mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: use SLE_STRUCT(LIST) for Company chunks
This commit is contained in:
parent
0bb1d2fa8e
commit
af43fc3d62
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@ -98,28 +98,30 @@ struct CompanyProperties {
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CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]; ///< Economic data of the company of the last #MAX_HISTORY_QUARTERS quarters.
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byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy.
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Livery livery[LS_END];
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EngineRenewList engine_renew_list; ///< Engine renewals of this company.
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CompanySettings settings; ///< settings specific for each company
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// TODO: Change some of these member variables to use relevant INVALID_xxx constants
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CompanyProperties()
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: name_2(0), name_1(0), president_name_1(0), president_name_2(0),
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face(0), money(0), money_fraction(0), current_loan(0), colour(0), block_preview(0),
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location_of_HQ(0), last_build_coordinate(0), share_owners(), inaugurated_year(0),
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months_of_bankruptcy(0), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0),
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terraform_limit(0), clear_limit(0), tree_limit(0), is_ai(false) {}
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terraform_limit(0), clear_limit(0), tree_limit(0), is_ai(false), engine_renew_list(nullptr) {}
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};
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struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {
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Company(uint16 name_1 = 0, bool is_ai = false);
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~Company();
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Livery livery[LS_END];
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RailTypes avail_railtypes; ///< Rail types available to this company.
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RoadTypes avail_roadtypes; ///< Road types available to this company.
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class AIInstance *ai_instance;
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class AIInfo *ai_info;
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EngineRenewList engine_renew_list; ///< Engine renewals of this company.
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CompanySettings settings; ///< settings specific for each company
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GroupStatistics group_all[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the ALL_GROUP group.
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GroupStatistics group_default[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the DEFAULT_GROUP group.
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@ -236,7 +236,201 @@ void AfterLoadCompanyStats()
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}
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}
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/* We do need to read this single value, as the bigger it gets, the more data is stored */
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struct CompanyOldAI {
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uint8 num_build_rec;
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};
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class SlCompanyOldAIBuildRec : public DefaultSaveLoadHandler<SlCompanyOldAIBuildRec, CompanyOldAI> {
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public:
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inline static const SaveLoad description[] = {
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
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};
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void GenericSaveLoad(CompanyOldAI *old_ai) const
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{
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for (int i = 0; i != old_ai->num_build_rec; i++) {
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SlObject(nullptr, this->GetDescription());
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}
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}
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// No Save(); this is for backwards compatibility.
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void Load(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
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void LoadCheck(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
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void FixPointers(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
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};
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class SlCompanyOldAI : public DefaultSaveLoadHandler<SlCompanyOldAI, CompanyProperties> {
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public:
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inline static const SaveLoad description[] = {
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_13),
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SLE_CONDNULL(4, SLV_13, SLV_107),
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SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
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SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(3, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_69),
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SLE_CONDNULL(4, SLV_69, SLV_107),
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SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(64, SLV_2, SLV_107),
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SLEG_STRUCTLIST(SlCompanyOldAIBuildRec),
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};
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void GenericSaveLoad(CompanyProperties *c) const
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{
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if (!c->is_ai) return;
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CompanyOldAI old_ai;
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SlObject(&old_ai, this->GetDescription());
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}
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// No Save(); this is for backwards compatibility.
