mirror of https://github.com/OpenTTD/OpenTTD.git
Change: [Script] Extract params info from GS strings
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@ -19,6 +19,7 @@
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#include "game_info.hpp"
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#include "table/strings.h"
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#include "table/strgen_tables.h"
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#include <stdarg.h>
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#include <memory>
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@ -273,6 +274,31 @@ GameStrings *LoadTranslations()
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}
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}
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static StringParam::ParamType GetParamType(const CmdStruct *cs)
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{
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if (cs->value == SCC_RAW_STRING_POINTER) return StringParam::RAW_STRING;
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if (cs->value == SCC_STRING || cs != TranslateCmdForCompare(cs)) return StringParam::STRING;
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return StringParam::OTHER;
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}
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static void ExtractStringParams(const StringData &data, StringParamsList ¶ms)
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{
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for (size_t i = 0; i < data.max_strings; i++) {
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const LangString *ls = data.strings[i];
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if (ls != nullptr) {
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StringParams ¶m = params.emplace_back();
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ParsedCommandStruct pcs;
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ExtractCommandString(&pcs, ls->english, false);
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for (const CmdStruct *cs : pcs.cmd) {
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if (cs == nullptr) break;
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param.emplace_back(GetParamType(cs), cs->consumes);
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}
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}
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}
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}
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/** Compile the language. */
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void GameStrings::Compile()
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{
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@ -283,6 +309,8 @@ void GameStrings::Compile()
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this->version = data.Version();
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ExtractStringParams(data, this->string_params);
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StringNameWriter id_writer(this->string_names);
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id_writer.WriteHeader(data);
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@ -312,6 +340,20 @@ const char *GetGameStringPtr(uint id)
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return _current_data->cur_language->lines[id].c_str();
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}
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/**
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* Get the string parameters of a particular game string.
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* @param id The ID of the game string.
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* @return The string parameters.
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*/
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const StringParams &GetGameStringParams(uint id)
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{
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/* An empty result for STR_UNDEFINED. */
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static StringParams empty;
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if (id >= _current_data->string_params.size()) return empty;
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return _current_data->string_params[id];
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}
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/**
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* Register the current translation to the Squirrel engine.
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* @param engine The engine to update/
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@ -12,7 +12,23 @@
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#include "../core/smallvec_type.hpp"
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struct StringParam {
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enum ParamType {
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RAW_STRING,
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STRING,
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OTHER
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};
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ParamType type;
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uint8 consumes;
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StringParam(ParamType type, uint8 consumes) : type(type), consumes(consumes) {}
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};
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using StringParams = std::vector<StringParam>;
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using StringParamsList = std::vector<StringParams>;
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const char *GetGameStringPtr(uint id);
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const StringParams &GetGameStringParams(uint id);
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void RegisterGameTranslation(class Squirrel *engine);
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void ReconsiderGameScriptLanguage();
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@ -37,6 +53,7 @@ struct GameStrings {
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std::vector<LanguageStrings> raw_strings; ///< The raw strings per language, first must be English/the master language!.
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std::vector<LanguageStrings> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
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StringList string_names; ///< The names of the compiled strings.
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StringParamsList string_params; ///< The parameters for the strings.
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void Compile();
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@ -136,6 +136,22 @@ struct LanguageWriter {
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virtual void WriteLang(const StringData &data);
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};
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struct CmdStruct;
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struct CmdPair {
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const CmdStruct *a;
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const char *v;
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};
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struct ParsedCommandStruct {
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uint np;
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CmdPair pairs[32];
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const CmdStruct *cmd[32]; // ordered by param #
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};
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const CmdStruct *TranslateCmdForCompare(const CmdStruct *a);
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void ExtractCommandString(ParsedCommandStruct *p, const char *s, bool warnings);
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void CDECL strgen_warning(const char *s, ...) WARN_FORMAT(1, 2);
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void CDECL strgen_error(const char *s, ...) WARN_FORMAT(1, 2);
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void NORETURN CDECL strgen_fatal(const char *s, ...) WARN_FORMAT(1, 2);
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@ -217,17 +217,6 @@ uint StringData::CountInUse(uint tab) const
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static const char *_cur_ident;
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struct CmdPair {
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const CmdStruct *a;
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const char *v;
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};
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struct ParsedCommandStruct {
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uint np;
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CmdPair pairs[32];
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const CmdStruct *cmd[32]; // ordered by param #
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};
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/* Used when generating some advanced commands. */
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static ParsedCommandStruct _cur_pcs;
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static int _cur_argidx;
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@ -594,7 +583,7 @@ StringReader::~StringReader()
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free(file);
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}
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static void ExtractCommandString(ParsedCommandStruct *p, const char *s, bool warnings)
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void ExtractCommandString(ParsedCommandStruct *p, const char *s, bool warnings)
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{
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char param[MAX_COMMAND_PARAM_SIZE];
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int argno;
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@ -628,7 +617,7 @@ static void ExtractCommandString(ParsedCommandStruct *p, const char *s, bool war
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}
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static const CmdStruct *TranslateCmdForCompare(const CmdStruct *a)
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const CmdStruct *TranslateCmdForCompare(const CmdStruct *a)
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{
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if (a == nullptr) return nullptr;
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