mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22327) -Add: Vehicle::GetGroundVehicleFlags() for accessing GroundVehicle<>::gv_flags through a Vehicle struct.
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@ -2391,6 +2391,36 @@ const GroundVehicleCache *Vehicle::GetGroundVehicleCache() const
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}
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}
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/**
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* Access the ground vehicle flags of the vehicle.
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* @pre The vehicle is a #GroundVehicle.
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* @return #GroundVehicleFlags of the vehicle.
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*/
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uint16 &Vehicle::GetGroundVehicleFlags()
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{
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assert(this->IsGroundVehicle());
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if (this->type == VEH_TRAIN) {
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return Train::From(this)->gv_flags;
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} else {
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return RoadVehicle::From(this)->gv_flags;
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}
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}
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/**
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* Access the ground vehicle flags of the vehicle.
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* @pre The vehicle is a #GroundVehicle.
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* @return #GroundVehicleFlags of the vehicle.
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*/
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const uint16 &Vehicle::GetGroundVehicleFlags() const
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{
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assert(this->IsGroundVehicle());
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if (this->type == VEH_TRAIN) {
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return Train::From(this)->gv_flags;
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} else {
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return RoadVehicle::From(this)->gv_flags;
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}
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}
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/**
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* Calculates the set of vehicles that will be affected by a given selection.
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* @param set [inout] Set of affected vehicles.
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@ -249,6 +249,9 @@ public:
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GroundVehicleCache *GetGroundVehicleCache();
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const GroundVehicleCache *GetGroundVehicleCache() const;
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uint16 &GetGroundVehicleFlags();
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const uint16 &GetGroundVehicleFlags() const;
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void DeleteUnreachedAutoOrders();
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void HandleLoading(bool mode = false);
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