetLeading() const = 0;
virtual const std::vector<int> &GetGlyphToCharMap() const = 0;
};

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@ -40,7 +40,7 @@ public:
/** Visual run contains data about the bit of text with the same font. */
class FallbackVisualRun : public ParagraphLayouter::VisualRun {
std::vector<GlyphID> glyphs; ///< The glyphs we're drawing.
std::vector<float> positions; ///< The positions of the glyphs.
std::vector<Point> positions; ///< The positions of the glyphs.
std::vector<int> glyph_to_char; ///< The char index of the glyphs.
Font *font; ///< The font used to layout these.
@ -50,7 +50,7 @@ public:
const Font *GetFont() const override { return this->font; }
int GetGlyphCount() const override { return static_cast<int>(this->glyphs.size()); }
const std::vector<GlyphID> &GetGlyphs() const override { return this->glyphs; }
const std::vector<float> &GetPositions() const override { return this->positions; }
const std::vector<Point> &GetPositions() const override { return this->positions; }
int GetLeading() const override { return this->GetFont()->fc->GetHeight(); }
const std::vector<int> &GetGlyphToCharMap() const override { return this->glyph_to_char; }
};
@ -118,21 +118,23 @@ FallbackParagraphLayout::FallbackVisualRun::FallbackVisualRun(Font *font, const
this->glyph_to_char.reserve(char_count);
/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
this->positions.resize(char_count * 2 + 2);
this->positions[0] = x;
this->positions.reserve(char_count + 1);
int advance = x;
for (int i = 0; i < char_count; i++) {
const GlyphID &glyph_id = this->glyphs.emplace_back(font->fc->MapCharToGlyph(chars[i]));
if (isbuiltin) {
this->positions[2 * i + 1] = font->fc->GetAscender(); // Apply sprite font's ascender.
this->positions.emplace_back(advance, font->fc->GetAscender()); // Apply sprite font's ascender.
} else if (chars[i] >= SCC_SPRITE_START && chars[i] <= SCC_SPRITE_END) {
this->positions[2 * i + 1] = (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2; // Align sprite font to centre
this->positions.emplace_back(advance, (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2); // Align sprite font to centre
} else {
this->positions[2 * i + 1] = 0; // No ascender adjustment.
this->positions.emplace_back(advance, 0); // No ascender adjustment.
}
this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(glyph_id);
advance += font->fc->GetGlyphWidth(glyph_id);
this->glyph_to_char.push_back(char_offset + i);
}
/* End-of-run position. */
this->positions.emplace_back(advance, 0);
}
/**
@ -163,7 +165,7 @@ int FallbackParagraphLayout::FallbackLine::GetWidth() const
* the last run gives us the end of the line and thus the width.
*/
const auto &run = this->GetVisualRun(this->CountRuns() - 1);
return (int)run.GetPositions()[run.GetGlyphCount() * 2];
return run.GetPositions().back().x;
}
/**

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@ -45,7 +45,7 @@ public:
std::vector<GlyphID> glyphs; ///< The glyphs of the run. Valid after Shape() is called.
std::vector<int> advance; ///< The advance (width) of the glyphs. Valid after Shape() is called.
std::vector<int> glyph_to_char; ///< The mapping from glyphs to characters. Valid after Shape() is called.
std::vector<float> positions; ///< The positions of the glyphs. Valid after Shape() is called.
std::vector<Point> positions; ///< The positions of the glyphs. Valid after Shape() is called.
int total_advance = 0; ///< The total advance of the run. Valid after Shape() is called.
ICURun(int start, int length, UBiDiLevel level, UScriptCode script = USCRIPT_UNKNOWN, Font *font = nullptr) : start(start), length(length), level(level), script(script), font(font) {}
@ -62,7 +62,7 @@ public:
class ICUVisualRun : public ParagraphLayouter::VisualRun {
private:
std::vector<GlyphID> glyphs;
std::vector<float> positions;
std::vector<Point> positions;
std::vector<int> glyph_to_char;
int total_advance;
@ -72,7 +72,7 @@ public:
ICUVisualRun(const ICURun &run, int x);
const std::vector<GlyphID> &GetGlyphs() const override { return this->glyphs; }
const std::vector<float> &GetPositions() const override { return this->positions; }
const std::vector<Point> &GetPositions() const override { return this->positions; }
const std::vector<int> &GetGlyphToCharMap() const override { return this->glyph_to_char; }
const Font *GetFont() const override { return this->font; }
@ -135,16 +135,9 @@ ICUParagraphLayout::ICUVisualRun::ICUVisualRun(const ICURun &run, int x) :
assert(!run.positions.empty());
this->positions.reserve(run.positions.size());
/* "positions" is an array of x/y. So we need to alternate. */
bool is_x = true;
for (auto &position : run.positions) {
if (is_x) {
this->positions.push_back(position + x);
} else {
this->positions.push_back(position);
}
is_x = !is_x;
/* Copy positions, moving x coordinate by x offset. */
for (const Point &pt : run.positions) {
this->positions.emplace_back(pt.x + x, pt.y);
}
}
@ -186,7 +179,7 @@ void ICURun::Shape(UChar *buff, size_t buff_length)
/* Reserve space, as we already know the size. */
this->glyphs.reserve(glyph_count);
this->glyph_to_char.reserve(glyph_count);
this->positions.reserve(glyph_count * 2 + 2);
this->positions.reserve(glyph_count + 1);
this->advance.reserve(glyph_count);
/* Prepare the glyphs/position. ICUVisualRun will give the position an offset if needed. */
@ -198,13 +191,11 @@ void ICURun::Shape(UChar *buff, size_t buff_length)
auto glyph = this->font->fc->MapCharToGlyph(buff[glyph_info[i].cluster]);
this->glyphs.push_back(glyph);
this->positions.push_back(advance);
this->positions.push_back((this->font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->font->fc->GetSize()))) / 2); // Align sprite font to centre
this->positions.emplace_back(advance, (this->font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->font->fc->GetSize()))) / 2); // Align sprite font to centre
x_advance = this->font->fc->GetGlyphWidth(glyph);
} else {
this->glyphs.push_back(glyph_info[i].codepoint);
this->positions.push_back(glyph_pos[i].x_offset / FONT_SCALE + advance);
this->positions.push_back(glyph_pos[i].y_offset / FONT_SCALE);
this->positions.emplace_back(glyph_pos[i].x_offset / FONT_SCALE + advance, glyph_pos[i].y_offset / FONT_SCALE);
x_advance = glyph_pos[i].x_advance / FONT_SCALE;
}
@ -213,9 +204,8 @@ void ICURun::Shape(UChar *buff, size_t buff_length)
advance += x_advance;
}
/* Position has one more element to close off the array. */
this->positions.push_back(advance);
this->positions.push_back(0);
/* End-of-run position. */
this->positions.emplace_back(advance, 0);
/* Track the total advancement we made. */
this->total_advance = advance;

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@ -71,7 +71,7 @@ public:
class CoreTextVisualRun : public ParagraphLayouter::VisualRun {
private:
std::vector<GlyphID> glyphs;
std::vector<float> positions;
std::vector<Point> positions;
std::vector<int> glyph_to_char;
int total_advance = 0;
@ -82,7 +82,7 @@ public:
CoreTextVisualRun(CoreTextVisualRun &&other) = default;
const std::vector<GlyphID> &GetGlyphs() const override { return this->glyphs; }