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void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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};
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class SlCompanySettings : public DefaultSaveLoadHandler<SlCompanySettings, CompanyProperties> {
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public:
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inline static const SaveLoad description[] = {
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/* Engine renewal settings */
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SLE_CONDNULL(512, SLV_16, SLV_19),
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SLE_CONDREF(CompanyProperties, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION),
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/* Default vehicle settings */
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SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
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};
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void GenericSaveLoad(CompanyProperties *c) const
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{
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SlObject(c, this->GetDescription());
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}
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void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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};
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class SlCompanyEconomy : public DefaultSaveLoadHandler<SlCompanyEconomy, CompanyProperties> {
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public:
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inline static const SaveLoad description[] = {
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
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SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
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};
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void GenericSaveLoad(CompanyProperties *c) const
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{
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SlObject(&c->cur_economy, this->GetDescription());
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}
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void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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};
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class SlCompanyOldEconomy : public SlCompanyEconomy {
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public:
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void GenericSaveLoad(CompanyProperties *c) const
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{
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if (c->num_valid_stat_ent > lengthof(c->old_economy)) SlErrorCorrupt("Too many old economy entries");
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for (int i = 0; i < c->num_valid_stat_ent; i++) {
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SlObject(&c->old_economy[i], this->GetDescription());
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}
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}
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void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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};
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class SlCompanyLiveries : public DefaultSaveLoadHandler<SlCompanyLiveries, CompanyProperties> {
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public:
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inline static const SaveLoad description[] = {
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SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION),
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SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION),
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SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION),
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};
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void GenericSaveLoad(CompanyProperties *c) const
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{
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int num_liveries = IsSavegameVersionBefore(SLV_63) ? LS_END - 4 : (IsSavegameVersionBefore(SLV_85) ? LS_END - 2: LS_END);
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bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES);
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for (int i = 0; i < num_liveries; i++) {
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SlObject(&c->livery[i], this->GetDescription());
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if (update_in_use && i != LS_DEFAULT) {
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if (c->livery[i].in_use == 0) {
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c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
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c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
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} else {
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c->livery[i].in_use = 3;
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}
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}
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}
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if (num_liveries < LS_END) {
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/* We want to insert some liveries somewhere in between. This means some have to be moved. */
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memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
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c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
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c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
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}
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if (num_liveries == LS_END - 4) {
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/* Copy bus/truck liveries over to trams */
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c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
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c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
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}
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}
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void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
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};
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/* Save/load of companies */
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static const SaveLoad _company_desc[] = {
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@ -293,190 +487,18 @@ static const SaveLoad _company_desc[] = {
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SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION),
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SLEG_STRUCT(SlCompanySettings),
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SLEG_CONDSTRUCT(SlCompanyOldAI, SL_MIN_VERSION, SLV_107),
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SLEG_STRUCT(SlCompanyEconomy),
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SLEG_STRUCTLIST(SlCompanyOldEconomy),
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SLEG_CONDSTRUCTLIST(SlCompanyLiveries, SLV_34, SL_MAX_VERSION),
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};
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static const SaveLoad _company_settings_desc[] = {
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/* Engine renewal settings */
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SLE_CONDNULL(512, SLV_16, SLV_19),