const std::vector<float> &GetPositions() const override { return this->positions; }
const std::vector<Point> &GetPositions() const override { return this->positions; }
const std::vector<int> &GetGlyphToCharMap() const override { return this->glyph_to_char; }
const Font *GetFont() const override { return this->font; }
@ -240,7 +240,7 @@ CoreTextParagraphLayout::CoreTextVisualRun::CoreTextVisualRun(CTRunRef run, Font
CGPoint pts[this->glyphs.size()];
CTRunGetPositions(run, CFRangeMake(0, 0), pts);
this->positions.resize(this->glyphs.size() * 2 + 2);
this->positions.reserve(this->glyphs.size() + 1);
/* Convert glyph array to our data type. At the same time, substitute
* the proper glyphs for our private sprite glyphs. */
@ -250,16 +250,15 @@ CoreTextParagraphLayout::CoreTextVisualRun::CoreTextVisualRun(CTRunRef run, Font
if (buff[this->glyph_to_char[i]] >= SCC_SPRITE_START && buff[this->glyph_to_char[i]] <= SCC_SPRITE_END && (gl[i] == 0 || gl[i] == 3)) {
/* A glyph of 0 indidicates not found, while apparently 3 is what char 0xFFFC maps to. */
this->glyphs[i] = font->fc->MapCharToGlyph(buff[this->glyph_to_char[i]]);
this->positions[i * 2 + 0] = pts[i].x;
this->positions[i * 2 + 1] = (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2; // Align sprite font to centre
this->positions.emplace_back(pts[i].x, (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2); // Align sprite font to centre
} else {
this->glyphs[i] = gl[i];
this->positions[i * 2 + 0] = pts[i].x;
this->positions[i * 2 + 1] = pts[i].y;
this->positions.emplace_back(pts[i].x, pts[i].y);
}
}
this->total_advance = (int)std::ceil(CTRunGetTypographicBounds(run, CFRangeMake(0, 0), nullptr, nullptr, nullptr));
this->positions[this->glyphs.size() * 2] = this->positions[0] + this->total_advance;
/* End-of-run position. */
this->positions.emplace_back(this->positions.front().x + this->total_advance, 0);
}
/**

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@ -74,7 +74,7 @@ public:
class UniscribeVisualRun : public ParagraphLayouter::VisualRun {
private:
std::vector<GlyphID> glyphs;
std::vector<float> positions;
std::vector<Point> positions;
std::vector<WORD> char_to_glyph;
int start_pos;
@ -89,7 +89,7 @@ public:
UniscribeVisualRun(UniscribeVisualRun &&other) noexcept;
const std::vector<GlyphID> &GetGlyphs() const override { return this->glyphs; }
const std::vector<float> &GetPositions() const override { return this->positions; }
const std::vector<Point> &GetPositions() const override { return this->positions; }
const std::vector<int> &GetGlyphToCharMap() const override;
const Font *GetFont() const override { return this->font; }
@ -474,16 +474,16 @@ int UniscribeParagraphLayout::UniscribeLine::GetWidth() const
UniscribeParagraphLayout::UniscribeVisualRun::UniscribeVisualRun(const UniscribeRun &range, int x) : glyphs(range.ft_glyphs), char_to_glyph(range.char_to_glyph), start_pos(range.pos), total_advance(range.total_advance), font(range.font)
{
this->num_glyphs = (int)glyphs.size();
this->positions.resize(this->num_glyphs * 2 + 2);
this->positions.reserve(this->num_glyphs + 1);
int advance = 0;
int advance = x;
for (int i = 0; i < this->num_glyphs; i++) {
this->positions[i * 2 + 0] = range.offsets[i].du + advance + x;
this->positions[i * 2 + 1] = range.offsets[i].dv;
this->positions.emplace_back(range.offsets[i].du + advance, range.offsets[i].dv);
advance += range.advances[i];
}
this->positions[this->num_glyphs * 2] = advance + x;
/* End-of-run position. */
this->positions.emplace_back(advance, 0);
}
UniscribeParagraphLayout::UniscribeVisualRun::UniscribeVisualRun(UniscribeVisualRun&& other) noexcept