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SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION),
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/* Default vehicle settings */
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SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION),
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SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
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};
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static const SaveLoad _company_settings_skip_desc[] = {
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/* Engine renewal settings */
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SLE_CONDNULL(512, SLV_16, SLV_19),
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SLE_CONDNULL(2, SLV_19, SLV_69), // engine_renew_list
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SLE_CONDNULL(4, SLV_69, SL_MAX_VERSION), // engine_renew_list
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SLE_CONDNULL(1, SLV_16, SL_MAX_VERSION), // settings.engine_renew
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SLE_CONDNULL(2, SLV_16, SL_MAX_VERSION), // settings.engine_renew_months
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SLE_CONDNULL(4, SLV_16, SL_MAX_VERSION), // settings.engine_renew_money
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SLE_CONDNULL(1, SLV_2, SL_MAX_VERSION), // settings.renew_keep_length
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/* Default vehicle settings */
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SLE_CONDNULL(1, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent
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SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_trains
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SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh
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SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft
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SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ships
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SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
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};
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static const SaveLoad _company_economy_desc[] = {
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/* these were changed to 64-bit in savegame format 2 */
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
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SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
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};
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/* We do need to read this single value, as the bigger it gets, the more data is stored */
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struct CompanyOldAI {
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uint8 num_build_rec;
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};
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static const SaveLoad _company_ai_desc[] = {
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_13),
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SLE_CONDNULL(4, SLV_13, SLV_107),
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SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
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SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(3, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
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SLE_CONDNULL(4, SLV_6, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_69),
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SLE_CONDNULL(4, SLV_69, SLV_107),
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SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107),
|
||||
|
||||
SLE_CONDNULL(64, SLV_2, SLV_107),
|
||||
};
|
||||
|
||||
static const SaveLoad _company_ai_build_rec_desc[] = {
|
||||
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
|
||||
SLE_CONDNULL(4, SLV_6, SLV_107),
|
||||
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
|
||||
SLE_CONDNULL(4, SLV_6, SLV_107),
|
||||
SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
|
||||
};
|
||||
|
||||
static const SaveLoad _company_livery_desc[] = {
|
||||
SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION),
|
||||
};
|
||||
|
||||
static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
|
||||
{
|
||||
int i;
|
||||
|
||||
SlObject(cprops, _company_desc);
|
||||
if (c != nullptr) {
|
||||
SlObject(c, _company_settings_desc);
|
||||
} else {
|
||||
char nothing;
|
||||
SlObject(¬hing, _company_settings_skip_desc);
|
||||
}
|
||||
|
||||
/* Keep backwards compatible for savegames, so load the old AI block */
|
||||
if (IsSavegameVersionBefore(SLV_107) && cprops->is_ai) {
|
||||
CompanyOldAI old_ai;
|
||||
char nothing;
|
||||
|
||||
SlObject(&old_ai, _company_ai_desc);
|
||||
for (i = 0; i != old_ai.num_build_rec; i++) {
|
||||
SlObject(¬hing, _company_ai_build_rec_desc);
|
||||
}
|
||||
}
|
||||
|
||||
/* Write economy */
|
||||
SlObject(&cprops->cur_economy, _company_economy_desc);
|
||||
|
||||
/* Write old economy entries. */
|
||||
if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
|
||||
for (i = 0; i < cprops->num_valid_stat_ent; i++) {
|
||||
SlObject(&cprops->old_economy[i], _company_economy_desc);
|
||||
}
|
||||
|
||||
/* Write each livery entry. */
|
||||
int num_liveries = IsSavegameVersionBefore(SLV_63) ? LS_END - 4 : (IsSavegameVersionBefore(SLV_85) ? LS_END - 2: LS_END);
|
||||
bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES);
|
||||
if (c != nullptr) {
|
||||
for (i = 0; i < num_liveries; i++) {
|
||||
SlObject(&c->livery[i], _company_livery_desc);
|
||||
if (update_in_use && i != LS_DEFAULT) {
|
||||
if (c->livery[i].in_use == 0) {
|
||||
c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
|
||||
c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
|
||||
} else {
|
||||
c->livery[i].in_use = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (num_liveries < LS_END) {
|
||||
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
|
||||
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
|
||||
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
|
||||
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
|
||||
}
|
||||
|
||||
if (num_liveries == LS_END - 4) {
|
||||
/* Copy bus/truck liveries over to trams */
|
||||
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
|
||||
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
|
||||
}
|
||||
} else {
|
||||
/* Skip liveries */
|
||||
Livery dummy_livery;
|
||||
for (i = 0; i < num_liveries; i++) {
|
||||
SlObject(&dummy_livery, _company_livery_desc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SaveLoad_PLYR(Company *c)
|
||||
{
|
||||
SaveLoad_PLYR_common(c, c);
|
||||
}
|
||||
|
||||
static void Save_PLYR()
|
||||
{
|
||||
for (Company *c : Company::Iterate()) {
|
||||
SlSetArrayIndex(c->index);
|
||||
SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
|
||||
SlObject(c, _company_desc);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -485,7 +507,7 @@ static void Load_PLYR()
|
|||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Company *c = new (index) Company();
|
||||
SaveLoad_PLYR(c);
|
||||
SlObject(c, _company_desc);
|
||||
_company_colours[index] = (Colours)c->colour;
|
||||
}
|
||||
}
|
||||
|
@ -495,7 +517,7 @@ static void Check_PLYR()
|
|||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
CompanyProperties *cprops = new CompanyProperties();
|
||||
SaveLoad_PLYR_common(nullptr, cprops);
|
||||
SlObject(cprops, _company_desc);
|
||||
|
||||
/* We do not load old custom names */
|
||||
if (IsSavegameVersionBefore(SLV_84)) {
|
||||
|
@ -522,7 +544,7 @@ static void Check_PLYR()
|
|||
static void Ptrs_PLYR()
|
||||
{
|
||||
for (Company *c : Company::Iterate()) {
|
||||
SlObject(c, _company_settings_desc);
|
||||
SlObject(c, _company_desc);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue